about summary refs log tree commit diff
path: root/src/game/editor
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 18:05:16 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 18:05:16 +0000
commit5f32f5b36f5013deff20ba5144d6bec9077b6ea2 (patch)
treea94e734138edb960420aed65ebdc9a48b022713e /src/game/editor
parent1fe3202f0b7e2f52e50c430caa744b029fd5bcef (diff)
downloadzcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.tar.gz
zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.zip
added laser weapon
Diffstat (limited to 'src/game/editor')
-rw-r--r--src/game/editor/ed_io.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/editor/ed_io.cpp b/src/game/editor/ed_io.cpp
index fe8ee19a..80c82548 100644
--- a/src/game/editor/ed_io.cpp
+++ b/src/game/editor/ed_io.cpp
@@ -176,7 +176,7 @@ void editor_load_old(DATAFILE *df)
 				else if(t == MAPRES_ITEM)
 				{
 					if(e->data[0] == ITEM_WEAPON_SHOTGUN) id = ENTITY_WEAPON_SHOTGUN;
-					else if(e->data[0] == ITEM_WEAPON_ROCKET) id = ENTITY_WEAPON_ROCKET;
+					else if(e->data[0] == ITEM_WEAPON_ROCKET) id = ENTITY_WEAPON_GRENADE;
 					else if(e->data[0] == ITEM_NINJA) id = ENTITY_POWERUP_NINJA;
 					else if(e->data[0] == ITEM_ARMOR) id = ENTITY_ARMOR_1;
 					else if(e->data[0] == ITEM_HEALTH) id = ENTITY_HEALTH_1;