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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-29 21:39:41 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-29 21:39:41 +0000 |
| commit | 7bc733dc10f3d01985021b7b5d6ae140dd5af6f1 (patch) | |
| tree | c9b0fcd8d128ec9abd40c10dfe4fcf245650a870 /src/game/g_collision.cpp | |
| parent | 0dab7db963e2706182ea120c98f746f5e265c14c (diff) | |
| download | zcatch-7bc733dc10f3d01985021b7b5d6ae140dd5af6f1.tar.gz zcatch-7bc733dc10f3d01985021b7b5d6ae140dd5af6f1.zip | |
large update. cleaned up some code. added new effects for almost everything
Diffstat (limited to 'src/game/g_collision.cpp')
| -rw-r--r-- | src/game/g_collision.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_collision.cpp b/src/game/g_collision.cpp index b15af913..6c50064b 100644 --- a/src/game/g_collision.cpp +++ b/src/game/g_collision.cpp @@ -16,9 +16,9 @@ int col_height() { return height; } int col_init() { - width = layers_game()->width; - height = layers_game()->height; - tiles = (TILE *)map_get_data(layers_game()->data); + width = layers_game_layer()->width; + height = layers_game_layer()->height; + tiles = (TILE *)map_get_data(layers_game_layer()->data); return 1; } |