about summary refs log tree commit diff
path: root/src/game/editor/ed_editor.h
diff options
context:
space:
mode:
authoroy <Tom_Adams@web.de>2010-09-05 19:01:01 +0200
committeroy <Tom_Adams@web.de>2010-09-05 19:01:01 +0200
commit995d63d7f447d68771f0ea87a599a0d804cff8d3 (patch)
treecdf596cc646d6ac5ce002e84bcf5b7e1bf1d5630 /src/game/editor/ed_editor.h
parent5588e1ec8caff39e2a21ce6d9d7c13c5f4d603f1 (diff)
downloadzcatch-995d63d7f447d68771f0ea87a599a0d804cff8d3.tar.gz
zcatch-995d63d7f447d68771f0ea87a599a0d804cff8d3.zip
added the possibility to rotate tiles in the editor by SushiTee
Diffstat (limited to 'src/game/editor/ed_editor.h')
-rw-r--r--src/game/editor/ed_editor.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/editor/ed_editor.h b/src/game/editor/ed_editor.h
index bbc3c45f..95491ccd 100644
--- a/src/game/editor/ed_editor.h
+++ b/src/game/editor/ed_editor.h
@@ -369,6 +369,7 @@ public:
 	virtual void BrushDraw(CLayer *pBrush, float wx, float wy);
 	virtual void BrushFlipX();
 	virtual void BrushFlipY();
+	virtual void BrushRotate(float Amount);
 	
 	virtual int RenderProperties(CUIRect *pToolbox);
 
@@ -576,7 +577,7 @@ public:
 	void UiInvokePopupMenu(void *pId, int Flags, float x, float y, float w, float h, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra=0);
 	void UiDoPopupMenu();
 	
-	int UiDoValueSelector(void *pId, CUIRect *r, const char *pLabel, int Current, int Min, int Max, float Scale, const char *pToolTip);
+	int UiDoValueSelector(void *pId, CUIRect *r, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip);
 
 	static int PopupGroup(CEditor *pEditor, CUIRect View);
 	static int PopupLayer(CEditor *pEditor, CUIRect View);