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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-12 17:09:00 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-12 17:09:00 +0000 |
| commit | 906ece7894927983b8ac69e37dd3cb82cfe7aad1 (patch) | |
| tree | c3e83b60f04c5f26975106d807ad5185d20827be /src/game/editor/ed_layer_tiles.cpp | |
| parent | 99f0a47d6b03b005d0a7dae064cb6eb7cb4f60b5 (diff) | |
| download | zcatch-906ece7894927983b8ac69e37dd3cb82cfe7aad1.tar.gz zcatch-906ece7894927983b8ac69e37dd3cb82cfe7aad1.zip | |
continued the cleanup
Diffstat (limited to 'src/game/editor/ed_layer_tiles.cpp')
| -rw-r--r-- | src/game/editor/ed_layer_tiles.cpp | 82 |
1 files changed, 3 insertions, 79 deletions
diff --git a/src/game/editor/ed_layer_tiles.cpp b/src/game/editor/ed_layer_tiles.cpp index f697e56e..583426e3 100644 --- a/src/game/editor/ed_layer_tiles.cpp +++ b/src/game/editor/ed_layer_tiles.cpp @@ -1,84 +1,8 @@ #include <game/client/gc_mapres_tilemap.h> #include <game/g_math.h> -#include "editor.hpp" - -static void render_tilemap(TILE *tiles, int w, int h, float scale) -{ - //gfx_texture_set(img_get(tmap->image)); - float screen_x0, screen_y0, screen_x1, screen_y1; - gfx_getscreen(&screen_x0, &screen_y0, &screen_x1, &screen_y1); - - // calculate the final pixelsize for the tiles - float tile_pixelsize = 1024/32.0f; - float final_tilesize = scale/(screen_x1-screen_x0) * gfx_screenwidth(); - float final_tilesize_scale = final_tilesize/tile_pixelsize; - - gfx_quads_begin(); - - int starty = (int)(screen_y0/scale)-1; - int startx = (int)(screen_x0/scale)-1; - int endy = (int)(screen_y1/scale)+1; - int endx = (int)(screen_x1/scale)+1; - - // adjust the texture shift according to mipmap level - float texsize = 1024.0f; - float frac = (1.25f/texsize) * (1/final_tilesize_scale); - float nudge = (0.5f/texsize) * (1/final_tilesize_scale); - - for(int y = starty; y < endy; y++) - for(int x = startx; x < endx; x++) - { - int mx = x; - int my = y; - if(mx<0) - continue; // mx = 0; - if(mx>=w) - continue; // mx = w-1; - if(my<0) - continue; // my = 0; - if(my>=h) - continue; // my = h-1; - - int c = mx + my*w; - - unsigned char index = tiles[c].index; - if(index) - { - unsigned char flags = tiles[c].flags; - int tx = index%16; - int ty = index/16; - int px0 = tx*(1024/16); - int py0 = ty*(1024/16); - int px1 = (tx+1)*(1024/16)-1; - int py1 = (ty+1)*(1024/16)-1; - - float u0 = nudge + px0/texsize+frac; - float v0 = nudge + py0/texsize+frac; - float u1 = nudge + px1/texsize-frac; - float v1 = nudge + py1/texsize-frac; - - if(flags&TILEFLAG_VFLIP) - { - float tmp = u0; - u0 = u1; - u1 = tmp; - } - - if(flags&TILEFLAG_HFLIP) - { - float tmp = v0; - v0 = v1; - v1 = tmp; - } - - gfx_quads_setsubset(u0,v0,u1,v1); - - gfx_quads_drawTL(x*scale, y*scale, scale, scale); - } - } - - gfx_quads_end(); -} +#include <game/generated/gc_data.h> +#include <game/client/gc_render.h> +#include "ed_editor.hpp" LAYER_TILES::LAYER_TILES(int w, int h) { |