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authorOlle Rosenquist <phobos99@gmail.com>2007-07-23 17:51:35 +0000
committerOlle Rosenquist <phobos99@gmail.com>2007-07-23 17:51:35 +0000
commitcdcc774b029c41026fb97a01eaa10cd46b74488a (patch)
tree546be58d5dab2df815e167af7a64bd6c22f5e541 /src/game/game.h
parent8714046db0a8d76cc0238ec6c2b26958abc6a6cd (diff)
downloadzcatch-cdcc774b029c41026fb97a01eaa10cd46b74488a.tar.gz
zcatch-cdcc774b029c41026fb97a01eaa10cd46b74488a.zip
Ninja powerup shouldn't spawn directly
Diffstat (limited to 'src/game/game.h')
-rw-r--r--src/game/game.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/game/game.h b/src/game/game.h
index 3ed3fd05..1c524347 100644
--- a/src/game/game.h
+++ b/src/game/game.h
@@ -156,22 +156,6 @@ struct obj_player
 	int team;
 };
 
-enum
-{
-	//WEAPON_TYPE_SNIPER		= 2,
-
-	POWERUP_TYPE_HEALTH			= 0,
-	POWERUP_TYPE_ARMOR			= 1,
-	POWERUP_TYPE_WEAPON			= 2,
-	POWERUP_TYPE_NINJA			= 3,
-	POWERUP_TYPE_TIMEFIELD		= 4,
-	POWERUP_TYPE_NUMPOWERUPS,
-
-	MODIFIER_TYPE_NINJA			= 0,
-	MODIFIER_TYPE_TIMEFIELD		= 1,
-	MODIFIER_NUMMODIFIERS,
-};
-
 
 struct mapres_spawnpoint
 {