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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
commita2566b3ebd93e0bbc55a920a7be08054a9377f11 (patch)
tree44a4612805d894168fe4b3b4c065fccc1a1686e9 /src/game/game.h
parentac9873056aa1fe529b098f19ff31e9ffa0e016a2 (diff)
downloadzcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.tar.gz
zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.zip
cleaned up code structure a bit
Diffstat (limited to 'src/game/game.h')
-rw-r--r--src/game/game.h171
1 files changed, 0 insertions, 171 deletions
diff --git a/src/game/game.h b/src/game/game.h
deleted file mode 100644
index c30543d9..00000000
--- a/src/game/game.h
+++ /dev/null
@@ -1,171 +0,0 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-#include <engine/system.h>
-#include <game/math.h>
-#include <math.h>
-#include "../engine/interface.h"
-#include "mapres_col.h"
-
-#include "game_protocol.h"
-
-inline vec2 get_direction(int angle)
-{
-	float a = angle/256.0f;
-	return vec2(cosf(a), sinf(a));
-}
-
-inline vec2 get_dir(float a)
-{
-	return vec2(cosf(a), sinf(a));
-}
-
-inline float get_angle(vec2 dir)
-{
-	float a = atan(dir.y/dir.x);
-	if(dir.x < 0)
-		a = a+pi;
-	return a;
-}
-
-
-inline vec2 calc_pos(vec2 p, vec2 v, float gravity, float t)
-{
-	vec2 n;
-	n.x = p.x + v.x*t;
-	n.y = p.y + v.y*t - gravity*(t*t);
-	return n;
-}
-
-
-template<typename T>
-inline T saturated_add(T min, T max, T current, T modifier)
-{
-	if(modifier < 0)
-	{
-		if(current < min)
-			return current;
-		current += modifier;
-		if(current < min)
-			current = min;
-		return current;
-	}
-	else
-	{
-		if(current > max)
-			return current;
-		current += modifier;
-		if(current > max)
-			current = max;
-		return current;
-	}
-}
-
-void move_point(vec2 *inout_pos, vec2 *inout_vel, float elasticity, int *bounces);
-void move_box(vec2 *inout_pos, vec2 *inout_vel, vec2 size, float elasticity);
-bool test_box(vec2 pos, vec2 size);
-
-
-// hooking stuff
-enum
-{
-	HOOK_RETRACTED=-1,
-	HOOK_IDLE=0,
-	HOOK_FLYING,
-	HOOK_GRABBED,
-	
-	COREEVENT_GROUND_JUMP=0x01,
-	COREEVENT_AIR_JUMP=0x02,
-	COREEVENT_HOOK_LAUNCH=0x04,
-	COREEVENT_HOOK_ATTACH_PLAYER=0x08,
-	COREEVENT_HOOK_ATTACH_GROUND=0x10,
-	COREEVENT_HOOK_RETRACT=0x20,
-};
-
-class world_core
-{
-public:
-	world_core()
-	{
-		mem_zero(players, sizeof(players));
-	}
-		
-	class player_core *players[MAX_CLIENTS];
-};
-
-class player_core
-{
-public:
-	world_core *world;
-	
-	vec2 pos;
-	vec2 vel;
-	
-	vec2 hook_pos;
-	vec2 hook_dir;
-	int hook_tick;
-	int hook_state;
-	int hooked_player;
-	
-	int jumped;
-	player_input input;
-	
-	int triggered_events;
-	
-	void tick();
-	void move();
-	
-	void read(const obj_player_core *obj_core);
-	void write(obj_player_core *obj_core);
-	void quantize();
-};
-
-
-#define LERP(a,b,t) (a + (b-a) * t)
-#define min(a, b) ( a > b ? b : a)
-#define max(a, b) ( a > b ? a : b)
-
-inline bool col_check_point(float x, float y) { return col_check_point((int)x, (int)y) != 0; }
-inline bool col_check_point(vec2 p) { return col_check_point(p.x, p.y); }
-
-struct mapres_entity
-{
-	int x, y;
-	int data[1];
-};
-
-struct mapres_spawnpoint
-{
-	int x, y;
-};
-
-struct mapres_item
-{
-	int x, y;
-	int type;
-};
-
-struct mapres_flagstand
-{
-	int x, y;
-};
-
-enum
-{
-	MAPRES_ENTS_START=1,
-	MAPRES_SPAWNPOINT=1,
-	MAPRES_ITEM=2,
-	MAPRES_SPAWNPOINT_RED=3,
-	MAPRES_SPAWNPOINT_BLUE=4,
-	MAPRES_FLAGSTAND_RED=5,
-	MAPRES_FLAGSTAND_BLUE=6,
-	MAPRES_ENTS_END,
-	
-	ITEM_NULL=0,
-	ITEM_WEAPON_GUN=0x00010001,
-	ITEM_WEAPON_SHOTGUN=0x00010002,
-	ITEM_WEAPON_ROCKET=0x00010003,
-	ITEM_WEAPON_SNIPER=0x00010004,
-	ITEM_WEAPON_HAMMER=0x00010005,
-	ITEM_HEALTH =0x00020001,
-	ITEM_ARMOR=0x00030001,
-	ITEM_NINJA=0x00040001,
-};