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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
commita2566b3ebd93e0bbc55a920a7be08054a9377f11 (patch)
tree44a4612805d894168fe4b3b4c065fccc1a1686e9 /src/game/client/menu2.cpp
parentac9873056aa1fe529b098f19ff31e9ffa0e016a2 (diff)
downloadzcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.tar.gz
zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.zip
cleaned up code structure a bit
Diffstat (limited to 'src/game/client/menu2.cpp')
-rw-r--r--src/game/client/menu2.cpp1893
1 files changed, 0 insertions, 1893 deletions
diff --git a/src/game/client/menu2.cpp b/src/game/client/menu2.cpp
deleted file mode 100644
index 04ed48b0..00000000
--- a/src/game/client/menu2.cpp
+++ /dev/null
@@ -1,1893 +0,0 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-#include <stdio.h>
-#include <math.h>
-#include <string.h>
-#include <stdlib.h>
-
-#include <game/math.h>
-#include <game/vmath.h>
-
-extern "C" {
-	#include <engine/system.h>
-	#include <engine/interface.h>
-	#include <engine/config.h>
-	#include <engine/client/ui.h>
-}
-
-#include "../mapres.h"
-#include "../version.h"
-#include "../game_protocol.h"
-
-#include "mapres_image.h"
-#include "mapres_tilemap.h"
-
-#include "data.h"
-#include "cl_render.h"
-#include "cl_skin.h"
-#include <mastersrv/mastersrv.h>
-
-extern data_container *data;
-
-// abit uglyness
-extern const obj_player_info *local_info;
-extern bool menu_active;
-extern bool menu_game_active;
-
-enum
-{
-	POPUP_NONE=0,
-	POPUP_CONNECTING,
-	POPUP_DISCONNECTED,
-	POPUP_PASSWORD,
-	POPUP_QUIT, 
-};
-
-static int popup = POPUP_NONE;
-
-//static vec4 gui_color(0.9f,0.78f,0.65f, 0.5f);
-//static vec4 gui_color(0.78f,0.9f,0.65f, 0.5f);
-
-static vec4 gui_color(0.65f,0.78f,0.9f, 0.5f);
-
-static vec4 color_tabbar_inactive_outgame(0,0,0,0.25f);
-static vec4 color_tabbar_active_outgame(0,0,0,0.5f);
-
-static float color_ingame_scale_i = 0.5f;
-static float color_ingame_scale_a = 0.2f;
-static vec4 color_tabbar_inactive_ingame(gui_color.r*color_ingame_scale_i, gui_color.g*color_ingame_scale_i, gui_color.b*color_ingame_scale_i,0.75f);
-static vec4 color_tabbar_active_ingame(gui_color.r*color_ingame_scale_a, gui_color.g*color_ingame_scale_a, gui_color.b*color_ingame_scale_a,0.85f);
-//static vec4 color_tabbar_inactive_ingame(0.2f,0.2f,0.2f,0.5f);
-//static vec4 color_tabbar_active_ingame(0.2f,0.2f,0.2f,0.75f);
-
-static vec4 color_tabbar_inactive = color_tabbar_inactive_outgame;
-static vec4 color_tabbar_active = color_tabbar_active_outgame;
-
-enum
-{
-	CORNER_TL=1,
-	CORNER_TR=2,
-	CORNER_BL=4,
-	CORNER_BR=8,
-	
-	CORNER_T=CORNER_TL|CORNER_TR,
-	CORNER_B=CORNER_BL|CORNER_BR,
-	CORNER_R=CORNER_TR|CORNER_BR,
-	CORNER_L=CORNER_TL|CORNER_BL,
-	
-	CORNER_ALL=CORNER_T|CORNER_B,
-	
-	PAGE_NEWS=0,
-	PAGE_INTERNET,
-	PAGE_LAN,
-	PAGE_FAVORITES,
-	PAGE_SETTINGS,
-	//PAGE_GAME, // not a real page
-	PAGE_SYSTEM,
-};
-
-typedef struct 
-{
-    float x, y, w, h;
-} RECT;
-
-static RECT screen = { 0.0f, 0.0f, 848.0f, 480.0f };
-
-extern void select_sprite(int id, int flags=0, int sx=0, int sy=0);
-
-RECT *ui2_screen()
-{
-    float aspect = gfx_screenaspect();
-    float w, h;
-
-    h = 600;
-    w = aspect*h;
-
-    screen.w = w;
-    screen.h = h;
-
-    return &screen;
-}
-
-void ui2_set_scale(float s)
-{
-    config.ui_scale = (int)(s*100.0f);
-}
-
-float ui2_scale()
-{
-    return config.ui_scale/100.0f;
-}
-
-void ui2_hsplit_t(const RECT *original, float cut, RECT *top, RECT *bottom)
-{
-    RECT r = *original;
-    cut *= ui2_scale();
-
-    if (top)
-    {
-        top->x = r.x;
-        top->y = r.y;
-        top->w = r.w;
-        top->h = cut;
-    }
-
-    if (bottom)
-    {
-        bottom->x = r.x;
-        bottom->y = r.y + cut;
-        bottom->w = r.w;
-        bottom->h = r.h - cut;
-    }
-}
-
-void ui2_hsplit_b(const RECT *original, float cut, RECT *top, RECT *bottom)
-{
-    RECT r = *original;
-    cut *= ui2_scale();
-
-    if (top)
-    {
-        top->x = r.x;
-        top->y = r.y;
-        top->w = r.w;
-        top->h = r.h - cut;
-    }
-
-    if (bottom)
-    {
-        bottom->x = r.x;
-        bottom->y = r.y + r.h - cut;
-        bottom->w = r.w;
-        bottom->h = cut;
-    }
-}
-
-void ui2_vsplit_l(const RECT *original, float cut, RECT *left, RECT *right)
-{
-    RECT r = *original;
-    cut *= ui2_scale();
-
-    if (left)
-    {
-        left->x = r.x;
-        left->y = r.y;
-        left->w = cut;
-        left->h = r.h;
-    }
-
-    if (right)
-    {
-        right->x = r.x + cut;
-        right->y = r.y;
-        right->w = r.w - cut;
-        right->h = r.h;
-    }
-}
-
-void ui2_vsplit_r(const RECT *original, float cut, RECT *left, RECT *right)
-{
-    RECT r = *original;
-    cut *= ui2_scale();
-
-    if (left)
-    {
-        left->x = r.x;
-        left->y = r.y;
-        left->w = r.w - cut;
-        left->h = r.h;
-    }
-
-    if (right)
-    {
-        right->x = r.x + r.w - cut;
-        right->y = r.y;
-        right->w = cut;
-        right->h = r.h;
-    }
-}
-
-void ui2_margin(const RECT *original, float cut, RECT *other_rect)
-{
-    RECT r = *original;
-	cut *= ui2_scale();
-
-    other_rect->x = r.x + cut;
-    other_rect->y = r.y + cut;
-    other_rect->w = r.w - 2*cut;
-    other_rect->h = r.h - 2*cut;
-}
-
-void ui2_vmargin(const RECT *original, float cut, RECT *other_rect)
-{
-    RECT r = *original;
-	cut *= ui2_scale();
-
-    other_rect->x = r.x + cut;
-    other_rect->y = r.y;
-    other_rect->w = r.w - 2*cut;
-    other_rect->h = r.h;
-}
-
-void ui2_hmargin(const RECT *original, float cut, RECT *other_rect)
