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authorBeaR <cinaera@web.de>2012-08-13 12:57:40 +0200
committeroy <Tom_Adams@web.de>2013-02-24 18:01:01 +0100
commitdfd15bc899b0bcf91f454b1b52b26bd471f653e8 (patch)
treee506d290148390901b3da7a906bc409912d25505 /src/game/editor/layer_quads.cpp
parent1711be955b54b9d12431b341ea290bad406023cc (diff)
downloadzcatch-dfd15bc899b0bcf91f454b1b52b26bd471f653e8.tar.gz
zcatch-dfd15bc899b0bcf91f454b1b52b26bd471f653e8.zip
Fix Renderingbug:
If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes
http://i.solidfiles.net/580a9699c4.png(map: run_exchange by delo)
Diffstat (limited to 'src/game/editor/layer_quads.cpp')
-rw-r--r--src/game/editor/layer_quads.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/editor/layer_quads.cpp b/src/game/editor/layer_quads.cpp
index d0b66405..321a28f8 100644
--- a/src/game/editor/layer_quads.cpp
+++ b/src/game/editor/layer_quads.cpp
@@ -27,7 +27,10 @@ void CLayerQuads::Render()
 	if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
 		Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexID);
 
-	m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, m_pEditor->EnvelopeEval, m_pEditor);
+	Graphics()->BlendNone();
+	m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE, m_pEditor->EnvelopeEval, m_pEditor);
+	Graphics()->BlendNormal();
+	m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_TRANSPARENT, m_pEditor->EnvelopeEval, m_pEditor);
 }
 
 CQuad *CLayerQuads::NewQuad()