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authorChoupom <andycootlapin@hotmail.fr>2011-07-18 12:05:12 +0200
committeroy <Tom_Adams@web.de>2011-07-20 22:04:13 +0200
commit84e5c534322940a696d9a915829a5e69e5679a28 (patch)
tree6cfd6f5d8d836f7bf192d186f1fb63a438b1ba7b /src/game/client
parentc2e8bf5035cbe3f41a71c454e348fc408f17a991 (diff)
downloadzcatch-84e5c534322940a696d9a915829a5e69e5679a28.tar.gz
zcatch-84e5c534322940a696d9a915829a5e69e5679a28.zip
added color envelope feature for tilemaps
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/components/maplayers.cpp6
-rw-r--r--src/game/client/render.h5
-rw-r--r--src/game/client/render_map.cpp18
3 files changed, 22 insertions, 7 deletions
diff --git a/src/game/client/components/maplayers.cpp b/src/game/client/components/maplayers.cpp
index b9a2af16..096f9cc5 100644
--- a/src/game/client/components/maplayers.cpp
+++ b/src/game/client/components/maplayers.cpp
@@ -190,9 +190,11 @@ void CMapLayers::OnRender()
 					CTile *pTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Data);
 					Graphics()->BlendNone();
 					vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f);
-					RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
+					RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE,
+													EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
 					Graphics()->BlendNormal();
-					RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
+					RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT,
+													EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
 				}
 				else if(pLayer->m_Type == LAYERTYPE_QUADS)
 				{
diff --git a/src/game/client/render.h b/src/game/client/render.h
index dc7207be..d3d7fc40 100644
--- a/src/game/client/render.h
+++ b/src/game/client/render.h
@@ -39,6 +39,7 @@ enum
 	TILERENDERFLAG_EXTEND=4,
 };
 
+typedef void (*ENVELOPE_EVAL)(float TimeOffset, int Env, float *pChannels, void *pUser);
 
 class CRenderTools
 {
@@ -70,8 +71,8 @@ public:
 
 	// map render methods (gc_render_map.cpp)
 	static void RenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Channels, float Time, float *pResult);
-	void RenderQuads(CQuad *pQuads, int NumQuads, int Flags, void (*pfnEval)(float TimeOffset, int Env, float *pChannels, void *pUser), void *pUser);
-	void RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int Flags);
+	void RenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser);
+	void RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset);
 
 	// helpers
 	void MapscreenToWorld(float CenterX, float CenterY, float ParallaxX, float ParallaxY,
diff --git a/src/game/client/render_map.cpp b/src/game/client/render_map.cpp
index 33cc1c7d..23fa42e0 100644
--- a/src/game/client/render_map.cpp
+++ b/src/game/client/render_map.cpp
@@ -78,7 +78,7 @@ static void Rotate(CPoint *pCenter, CPoint *pPoint, float Rotation)
 	pPoint->y = (int)(x * sinf(Rotation) + y * cosf(Rotation) + pCenter->y);
 }
 
-void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, void (*pfnEval)(float TimeOffset, int Env, float *pChannels, void *pUser), void *pUser)
+void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser)
 {
 	Graphics()->QuadsBegin();
 	float Conv = 1/255.0f;
@@ -162,7 +162,8 @@ void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, voi
 	Graphics()->QuadsEnd();
 }
 
-void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags)
+void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags,
+									ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset)
 {
 	//Graphics()->TextureSet(img_get(tmap->image));
 	float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
@@ -174,8 +175,19 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4
 	float FinalTileSize = Scale/(ScreenX1-ScreenX0) * Graphics()->ScreenWidth();
 	float FinalTilesetScale = FinalTileSize/TilePixelSize;
 
+	float r=1, g=1, b=1, a=1;
+	if(ColorEnv >= 0)
+	{
+		float aChannels[4];
+		pfnEval(ColorEnvOffset/1000.0f, ColorEnv, aChannels, pUser);
+		r = aChannels[0];
+		g = aChannels[1];
+		b = aChannels[2];
+		a = aChannels[3];
+	}
+
 	Graphics()->QuadsBegin();
-	Graphics()->SetColor(Color.r, Color.g, Color.b, Color.a);
+	Graphics()->SetColor(Color.r*r, Color.g*g, Color.b*b, Color.a*a);
 
 	int StartY = (int)(ScreenY0/Scale)-1;
 	int StartX = (int)(ScreenX0/Scale)-1;