-{
-    RECT r = *original;
-	cut *= ui2_scale();
-
-    other_rect->x = r.x;
-    other_rect->y = r.y + cut;
-    other_rect->w = r.w;
-    other_rect->h = r.h - 2*cut;
-}
-
-typedef void (*ui2_draw_button_func)(const void *id, const char *text, int checked, const RECT *r, void *extra);
-
-int ui2_do_button(const void *id, const char *text, int checked, const RECT *r, ui2_draw_button_func draw_func, void *extra)
-{
-    /* logic */
-    int ret = 0;
-    int inside = ui_mouse_inside(r->x,r->y,r->w,r->h);
-
-	if(ui_active_item() == id)
-	{
-		if(!ui_mouse_button(0))
-		{
-			if(inside)
-				ret = 1;
-			ui_set_active_item(0);
-		}
-	}
-	else if(ui_hot_item() == id)
-	{
-		if(ui_mouse_button(0))
-			ui_set_active_item(id);
-	}
-	
-	if(inside)
-		ui_set_hot_item(id);
-
-	if(draw_func)
-    	draw_func(id, text, checked, r, extra);
-    return ret;
-}
-
-
-void ui2_do_label(const RECT *r, const char *text, float size, int align)
-{
-    gfx_blend_normal();
-    size *= ui2_scale();
-    if(align == 0)
-    {
-    	float tw = gfx_pretty_text_width(size, text, -1);
-    	gfx_pretty_text(r->x + r->w/2-tw/2, r->y, size, text, -1);
-	}
-	else if(align < 0)
-    	gfx_pretty_text(r->x, r->y, size, text, -1);
-	else if(align > 0)
-	{
-    	float tw = gfx_pretty_text_width(size, text, -1);
-    	gfx_pretty_text(r->x + r->w-tw, r->y, size, text, -1);
-	}
-}
-
-
-extern void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners);
-extern void draw_round_rect(float x, float y, float w, float h, float r);
-
-static void ui2_draw_rect(const RECT *r, vec4 color, int corners, float rounding)
-{
-	gfx_texture_set(-1);
-	gfx_quads_begin();
-	gfx_setcolor(color.r, color.g, color.b, color.a);
-	draw_round_rect_ext(r->x,r->y,r->w,r->h,rounding*ui2_scale(), corners);
-	gfx_quads_end();
-}
-
-static void ui2_draw_browse_icon(int what, const RECT *r)
-{
-	gfx_texture_set(data->images[IMAGE_BROWSEICONS].id);
-	gfx_quads_begin();
-	select_sprite(SPRITE_BROWSE_PROGRESS1); // default
-	if(what <= 100)
-	{
-		if(what < 66)
-			select_sprite(SPRITE_BROWSE_PROGRESS2);
-		else
-			select_sprite(SPRITE_BROWSE_PROGRESS3);
-	}
-	else if(what&0x100)
-	{
-		select_sprite(SPRITE_BROWSE_LOCK);
-	}
-	gfx_quads_drawTL(r->x,r->y,r->w,r->h);
-	gfx_quads_end();
-}
-
-static void ui2_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, void *extra)
-{
-	ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
-	ui2_do_label(r, text, 24, 0);
-}
-
-
-static void ui2_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, void *extra)
-{
-	ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
-	ui2_do_label(r, text, 18, 0);
-}
-
-static void ui2_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra)
-{
-	if(checked)
-		ui2_draw_rect(r, color_tabbar_active, CORNER_T, 10.0f);
-	else
-		ui2_draw_rect(r, color_tabbar_inactive, CORNER_T, 10.0f);
-	ui2_do_label(r, text, 26, 0);
-}
-
-
-static void ui2_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra)
-{
-	if(checked)
-		ui2_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f);
-	else
-		ui2_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f);
-	ui2_do_label(r, text, 24, 0);
-}
-
-static void ui2_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, void *extra)
-{
-	if(checked)
-		ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f);
-	//else
-	//	ui2_draw_rect(r, vec4(1,1,1,0.1f), CORNER_T, 5.0f);
-	RECT t;
-	ui2_vsplit_l(r, 5.0f, 0, &t);
-	ui2_do_label(&t, text, 18, -1);
-}
-/*
-static void ui2_draw_grid_cell_l(const void *id, const char *text, int checked, const RECT *r, void *extra)
-{
-	ui2_do_label(r, text, 18, -1);
-}
-
-static void ui2_draw_grid_cell_r(const void *id, const char *text, int checked, const RECT *r, void *extra)
-{
-	ui2_do_label(r, text, 18, 1);
-}*/
-
-static void ui2_draw_list_row(const void *id, const char *text, int checked, const RECT *r, void *extra)
-{
-	if(checked)
-	{
-		RECT sr = *r;
-		ui2_margin(&sr, 1.5f, &sr);
-		ui2_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
-	}
-	ui2_do_label(r, text, 18, -1);
-}
-
-static void ui2_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r)
-{
-	RECT c = *r;
-	RECT t = *r;
-	c.w = c.h;
-	t.x += c.w;
-	t.w -= c.w;
-	ui2_vsplit_l(&t, 5.0f, 0, &t);
-	
-	ui2_margin(&c, 2.0f, &c);
-	ui2_draw_rect(&c, vec4(1,1,1,0.25f), CORNER_ALL, 3.0f);
-	ui2_do_label(&c, boxtext, 16, 0);
-	ui2_do_label(&t, text, 18, -1);	
-}
-
-static void ui2_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, void *extra)
-{
-	ui2_draw_checkbox_common(id, text, checked?"X":"", r);
-}
-
-static void ui2_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, void *extra)
-{
-	char buf[16];
-	sprintf(buf, "%d", checked);
-	ui2_draw_checkbox_common(id, text, buf, r);
-}
-
-int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hidden=false)
-{
-    int inside = ui_mouse_inside(rect->x,rect->y,rect->w,rect->h);
-	int r = 0;
-	static int at_index = 0;
-
-	if(ui_last_active_item() == id)
-	{
-		int c = inp_last_char();
-		int k = inp_last_key();
-		int len = strlen(str);
-
-		if (inside && ui_mouse_button(0))
-		{
-			int mx_rel = (int)(ui_mouse_x() - rect->x);
-
-			for (int i = 1; i <= len; i++)
-			{
-				if (gfx_pretty_text_width(18.0f, str, i) + 10 > mx_rel)
-				{
-					at_index = i - 1;
-					break;
-				}
-
-				if (i == len)
-					at_index = len;
-			}
-		}
-
-		if (at_index > len)
-			at_index = len;
-
-		if (!(c >= 0 && c < 32))
-		{
-			if (len < str_size - 1 && at_index < str_size - 1)
-			{
-				memmove(str + at_index + 1, str + at_index, len - at_index + 1);
-				str[at_index] = c;
-				at_index++;
-			}
-		}
-
-		if (k == KEY_BACKSPACE && at_index > 0)
