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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 20:18:50 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 20:18:50 +0000 |
| commit | ef0a3012095ee011f5b964d9466c388696e957f1 (patch) | |
| tree | c14a726e2a0e9d7fd5f31c117ec2bf78860fa19c /src/game/client | |
| parent | 25a2e529bab1d65e19f4bddebda94539f576e2ad (diff) | |
| download | zcatch-ef0a3012095ee011f5b964d9466c388696e957f1.tar.gz zcatch-ef0a3012095ee011f5b964d9466c388696e957f1.zip | |
ammo counter imaged fixed
Diffstat (limited to 'src/game/client')
| -rw-r--r-- | src/game/client/components/hud.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp index a73ed955..af8c9b5c 100644 --- a/src/game/client/components/hud.cpp +++ b/src/game/client/components/hud.cpp @@ -211,9 +211,12 @@ void HUD::render_healthandammo() // render ammo count // render gui stuff - gfx_quads_begin(); + + gfx_texture_set(data->images[IMAGE_GAME].id); gfx_mapscreen(0,0,width,300); + gfx_quads_begin(); + // if weaponstage is active, put a "glow" around the stage ammo select_sprite(data->weapons.id[gameclient.snap.local_character->weapon%NUM_WEAPONS].sprite_proj); for (int i = 0; i < min(gameclient.snap.local_character->ammocount, 10); i++) @@ -221,7 +224,6 @@ void HUD::render_healthandammo() gfx_quads_end(); - gfx_texture_set(data->images[IMAGE_GAME].id); gfx_quads_begin(); int h = 0; |