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authorBeaR <cinaera@web.de>2012-10-14 14:04:48 +0200
committeroy <Tom_Adams@web.de>2013-02-24 18:23:06 +0100
commitd58afefaae99f239151483025e516e8da5b6dd17 (patch)
tree3af78094b1cbb5a9b8824aecf44e1b7e742d3181 /src/game/editor/layer_tiles.cpp
parent0be51ca98aec2f44cd01a5bf7c3a78fdfd78ea3d (diff)
downloadzcatch-d58afefaae99f239151483025e516e8da5b6dd17.tar.gz
zcatch-d58afefaae99f239151483025e516e8da5b6dd17.zip
Some graphic batching:
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)

Conflicts:

	src/engine/client/client.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
Diffstat (limited to 'src/game/editor/layer_tiles.cpp')
-rw-r--r--src/game/editor/layer_tiles.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/editor/layer_tiles.cpp b/src/game/editor/layer_tiles.cpp
index 325d527b..032f391f 100644
--- a/src/game/editor/layer_tiles.cpp
+++ b/src/game/editor/layer_tiles.cpp
@@ -338,6 +338,7 @@ void CLayerTiles::ShowInfo()
 	float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
 	Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
 	Graphics()->TextureSet(m_pEditor->Client()->GetDebugFont());
+	Graphics()->QuadsBegin();
 
 	int StartY = max(0, (int)(ScreenY0/32.0f)-1);
 	int StartX = max(0, (int)(ScreenX0/32.0f)-1);
@@ -352,17 +353,18 @@ void CLayerTiles::ShowInfo()
 			{
 				char aBuf[64];
 				str_format(aBuf, sizeof(aBuf), "%i", m_pTiles[c].m_Index);
-				m_pEditor->Graphics()->QuadsText(x*32, y*32, 16.0f, 1,1,1,1, aBuf);
+				m_pEditor->Graphics()->QuadsText(x*32, y*32, 16.0f, aBuf);
 
 				char aFlags[4] = {	m_pTiles[c].m_Flags&TILEFLAG_VFLIP ? 'V' : ' ',
 									m_pTiles[c].m_Flags&TILEFLAG_HFLIP ? 'H' : ' ',
 									m_pTiles[c].m_Flags&TILEFLAG_ROTATE? 'R' : ' ',
 									0};
-				m_pEditor->Graphics()->QuadsText(x*32, y*32+16, 16.0f, 1,1,1,1, aFlags);
+				m_pEditor->Graphics()->QuadsText(x*32, y*32+16, 16.0f, aFlags);
 			}
 			x += m_pTiles[c].m_Skip;
 		}
 
+	Graphics()->QuadsEnd();
 	Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
 }