-		{
-			memmove(str + at_index - 1, str + at_index, len - at_index + 1);
-			at_index--;
-		}
-		else if (k == KEY_DEL && at_index < len)
-			memmove(str + at_index, str + at_index + 1, len - at_index);
-		else if (k == KEY_ENTER)
-			ui_clear_last_active_item();
-		else if (k == KEY_LEFT && at_index > 0)
-			at_index--;
-		else if (k == KEY_RIGHT && at_index < len)
-			at_index++;
-		else if (k == KEY_HOME)
-			at_index = 0;
-		else if (k == KEY_END)
-			at_index = len;
-
-		r = 1;
-	}
-
-	int box_type;
-	if (ui_active_item() == id || ui_hot_item() == id || ui_last_active_item() == id)
-		box_type = GUI_BOX_SCREEN_INFO;
-	else
-		box_type = GUI_BOX_SCREEN_TEXTBOX;
-
-	bool just_got_active = false;
-	
-	if(ui_active_item() == id)
-	{
-		if(!ui_mouse_button(0))
-			ui_set_active_item(0);
-	}
-	else if(ui_hot_item() == id)
-	{
-		if(ui_mouse_button(0))
-		{
-			if (ui_last_active_item() != id)
-				just_got_active = true;
-			ui_set_active_item(id);
-		}
-	}
-	
-	if(inside)
-		ui_set_hot_item(id);
-
-	RECT textbox = *rect;
-	ui2_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
-	ui2_vmargin(&textbox, 5.0f, &textbox);
-	
-	const char *display_str = str;
-	char stars[128];
-	
-	if(hidden)
-	{
-		unsigned s = strlen(str);
-		if(s >= sizeof(stars))
-			s = sizeof(stars)-1;
-		memset(stars, '*', s);
-		stars[s] = 0;
-		display_str = stars;
-	}
-	
-	ui2_do_label(&textbox, display_str, 18, -1);
-
-	if (ui_last_active_item() == id && !just_got_active)
-	{
-		float w = gfx_pretty_text_width(18.0f, display_str, at_index);
-		textbox.x += w*ui2_scale();
-		ui2_do_label(&textbox, "_", 18, -1);
-	}
-
-	return r;
-}
-
-float ui2_do_scrollbar_v(const void *id, const RECT *rect, float current)
-{
-	RECT handle;
-	static float offset_y;
-	ui2_hsplit_t(rect, 33, &handle, 0);
-
-	handle.y += (rect->h-handle.h)*current;
-
-	/* logic */
-    float ret = current;
-    int inside = ui_mouse_inside(handle.x,handle.y,handle.w,handle.h);
-
-	if(ui_active_item() == id)
-	{
-		if(!ui_mouse_button(0))
-			ui_set_active_item(0);
-		
-		float min = rect->y;
-		float max = rect->h-handle.h;
-		float cur = ui_mouse_y()-offset_y;
-		ret = (cur-min)/max;
-		if(ret < 0.0f) ret = 0.0f;
-		if(ret > 1.0f) ret = 1.0f;
-	}
-	else if(ui_hot_item() == id)
-	{
-		if(ui_mouse_button(0))
-		{
-			ui_set_active_item(id);
-			offset_y = ui_mouse_y()-handle.y;
-		}
-	}
-	
-	if(inside)
-		ui_set_hot_item(id);
-
-	// render
-	RECT rail;
-	ui2_vmargin(rect, 5.0f, &rail);
-	ui2_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
-
-	RECT slider = handle;
-	slider.w = rail.x-slider.x;
-	ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f);
-	slider.x = rail.x+rail.w;
-	ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f);
-
-	slider = handle;
-	ui2_margin(&slider, 5.0f, &slider);
-	ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f);
-	
-    return ret;
-}
-
-
-
-float ui2_do_scrollbar_h(const void *id, const RECT *rect, float current)
-{
-	RECT handle;
-	static float offset_x;
-	ui2_vsplit_l(rect, 33, &handle, 0);
-
-	handle.x += (rect->w-handle.w)*current;
-
-	/* logic */
-    float ret = current;
-    int inside = ui_mouse_inside(handle.x,handle.y,handle.w,handle.h);
-
-	if(ui_active_item() == id)
-	{
-		if(!ui_mouse_button(0))
-			ui_set_active_item(0);
-		
-		float min = rect->x;
-		float max = rect->w-handle.w;
-		float cur = ui_mouse_x()-offset_x;
-		ret = (cur-min)/max;
-		if(ret < 0.0f) ret = 0.0f;
-		if(ret > 1.0f) ret = 1.0f;
-	}
-	else if(ui_hot_item() == id)
-	{
-		if(ui_mouse_button(0))
-		{
-			ui_set_active_item(id);
-			offset_x = ui_mouse_x()-handle.x;
-		}
-	}
-	
-	if(inside)
-		ui_set_hot_item(id);
-
-	// render
-	RECT rail;
-	ui2_hmargin(rect, 5.0f, &rail);
-	ui2_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
-
-	RECT slider = handle;
-	slider.h = rail.y-slider.y;
-	ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_T, 2.5f);
-	slider.y = rail.y+rail.h;
-	ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_B, 2.5f);
-
-	slider = handle;
-	ui2_margin(&slider, 5.0f, &slider);
-	ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f);
-	
-    return ret;
-}
-
-int ui2_do_key_reader(void *id, const RECT *rect, int key)
-{
-	// process
-	static bool mouse_released = true;
-	int inside = ui_mouse_inside(rect->x, rect->y, rect->w, rect->h);
-	int new_key = key;
-	
-	if(!ui_mouse_button(0))
-		mouse_released = true;
-
-	if(ui_active_item() == id)
-	{
-		int k = inp_last_key();
-		if (k)
-		{
-			new_key = k;
-			ui_set_active_item(0);
-			mouse_released = false;
-		}
-	}
-	else if(ui_hot_item() == id)
-	{
-		if(ui_mouse_button(0) && mouse_released)
-			ui_set_active_item(id);
-	}
-	
-	if(inside)
-		ui_set_hot_item(id);
-
-	// draw
-	if (ui_active_item() == id)
-		ui2_draw_keyselect_button(id, "???", 0, rect, 0);
-	else
-		ui2_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0);
-	return new_key;
-}
-
-
-static int menu2_render_menubar(RECT r)
-{
-	RECT box = r;
-	RECT button;
-	
-	int active_page = config.ui_page;
-	int new_page = -1;
-	if(menu_game_active)
-		active_page = -1;
-	
-	if(client_state() == CLIENTSTATE_OFFLINE)
-	{
-		if(0) // this is not done yet
-		{
-			ui2_vsplit_l(&box, 90.0f, &button, &box);
-			static int news_button=0;
-			if (ui2_do_button(&news_button, "News", active_page==PAGE_NEWS, &button, ui2_draw_menu_tab_button, 0))
-				new_page = PAGE_NEWS;
-			ui2_vsplit_l(&box, 30.0f, 0, &box); 
-		}
-	}
-	else
-	{
-		ui2_vsplit_l(&box, 90.0f, &button, &box);
-		static int game_button=0;
-		if (ui2_do_button(&game_button, "Game", menu_game_active, &button, ui2_draw_menu_tab_button, 0))
