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| author | Jakob Fries <jakob.fries@gmail.com> | 2007-12-10 23:28:37 +0000 |
|---|---|---|
| committer | Jakob Fries <jakob.fries@gmail.com> | 2007-12-10 23:28:37 +0000 |
| commit | c896ce54ea7bede13b8574aa185cad0783d26e55 (patch) | |
| tree | 31f027ba4f436f81b908c9fc872a754d8ba1bbab /src/game/client/menu2.cpp | |
| parent | f5066fe62bd62f8a5bfb488fe6da8d5648e431bc (diff) | |
| download | zcatch-c896ce54ea7bede13b8574aa185cad0783d26e55.tar.gz zcatch-c896ce54ea7bede13b8574aa185cad0783d26e55.zip | |
foundation for widescreen support... still needs to fix ingame gui
Diffstat (limited to 'src/game/client/menu2.cpp')
| -rw-r--r-- | src/game/client/menu2.cpp | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/src/game/client/menu2.cpp b/src/game/client/menu2.cpp index f2752e05..bc23173b 100644 --- a/src/game/client/menu2.cpp +++ b/src/game/client/menu2.cpp @@ -89,13 +89,21 @@ typedef struct float x, y, w, h; } RECT; -//static float scale = 1.0f; -static RECT screen = { 0.0f, 0.0f, 800.0f, 600.0f }; +static RECT screen = { 0.0f, 0.0f, 848.0f, 480.0f }; extern void select_sprite(int id, int flags=0, int sx=0, int sy=0); RECT *ui2_screen() { + float aspect = gfx_screenaspect(); + float w, h; + + h = 600; + w = aspect*h; + + screen.w = w; + screen.h = h; + return &screen; } @@ -1625,7 +1633,8 @@ int menu2_render() return 0; } - gfx_mapscreen(0,0,800,600); + RECT screen = *ui2_screen(); + gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); static bool first = true; if(first) @@ -1649,7 +1658,6 @@ int menu2_render() color_tabbar_active = color_tabbar_active_outgame; } - RECT screen = *ui2_screen(); RECT tab_bar; RECT main_view; @@ -1799,6 +1807,7 @@ void modmenu_render() static int mouse_x = 0; static int mouse_y = 0; + // handle mouse movement float mx, my; { @@ -1812,8 +1821,9 @@ void modmenu_render() if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight(); // update the ui - mx = (mouse_x/(float)gfx_screenwidth())*800.0f; - my = (mouse_y/(float)gfx_screenheight())*600.0f; + RECT *screen = ui2_screen(); + mx = (mouse_x/(float)gfx_screenwidth())*screen->w; + my = (mouse_y/(float)gfx_screenheight())*screen->h; int buttons = 0; if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1; |