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authoroy <Tom_Adams@web.de>2011-03-17 17:48:45 +0100
committeroy <Tom_Adams@web.de>2011-03-17 17:48:45 +0100
commit0313485d6b40510ac425f8b9341ec64e30f491c5 (patch)
treef0a655eff6593cec8ab07efe1a6ed6cb76597c5c /src/game/client
parentb939d3822882c5061f5e3ddfb3fc3b13b116fe24 (diff)
downloadzcatch-0313485d6b40510ac425f8b9341ec64e30f491c5.tar.gz
zcatch-0313485d6b40510ac425f8b9341ec64e30f491c5.zip
fixed that PageMenu buttons change their inactive colour ingame
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/components/menus.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index 5a48ab9d..415ff646 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -117,7 +117,7 @@ int CMenus::DoButton_PageMenu(const void *pID, const char *pText, int Checked, b
 	if(Active)
 		RenderTools()->DrawUIRect(pRect, vec4(1,1,1,0.5f)*ButtonColorMul(pID), Corners, 10.0f);
 	else
-		RenderTools()->DrawUIRect(pRect, ms_ColorTabbarInactive, Corners, 10.0f);
+		RenderTools()->DrawUIRect(pRect, vec4(0.0f, 0.0f, 0.0f, 0.25f), Corners, 10.0f);
 	UI()->DoLabel(pRect, pText, pRect->h*ms_FontmodHeight, 0);
 	
 	return UI()->DoButtonLogic(pID, pText, Checked, pRect);