diff options
| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-18 01:54:16 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-18 01:54:16 +0000 |
| commit | 36c9bc5bb9746ca62c97f563ca03765595a360ad (patch) | |
| tree | 964d111156498e0b77fd194bc70bf9b314c01296 /src/game/client | |
| parent | 3fb0a02954fd427f760afe29ef71591dba542454 (diff) | |
| download | zcatch-36c9bc5bb9746ca62c97f563ca03765595a360ad.tar.gz zcatch-36c9bc5bb9746ca62c97f563ca03765595a360ad.zip | |
fixed camera jerk when using the emoticon selector
Diffstat (limited to 'src/game/client')
| -rw-r--r-- | src/game/client/gc_client.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index ed26427d..b7b39272 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -850,7 +850,9 @@ void render_game() float deadzone = config.cl_mouse_deadzone; float follow_factor = config.cl_mouse_followfactor/100.0f; float mouse_max = min(camera_max_distance/follow_factor + deadzone, (float)config.cl_mouse_max_distance); - vec2 camera_offset(0, 0); + + // TODO: static works, but kinda ugly, it's so that the camera doesn't jerkoff when we wanna select emote + static vec2 camera_offset(0, 0); // fetch new input if(!menu_active && !emoticon_selector_active) |