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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-09 23:29:14 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-09 23:29:14 +0000
commit78155fa6d766d4529e8f602cb36457bce55cb17d (patch)
tree733044228da4c55a3e1438ed463cec6c4e7bd7fa /src/game/editor/ed_layer_tiles.cpp
parent61535a565a62d74654140af97ddd1cc853a54197 (diff)
downloadzcatch-78155fa6d766d4529e8f602cb36457bce55cb17d.tar.gz
zcatch-78155fa6d766d4529e8f602cb36457bce55cb17d.zip
fixed so you can append maps in the editor. broken the loading of old maps however :D
Diffstat (limited to 'src/game/editor/ed_layer_tiles.cpp')
-rw-r--r--src/game/editor/ed_layer_tiles.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/editor/ed_layer_tiles.cpp b/src/game/editor/ed_layer_tiles.cpp
index f6a5dfe9..e12b2c63 100644
--- a/src/game/editor/ed_layer_tiles.cpp
+++ b/src/game/editor/ed_layer_tiles.cpp
@@ -188,11 +188,11 @@ int LAYER_TILES::render_properties(RECT *toolbox)
 {
 	RECT button;
 	ui_hsplit_b(toolbox, 12.0f, toolbox, &button);
-	bool in_gamegroup = editor.game_group->layers.find(this) != -1;
+	bool in_gamegroup = editor.map.game_group->layers.find(this) != -1;
 	static int col_button = 0;
 	if(do_editor_button(&col_button, "Make Collision", in_gamegroup?0:-1, &button, draw_editor_button, 0, "Constructs collision from the this layer"))
 	{
-		LAYER_TILES *gl = editor.game_layer;
+		LAYER_TILES *gl = editor.map.game_layer;
 		int w = min(gl->width, width);
 		int h = min(gl->height, height);
 		for(int y = 0; y < h; y++)
@@ -235,11 +235,11 @@ int LAYER_TILES::render_properties(RECT *toolbox)
 }
 
 
-void LAYER_TILES::modify_image_index(index_modify_func func)
+void LAYER_TILES::modify_image_index(INDEX_MODIFY_FUNC func)
 {
 	func(&image);
 }
 
-void LAYER_TILES::modify_envelope_index(index_modify_func func)
+void LAYER_TILES::modify_envelope_index(INDEX_MODIFY_FUNC func)
 {
 }