-			menu_game_active = true;
-			
-		ui2_vsplit_l(&box, 30.0f, 0, &box);
-	}
-		
-	ui2_vsplit_l(&box, 110.0f, &button, &box);
-	static int internet_button=0;
-	if (ui2_do_button(&internet_button, "Internet", active_page==PAGE_INTERNET, &button, ui2_draw_menu_tab_button, 0))
-	{
-		client_serverbrowse_refresh(0);
-		new_page = PAGE_INTERNET;
-	}
-
-	ui2_vsplit_l(&box, 4.0f, 0, &box);
-	ui2_vsplit_l(&box, 90.0f, &button, &box);
-	static int lan_button=0;
-	if (ui2_do_button(&lan_button, "LAN", active_page==PAGE_LAN, &button, ui2_draw_menu_tab_button, 0))
-	{
-		client_serverbrowse_refresh(1);
-		new_page = PAGE_LAN;
-	}
-
-	if(0) // this one is not done yet
-	{
-		ui2_vsplit_l(&box, 4.0f, 0, &box);
-		ui2_vsplit_l(&box, 120.0f, &button, &box);
-		static int favorites_button=0;
-		if (ui2_do_button(&favorites_button, "Favorites", active_page==PAGE_FAVORITES, &button, ui2_draw_menu_tab_button, 0))
-			new_page  = PAGE_FAVORITES;
-	}
-
-	/*
-	ui2_vsplit_r(&box, 110.0f, &box, &button);
-	static int system_button=0;
-	if (ui2_do_button(&system_button, "System", config.ui_page==PAGE_SYSTEM, &button, ui2_draw_menu_tab_button, 0))
-		config.ui_page = PAGE_SYSTEM;
-		
-	ui2_vsplit_r(&box, 30.0f, &box, 0);
-	*/
-	
-	ui2_vsplit_r(&box, 110.0f, &box, &button);
-	static int quit_button=0;
-	if (ui2_do_button(&quit_button, "Quit", 0, &button, ui2_draw_menu_tab_button, 0))
-		popup = POPUP_QUIT;
-
-	ui2_vsplit_r(&box, 10.0f, &box, &button);
-	ui2_vsplit_r(&box, 110.0f, &box, &button);
-	static int settings_button=0;
-	if (ui2_do_button(&settings_button, "Settings", active_page==PAGE_SETTINGS, &button, ui2_draw_menu_tab_button, 0))
-		new_page = PAGE_SETTINGS;
-	
-	if(new_page != -1)
-	{
-		config.ui_page = new_page;
-		menu_game_active = false;
-	}
-		
-	return 0;
-}
-
-static void menu2_render_background()
-{
-	//gfx_clear(0.65f,0.78f,0.9f);
-	gfx_clear(gui_color.r, gui_color.g, gui_color.b);
-	//gfx_clear(0.78f,0.9f,0.65f);
-	
-	gfx_texture_set(data->images[IMAGE_BANNER].id);
-	gfx_quads_begin();
-	gfx_setcolor(0,0,0,0.05f);
-	gfx_quads_setrotation(-pi/4+0.15f);
-	gfx_quads_draw(400, 300, 1000, 250);
-	gfx_quads_end();
-}
-
-static void menu2_render_serverbrowser(RECT main_view)
-{
-	ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
-	
-	RECT view;
-	ui2_margin(&main_view, 10.0f, &view);
-	
-	RECT headers;
-	RECT filters;
-	RECT status;
-	RECT toolbox;
-	
-	//ui2_hsplit_t(&view, 20.0f, &status, &view);
-	ui2_hsplit_t(&view, 20.0f, &headers, &view);
-	ui2_hsplit_b(&view, 90.0f, &view, &filters);
-	ui2_hsplit_b(&view, 5.0f, &view, 0);
-	ui2_hsplit_b(&view, 20.0f, &view, &status);
-
-	ui2_vsplit_r(&filters, 300.0f, &filters, &toolbox);
-	ui2_vsplit_r(&filters, 150.0f, &filters, 0);
-	
-	// split of the scrollbar
-	ui2_draw_rect(&headers, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
-	ui2_vsplit_r(&headers, 20.0f, &headers, 0);
-	
-	struct column
-	{
-		int id;
-		int sort;
-		const char *caption;
-		int direction;
-		float width;
-		int flags;
-		RECT rect;
-		RECT spacer;
-	};
-	
-	enum
-	{
-		FIXED=1,
-		SPACER=2,
-		
-		COL_FLAGS=0,
-		COL_NAME,
-		COL_GAMETYPE,
-		COL_MAP,
-		COL_PLAYERS,
-		COL_PING,
-		COL_PROGRESS,
-	};
-	
-	static column cols[] = {
-		{-1,			-1,						" ",		-1, 10.0f, 0, {0}, {0}},
-		{COL_FLAGS,		-1,						" ",		-1, 20.0f, 0, {0}, {0}},
-		{COL_NAME,		BROWSESORT_NAME,		"Name",		0, 300.0f, 0, {0}, {0}},
-		{COL_GAMETYPE,	BROWSESORT_GAMETYPE,	"Type",		1, 50.0f, 0, {0}, {0}},
-		{COL_MAP,		BROWSESORT_MAP,			"Map", 		1, 100.0f, 0, {0}, {0}},
-		{COL_PLAYERS,	BROWSESORT_NUMPLAYERS,	"Players",	1, 60.0f, 0, {0}, {0}},
-		{-1,			-1,						" ",		1, 10.0f, 0, {0}, {0}},
-		{COL_PROGRESS,	BROWSESORT_PROGRESSION,	"%",		1, 20.0f, FIXED, {0}, {0}},
-		{COL_PING,		BROWSESORT_PING,		"Ping",		1, 40.0f, FIXED, {0}, {0}},
-	};
-	
-	int num_cols = sizeof(cols)/sizeof(column);
-	
-	// do layout
-	for(int i = 0; i < num_cols; i++)
-	{
-		if(cols[i].direction == -1)
-		{
-			ui2_vsplit_l(&headers, cols[i].width, &cols[i].rect, &headers);
-			
-			if(i+1 < num_cols)
-			{
-				//cols[i].flags |= SPACER;
-				ui2_vsplit_l(&headers, 2, &cols[i].spacer, &headers);
-			}
-		}
-	}
-	
-	for(int i = num_cols-1; i >= 0; i--)
-	{
-		if(cols[i].direction == 1)
-		{
-			ui2_vsplit_r(&headers, cols[i].width, &headers, &cols[i].rect);
-			ui2_vsplit_r(&headers, 2, &headers, &cols[i].spacer);
-		}
-	}
-	
-	for(int i = 0; i < num_cols; i++)
-	{
-		if(cols[i].direction == 0)
-			cols[i].rect = headers;
-	}
-	
-	// do headers
-	for(int i = 0; i < num_cols; i++)
-	{
-		if(ui2_do_button(cols[i].caption, cols[i].caption, config.b_sort == cols[i].sort, &cols[i].rect, ui2_draw_grid_header, 0))
-		{
-			if(cols[i].sort != -1)
-				config.b_sort = cols[i].sort;
-		}
-	}
-	
-	ui2_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0);
-	
-	RECT scroll;
-	ui2_vsplit_r(&view, 15, &view, &scroll);
-	
-	int num_servers = client_serverbrowse_sorted_num();
-	
-	int num = (int)(view.h/cols[0].rect.h);
-	static int scrollbar = 0;
-	static float scrollvalue = 0;
-	static int selected_index = -1;
-	ui2_hmargin(&scroll, 5.0f, &scroll);
-	scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
-
-	int start = (int)((num_servers-num)*scrollvalue);
-	if(start < 0)
-		start = 0;
-	
-	//int r = -1;
-	int new_selected = selected_index;
-	
-	for (int i = start, k = 0; i < num_servers && k < num; i++, k++)
-	{
-		int item_index = i;
-		SERVER_INFO *item = client_serverbrowse_sorted_get(item_index);
-		RECT row;
-			
-		int l = selected_index==item_index;
-		
-		if(l)
-		{
-			// selected server, draw the players on it
-			RECT whole;
-			int h = (item->num_players+2)/3;
-			
