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authoroy <Tom_Adams@web.de>2010-08-07 20:52:33 +0200
committeroy <Tom_Adams@web.de>2010-08-07 20:52:33 +0200
commit4322113435349ea6ecb6815de7aeb8d57308693e (patch)
tree3e54ac4ec13b8f73ba49393acdf4f1890536ef25 /src/game/client
parent0a66e0586d3cc46afbbb790cc6651fc16da3579c (diff)
downloadzcatch-4322113435349ea6ecb6815de7aeb8d57308693e.tar.gz
zcatch-4322113435349ea6ecb6815de7aeb8d57308693e.zip
fixed overlapping skin name in the player settings
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/components/menus_settings.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp
index 1dee273e..ace86266 100644
--- a/src/game/client/components/menus_settings.cpp
+++ b/src/game/client/components/menus_settings.cpp
@@ -139,7 +139,10 @@ void CMenus::RenderSettingsPlayer(CUIRect MainView)
             Button.VSplitLeft(100.0f, 0, &Button);
 
             str_format(aBuf, sizeof(aBuf), "%s", g_Config.m_PlayerSkin);
-            UI()->DoLabel(&Button, aBuf, 14.0, -1);
+			CTextCursor Cursor;
+			TextRender()->SetCursor(&Cursor, Button.x, Button.y, 14.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
+			Cursor.m_LineWidth = SkinRect.w-(Button.x-SkinRect.x)-5.0f;
+			TextRender()->TextEx(&Cursor, aBuf, -1);
         }
 
 		RightView.HSplitTop(20.0f, &Button, &RightView);