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authoroy <Tom_Adams@web.de>2011-07-03 00:36:07 +0200
committeroy <Tom_Adams@web.de>2011-07-03 00:36:07 +0200
commit7648ba30246ca8a692c27328145225535b8f300e (patch)
tree041882dd4a3605f5031b27dee22b08d7463bbb8c /src/game/client/ui.h
parent6b4080aee8b19fe6d3aba5b716d6287d51e369fd (diff)
downloadzcatch-7648ba30246ca8a692c27328145225535b8f300e.tar.gz
zcatch-7648ba30246ca8a692c27328145225535b8f300e.zip
added a different mouse sens for menus/editor
Diffstat (limited to 'src/game/client/ui.h')
-rw-r--r--src/game/client/ui.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/client/ui.h b/src/game/client/ui.h
index 017abf7c..7cd78d6f 100644
--- a/src/game/client/ui.h
+++ b/src/game/client/ui.h
@@ -79,6 +79,7 @@ public:
 	const void *LastActiveItem() const { return m_pLastActiveItem; }
 
 	int MouseInside(const CUIRect *pRect);
+	void ConvertMouseMove(float *x, float *y);
 
 	CUIRect *Screen();
 	void ClipEnable(const CUIRect *pRect);