-			ui2_hsplit_t(&view, 25.0f+h*15.0f, &whole, &view);
-			
-			RECT r = whole;
-			ui2_margin(&r, 1.5f, &r);
-			ui2_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
-			
-			ui2_hsplit_t(&whole, 20.0f, &row, &whole);
-			ui2_vsplit_l(&whole, 50.0f, 0, &whole);
-			
-			for(int p = 0; p < item->num_players; p+=3)
-			{
-				RECT player_row;
-				RECT player_rect;
-				RECT player_score;
-				RECT player_name;
-				ui2_hsplit_t(&whole, 15.0f, &player_row, &whole);
-				
-				for(int a = 0; a < 3; a++)
-				{
-					if(p+a >= item->num_players)
-						break;
-						
-					ui2_vsplit_l(&player_row, 170.0f, &player_rect, &player_row);
-					ui2_vsplit_l(&player_rect, 30.0f, &player_score, &player_name);
-					ui2_vsplit_l(&player_name, 10.0f, 0, &player_name);
-					char buf[32];
-					sprintf(buf, "%d", item->player_scores[p+a]);
-					ui2_do_label(&player_score, buf, 16.0f, 1);
-					ui2_do_label(&player_name, item->player_names[p+a], 16.0f, -1);
-				}
-			}
-			
-			k += h*3/4;
-		}
-		else
-			ui2_hsplit_t(&view, 20.0f, &row, &view);
-
-		if(ui2_do_button(item, "", l, &row, 0, 0))
-		{
-			new_selected = item_index;
-			dbg_msg("dbg", "addr = %s", item->address);
-			strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address));
-			if(inp_mouse_doubleclick())
-				client_connect(config.ui_server_address);
-		}
-
-		for(int c = 0; c < num_cols; c++)
-		{
-			RECT button;
-			char temp[64];
-			button.x = cols[c].rect.x;
-			button.y = row.y;
-			button.h = row.h;
-			button.w = cols[c].rect.w;
-			
-			//int s = 0;
-			int id = cols[c].id;
-
-			//s = ui2_do_button(item, "L", l, &button, ui2_draw_browse_icon, 0);
-			
-			if(id == COL_FLAGS)
-			{
-				if(item->flags&1)
-					ui2_draw_browse_icon(0x100, &button);
-			}
-			else if(id == COL_NAME)
-				ui2_do_label(&button, item->name, 20.0f, -1);
-			else if(id == COL_MAP)
-				ui2_do_label(&button, item->map, 20.0f, -1);
-			else if(id == COL_PLAYERS)
-			{
-				sprintf(temp, "%i/%i", item->num_players, item->max_players);
-				ui2_do_label(&button, temp, 20.0f, 1);
-			}
-			else if(id == COL_PING)
-			{
-				sprintf(temp, "%i", item->latency);
-				ui2_do_label(&button, temp, 20.0f, 1);
-			}
-			else if(id == COL_PROGRESS)
-			{
-				ui2_draw_browse_icon(item->progression, &button);
-			}
-			else if(id == COL_GAMETYPE)
-			{
-				const char *type = "???";
-				if(item->game_type == GAMETYPE_DM) type = "DM";
-				else if(item->game_type == GAMETYPE_TDM) type = "TDM";
-				else if(item->game_type == GAMETYPE_CTF) type = "CTF";
-				ui2_do_label(&button, type, 20.0f, 0);
-			}
-			/*
-			if(s)
-			{
-				new_selected = item_index;
-				dbg_msg("dbg", "addr = %s", item->address);
-				strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address));
-			}*/
-		}
-	}
-	
-	selected_index = new_selected;
-
-	
-	// render quick search
-	RECT button;
-	ui2_hsplit_t(&filters, 20.0f, &button, &filters);
-	ui2_do_label(&button, "Quick search: ", 18, -1);
-	ui2_vsplit_l(&button, 95.0f, 0, &button);
-	ui2_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string));
-
-	// render filters
-	ui2_hsplit_t(&filters, 20.0f, &button, &filters);
-	if (ui2_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui2_draw_checkbox, 0))
-		config.b_filter_empty ^= 1;
-
-	ui2_hsplit_t(&filters, 20.0f, &button, &filters);
-	if (ui2_do_button(&config.b_filter_full, "Server not full", config.b_filter_full, &button, ui2_draw_checkbox, 0))
-		config.b_filter_full ^= 1;
-
-	ui2_hsplit_t(&filters, 20.0f, &button, &filters);
-	if (ui2_do_button(&config.b_filter_pw, "Is not password protected", config.b_filter_pw, &button, ui2_draw_checkbox, 0))
-		config.b_filter_pw ^= 1;
-
-
-	// render status
-	ui2_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
-	ui2_vmargin(&status, 50.0f, &status);
-	char buf[128];
-	sprintf(buf, "%d of %d servers", client_serverbrowse_sorted_num(), client_serverbrowse_num());
-	ui2_do_label(&status, buf, 18.0f, -1);
-
-	// render toolbox
-	{
-		RECT buttons, button;
-		ui2_hsplit_b(&toolbox, 25.0f, &toolbox, &buttons);
-
-		ui2_vsplit_r(&buttons, 100.0f, &buttons, &button);
-		ui2_vmargin(&button, 2.0f, &button);
-		static int join_button = 0;
-		if(ui2_do_button(&join_button, "Connect", 0, &button, ui2_draw_menu_button, 0))
-			client_connect(config.ui_server_address);
-
-		ui2_vsplit_r(&buttons, 20.0f, &buttons, &button);
-		ui2_vsplit_r(&buttons, 100.0f, &buttons, &button);
-		ui2_vmargin(&button, 2.0f, &button);
-		static int refresh_button = 0;
-		if(ui2_do_button(&refresh_button, "Refresh", 0, &button, ui2_draw_menu_button, 0))
-		{
-			if(config.ui_page == PAGE_INTERNET)
-				client_serverbrowse_refresh(0);
-			else if(config.ui_page == PAGE_LAN)
-				client_serverbrowse_refresh(1);
-		}
-		
-		ui2_hsplit_t(&toolbox, 20.0f, &button, &toolbox);
-		ui2_do_label(&button, "Host address:", 18, -1);
-		ui2_vsplit_l(&button, 100.0f, 0, &button);
-		ui2_do_edit_box(&config.ui_server_address, &button, config.ui_server_address, sizeof(config.ui_server_address));
-	}
-}
-
-static void menu2_render_settings_player(RECT main_view)
-{
-	RECT button;
-	RECT skinselection;
-	ui2_vsplit_l(&main_view, 300.0f, &main_view, &skinselection);
-
-
-	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-
-	// render settings
-	{	
-		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-		ui2_do_label(&button, "Name:", 18.0, -1);
-		ui2_vsplit_l(&button, 80.0f, 0, &button);
-		ui2_vsplit_l(&button, 180.0f, &button, 0);
-		ui2_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name));
-
-		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-		if (ui2_do_button(&config.cl_dynamic_camera, "Dynamic camera", config.cl_dynamic_camera, &button, ui2_draw_checkbox, 0))
-			config.cl_dynamic_camera ^= 1;
-			
-		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-		if (ui2_do_button(&config.cl_autoswitch_weapons, "Switch weapon on pickup", config.cl_autoswitch_weapons, &button, ui2_draw_checkbox, 0))
-			config.cl_autoswitch_weapons ^= 1;
-			
-		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-		if (ui2_do_button(&config.cl_nameplates, "Show name plates", config.cl_nameplates, &button, ui2_draw_checkbox, 0))
-			config.cl_nameplates ^= 1;
-
-		if(config.cl_nameplates)
-		{
-			ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-			ui2_vsplit_l(&button, 15.0f, 0, &button);
-			if (ui2_do_button(&config.cl_nameplates_always, "Always show name plates", config.cl_nameplates_always, &button, ui2_draw_checkbox, 0))
-				config.cl_nameplates_always ^= 1;
-		}
-			
-		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-		
-		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-		if (ui2_do_button(&config.player_color_body, "Custom colors", config.player_use_custom_color, &button, ui2_draw_checkbox, 0))
-			config.player_use_custom_color = config.player_use_custom_color?0:1;
-		
-		if(config.player_use_custom_color)
-		{
-			int *colors[2];
-			colors[0] = &config.player_color_body;
-			colors[1] = &config.player_color_feet;
-			
-			const char *parts[] = {"Body", "Feet"};
-			const char *labels[] = {"Hue", "Sat.", "Lht."};
-			static int color_slider[2][3] = {{0}};
-			//static float v[2][3] = {{0, 0.5f, 0.25f}, {0, 0.5f, 0.25f}};
-				
-			for(int i = 0; i < 2; i++)
-			{
-				RECT text;
-				ui2_hsplit_t(&main_view, 20.0f, &text, &main_view);
-				ui2_vsplit_l(&text, 15.0f, 0, &text);
-				ui2_do_label(&text, parts[i], 18, -1);
-				
-				int prevcolor = *colors[i];
-				int color = 0;
-				for(int s = 0; s < 3; s++)
-				{
-					RECT text;
-					ui2_hsplit_t(&main_view, 19.0f, &button, &main_view);
-					ui2_vsplit_l(&button, 30.0f, 0, &button);
-					ui2_vsplit_l(&button, 30.0f, &text, &button);
-					ui2_vsplit_r(&button, 5.0f, &button, 0);
-					ui2_hsplit_t(&button, 4.0f, 0, &button);
-					
-					float k = ((prevcolor>>((2-s)*8))&0xff)  / 255.0f;
-					k = ui2_do_scrollbar_h(&color_slider[i][s], &button, k);
-					color <<= 8;
-					color += clamp((int)(k*255), 0, 255);
-					ui2_do_label(&text, labels[s], 20, -1);
-					 
-				}
-				
-				*colors[i] = color;
-				ui2_hsplit_t(&main_view, 5.0f, 0, &main_view);
-			}
-		}
-	}
-		
-	// draw header
-	RECT header, footer;
-	ui2_hsplit_t(&skinselection, 20, &header, &skinselection);
-	ui2_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); 
-	ui2_do_label(&header, "Skins", 18.0f, 0);
-
-	// draw footers	
-	ui2_hsplit_b(&skinselection, 20, &skinselection, &footer);
-	ui2_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); 
-	ui2_vsplit_l(&footer, 10.0f, 0, &footer);
-
-	// modes
-	ui2_draw_rect(&skinselection, vec4(0,0,0,0.15f), 0, 0);
-
-	RECT scroll;
-	ui2_vsplit_r(&skinselection, 15, &skinselection, &scroll);
-
-	RECT list = skinselection;
-	ui2_hsplit_t(&list, 50, &button, &list);
-	
-	int num = (int)(skinselection.h/button.h);
-	static float scrollvalue = 0;
-	static int scrollbar = 0;
-	ui2_hmargin(&scroll, 5.0f, &scroll);
-	scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
-
-	int start = (int)((skin_num()-num)*scrollvalue);
-	if(start < 0)
-		start = 0;
-		
-	animstate state;
-	anim_eval(&data->animations[ANIM_BASE], 0, &state);
-	anim_eval_add(&state, &data->animations[ANIM_IDLE], 0, 1.0f);
-	//anim_eval_add(&state, &data->animations[ANIM_WALK], fmod(client_localtime(), 1.0f), 1.0f);
-		
-	for(int i = start; i < start+num && i < skin_num(); i++)
-	{
-		const skin *s = skin_get(i);
-		char buf[128];
-		sprintf(buf, "%s", s->name);
-		int selected = 0;
-		if(strcmp(s->name, config.player_skin) == 0)
-			selected = 1;
-		
-		tee_render_info info;
-		info.texture = s->org_texture;
-		info.color_body = vec4(1,1,1,1);
-		info.color_feet = vec4(1,1,1,1);
-		if(config.player_use_custom_color)
-		{
-			info.color_body = skin_get_color(config.player_color_body);
-			info.color_feet = skin_get_color(config.player_color_feet);
-			info.texture = s->color_texture;
-		}
-			
-		info.size = ui2_scale()*50.0f;
-		
-		RECT icon;
-		RECT text;
-		ui2_vsplit_l(&button, 50.0f, &icon, &text);
-		
-		if(ui2_do_button(s, "", selected, &button, ui2_draw_list_row, 0))
-			config_set_player_skin(&config, s->name);
-		
-		ui2_hsplit_t(&text, 12.0f, 0, &text); // some margin from the top
-		ui2_do_label(&text, buf, 24, 0);
-		
-		ui2_hsplit_t(&icon, 5.0f, 0, &icon); // some margin from the top
-		render_tee(&state, &info, 0, vec2(1, 0), vec2(icon.x+icon.w/2, icon.y+icon.h/2));
-		
-		ui2_hsplit_t(&list, 50, &button, &list);
-	}
-}
-
-typedef void (*assign_func_callback)(CONFIGURATION *config, int value);
-
-static void menu2_render_settings_controls(RECT main_view)
-{
-	ui2_vsplit_l(&main_view, 300.0f, &main_view, 0);
-	
-	{
-		RECT button, label;
-		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-		ui2_vsplit_l(&button, 110.0f, &label, &button);
-		ui2_do_label(&label, "Mouse sens.", 18.0f, -1);
-		ui2_hmargin(&button, 2.0f, &button);
-		config.inp_mousesens = (int)(ui2_do_scrollbar_h(&config.inp_mousesens, &button, config.inp_mousesens/500.0f)*500.0f);
-		//*key.key = ui2_do_key_reader(key.key, &button, *key.key);
-		ui2_hsplit_t(&main_view, 20.0f, 0, &main_view);
-	}
-	
-	typedef struct 
-	{
-		char name[32];
-		int *key;
-	} KEYINFO;
-
-	const KEYINFO keys[] = 
-	{
-		{ "Move Left:", &config.key_move_left },
-		{ "Move Right:", &config.key_move_right },
-		{ "Jump:", &config.key_jump },
-		{ "Fire:", &config.key_fire },
-		{ "Hook:", &config.key_hook },
-		{ "Hammer:", &config.key_weapon1 },
-		{ "Pistol:", &config.key_weapon2 },
-		{ "Shotgun:", &config.key_weapon3 },
-		{ "Grenade:", &config.key_weapon4 },
-		{ "Next Weapon:", &config.key_next_weapon },
-		{ "Prev. Weapon:", &config.key_prev_weapon },
-		{ "Emoticon:", &config.key_emoticon },
-		{ "Chat:", &config.key_chat },
-		{ "Team Chat:", &config.key_teamchat },
-		{ "Console:", &config.key_console },
-		{ "Remote Console:", &config.key_remoteconsole },
-		{ "Screenshot:", &config.key_screenshot },
-	};
-
-	const int key_count = sizeof(keys) / sizeof(KEYINFO);
-	
-	for (int i = 0; i < key_count; i++)
-    {
-		KEYINFO key = keys[i];
-    	RECT button, label;
-    	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-    	ui2_vsplit_l(&button, 110.0f, &label, &button);
-    	
-		ui2_do_label(&label, key.name, 18.0f, -1);
-		*key.key = ui2_do_key_reader(key.key, &button, *key.key);
-    	ui2_hsplit_t(&main_view, 5.0f, 0, &main_view);
-    }	
-}
-
-static void menu2_render_settings_graphics(RECT main_view)
-{
-	RECT button;
-	char buf[128];
-	
-	static const int MAX_RESOLUTIONS = 256;
-	static VIDEO_MODE modes[MAX_RESOLUTIONS];
-	static int num_modes = -1;
-	
-	if(num_modes == -1)
-		num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS);
-	
-	RECT modelist;
-	ui2_vsplit_l(&main_view, 300.0f, &main_view, &modelist);
-	
-	// draw allmodes switch
-	RECT header, footer;
-	ui2_hsplit_t(&modelist, 20, &button, &modelist);
-	if (ui2_do_button(&config.gfx_display_all_modes, "Show only supported", config.gfx_display_all_modes^1, &button, ui2_draw_checkbox, 0))
-	{
-		config.gfx_display_all_modes ^= 1;
-		num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS);
-	}
-	
-	// draw header
-	ui2_hsplit_t(&modelist, 20, &header, &modelist);
-	ui2_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); 
-	ui2_do_label(&header, "Display Modes", 18.0f, 0);
-
-	// draw footers	
-	ui2_hsplit_b(&modelist, 20, &modelist, &footer);
-	sprintf(buf, "Current: %dx%d %d bit", config.gfx_screen_width, config.gfx_screen_height, config.gfx_color_depth);
-	ui2_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); 
-	ui2_vsplit_l(&footer, 10.0f, 0, &footer);
-	ui2_do_label(&footer, buf, 18.0f, -1);
-
-	// modes
-	ui2_draw_rect(&modelist, vec4(0,0,0,0.15f), 0, 0);
-
-	RECT scroll;
-	ui2_vsplit_r(&modelist, 15, &modelist, &scroll);
-
-	RECT list = modelist;
-	ui2_hsplit_t(&list, 20, &button, &list);
-	
-	int num = (int)(modelist.h/button.h);
-	static float scrollvalue = 0;
-	static int scrollbar = 0;
-	ui2_hmargin(&scroll, 5.0f, &scroll);
-	scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
-
-	int start = (int)((num_modes-num)*scrollvalue);
-	if(start < 0)
-		start = 0;
-		
-	for(int i = start; i < start+num && i < num_modes; i++)
-	{
-		int depth = modes[i].red+modes[i].green+modes[i].blue;
-		if(depth < 16)
-			depth = 16;
-		else if(depth > 16)
-			depth = 24;
-			
-		int selected = 0;
-		if(config.gfx_color_depth == depth &&
-			config.gfx_screen_width == modes[i].width &&
-			config.gfx_screen_height == modes[i].height)
-		{
-			selected = 1;
-		}
-		
-		sprintf(buf, "  %dx%d %d bit", modes[i].width, modes[i].height, depth);
-		if(ui2_do_button(&modes[i], buf, selected, &button, ui2_draw_list_row, 0))
-		{
-			config.gfx_color_depth = depth;
-			config.gfx_screen_width = modes[i].width;
-			config.gfx_screen_height = modes[i].height;
-		}
-		
-		ui2_hsplit_t(&list, 20, &button, &list);
-	}
-	
-	
-	// switches
-	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-	if (ui2_do_button(&config.gfx_fullscreen, "Fullscreen", config.gfx_fullscreen, &button, ui2_draw_checkbox, 0))
-		config.gfx_fullscreen ^= 1;
-
-	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-	if (ui2_do_button(&config.gfx_vsync, "V-Sync", config.gfx_vsync, &button, ui2_draw_checkbox, 0))
-		config.gfx_vsync ^= 1;
-
-	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-	if (ui2_do_button(&config.gfx_fsaa_samples, "FSAA samples", config.gfx_fsaa_samples, &button, ui2_draw_checkbox_number, 0))
-	{
-		if(config.gfx_fsaa_samples < 2) config.gfx_fsaa_samples = 2;
-		else if(config.gfx_fsaa_samples < 4) config.gfx_fsaa_samples = 4;
-		else if(config.gfx_fsaa_samples < 6) config.gfx_fsaa_samples = 6;
-		else if(config.gfx_fsaa_samples < 8) config.gfx_fsaa_samples = 8;
-		else if(config.gfx_fsaa_samples < 16) config.gfx_fsaa_samples = 16;
-		else if(config.gfx_fsaa_samples >= 16) config.gfx_fsaa_samples = 0;
-	}
-		
-	ui2_hsplit_t(&main_view, 40.0f, &button, &main_view);
-	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-	if (ui2_do_button(&config.gfx_texture_quality, "Quality Textures", config.gfx_texture_quality, &button, ui2_draw_checkbox, 0))
-		config.gfx_texture_quality ^= 1;
-
-	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-	if (ui2_do_button(&config.gfx_texture_compression, "Texture Compression", config.gfx_texture_compression, &button, ui2_draw_checkbox, 0))
-		config.gfx_texture_compression ^= 1;
-
-	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-	if (ui2_do_button(&config.gfx_high_detail, "High Detail", config.gfx_high_detail, &button, ui2_draw_checkbox, 0))
-		config.gfx_high_detail ^= 1;
-
-	//
-	
-	RECT text;
-	ui2_hsplit_t(&main_view, 20.0f, 0, &main_view);
-	ui2_hsplit_t(&main_view, 20.0f, &text, &main_view);
-	//ui2_vsplit_l(&text, 15.0f, 0, &text);
-	ui2_do_label(&text, "UI Color", 18, -1);
-	
-	const char *labels[] = {"Hue", "Sat.", "Lht.", "Alpha"};
-	int *color_slider[4] = {&config.ui_color_hue, &config.ui_color_sat, &config.ui_color_lht, &config.ui_color_alpha};
-	for(int s = 0; s < 4; s++)
-	{
-		RECT text;
-		ui2_hsplit_t(&main_view, 19.0f, &button, &main_view);
-		ui2_vmargin(&button, 15.0f, &button);
-		ui2_vsplit_l(&button, 30.0f, &text, &button);
-		ui2_vsplit_r(&button, 5.0f, &button, 0);
-		ui2_hsplit_t(&button, 4.0f, 0, &button);
-		
-		float k = (*color_slider[s]) / 255.0f;
-		k = ui2_do_scrollbar_h(color_slider[s], &button, k);
-		*color_slider[s] = (int)(k*255.0f);
-		ui2_do_label(&text, labels[s], 20, -1);
-	}		
-}
-
-static void menu2_render_settings_sound(RECT main_view)
-{
-	RECT button;
-	ui2_vsplit_l(&main_view, 300.0f, &main_view, 0);
-	
-	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-	if (ui2_do_button(&config.snd_enable, "Use Sounds", config.snd_enable, &button, ui2_draw_checkbox, 0))
-		config.snd_enable ^= 1;
-	
-	if(!config.snd_enable)
-		return;
-	
-	// sample rate box
-	{
-		char buf[64];
-		sprintf(buf, "%d", config.snd_rate);
-		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-		ui2_do_label(&button, "Sample Rate", 18.0, -1);
-		ui2_vsplit_l(&button, 110.0f, 0, &button);
-		ui2_vsplit_l(&button, 180.0f, &button, 0);
-		ui2_do_edit_box(&config.snd_rate, &button, buf, sizeof(buf));
-		config.snd_rate = atoi(buf);
-
-		if(config.snd_rate < 1)
-			config.snd_rate = 1;
-	}
-	
-	// volume slider
-	{
-		RECT button, label;
-		ui2_hsplit_t(&main_view, 5.0f, &button, &main_view);
-		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-		ui2_vsplit_l(&button, 110.0f, &label, &button);
-		ui2_hmargin(&button, 2.0f, &button);
-		ui2_do_label(&label, "Sound Volume", 18.0f, -1);
-		config.snd_volume = (int)(ui2_do_scrollbar_h(&config.snd_volume, &button, config.snd_volume/100.0f)*100.0f);
-		ui2_hsplit_t(&main_view, 20.0f, 0, &main_view);
-	}
-}
-
-
-static void menu2_render_settings_network(RECT main_view)
-{
-	RECT button;
-	ui2_vsplit_l(&main_view, 300.0f, &main_view, 0);
-	
-	{
-		ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
-		ui2_do_label(&button, "Rcon Password", 18.0, -1);
-		ui2_vsplit_l(&button, 110.0f, 0, &button);
-		ui2_vsplit_l(&button, 180.0f, &button, 0);
-		ui2_do_edit_box(&config.rcon_password, &button, config.rcon_password, sizeof(config.rcon_password), true);
-	}
-}
-
-static void menu2_render_settings(RECT main_view)
-{
-	static int settings_page = 0;
-	
-	// render background
-	RECT temp, tabbar;
-	ui2_vsplit_r(&main_view, 120.0f, &main_view, &tabbar);
-	ui2_draw_rect(&main_view, color_tabbar_active, CORNER_B|CORNER_TL, 10.0f);
-	ui2_hsplit_t(&tabbar, 50.0f, &temp, &tabbar);
-	ui2_draw_rect(&temp, color_tabbar_active, CORNER_R, 10.0f);
-	
-	ui2_hsplit_t(&main_view, 10.0f, 0, &main_view);
-	
-	RECT button;
-	
-	const char *tabs[] = {"Player", "Controls", "Network", "Graphics", "Sound"};
-	int num_tabs = (int)(sizeof(tabs)/sizeof(*tabs));
-
-	for(int i = 0; i < num_tabs; i++)
-	{
-		ui2_hsplit_t(&tabbar, 10, &button, &tabbar);
-		ui2_hsplit_t(&tabbar, 26, &button, &tabbar);
-		if(ui2_do_button(tabs[i], tabs[i], settings_page == i, &button, ui2_draw_settings_tab_button, 0))
-			settings_page = i;
-	}
-	
-	ui2_margin(&main_view, 10.0f, &main_view);
-	
-	if(settings_page == 0)
-		menu2_render_settings_player(main_view);
-	else if(settings_page == 1)
-		menu2_render_settings_controls(main_view);
-	else if(settings_page == 2)
-		menu2_render_settings_network(main_view);
-	else if(settings_page == 3)
-		menu2_render_settings_graphics(main_view);
-	else if(settings_page == 4)
-		menu2_render_settings_sound(main_view);
-}
-
-static void menu2_render_news(RECT main_view)
-{
-	ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
-}
-
-
-static void menu2_render_game(RECT main_view)
-{
-	RECT button;
-	ui2_hsplit_t(&main_view, 45.0f, &main_view, 0);
-	ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
-
-	ui2_hsplit_t(&main_view, 10.0f, 0, &main_view);
-	ui2_hsplit_t(&main_view, 25.0f, &main_view, 0);
-	ui2_vmargin(&main_view, 10.0f, &main_view);
-	
-	ui2_vsplit_r(&main_view, 120.0f, &main_view, &button);
-	static int disconnect_button = 0;
-	if(ui2_do_button(&disconnect_button, "Disconnect", 0, &button, ui2_draw_menu_button, 0))
-		client_disconnect();
-
-	if(local_info)
-	{
-		if(local_info->team != -1)
-		{
-			ui2_vsplit_l(&main_view, 10.0f, &button, &main_view);
-			ui2_vsplit_l(&main_view, 120.0f, &button, &main_view);
-			static int spectate_button = 0;
-			if(ui2_do_button(&spectate_button, "Spectate", 0, &button, ui2_draw_menu_button, 0))
-			{
-				config.cl_team = -1;
-				menu_active = false;
-			}
-		}
-
-		if(local_info->team != 0)
-		{
-			ui2_vsplit_l(&main_view, 10.0f, &button, &main_view);
-			ui2_vsplit_l(&main_view, 120.0f, &button, &main_view);
-			static int spectate_button = 0;
-			if(ui2_do_button(&spectate_button, "Join Red", 0, &button, ui2_draw_menu_button, 0))
-			{
-				config.cl_team = 0;
-				menu_active = false;
-			}
-		}
-
-		if(local_info->team != 1)
-		{
-			ui2_vsplit_l(&main_view, 10.0f, &button, &main_view);
-			ui2_vsplit_l(&main_view, 120.0f, &button, &main_view);
-			static int spectate_button = 0;
-			if(ui2_do_button(&spectate_button, "Join Blue", 0, &button, ui2_draw_menu_button, 0))
-			{
-				config.cl_team = 1;
-				menu_active = false;
-			}
-		}
-	}
-}
-
-void menu_do_disconnected()
-{
-	popup = POPUP_NONE;
-	if(client_error_string() && client_error_string()[0] != 0)
-	{
-		if(strstr(client_error_string(), "password"))
-		{
-			popup = POPUP_PASSWORD;
-			ui_set_hot_item(&config.password);
-			ui_set_active_item(&config.password);
-		}
-		else
-			popup = POPUP_DISCONNECTED;
-	}
-}
-
-void menu_do_connecting()
-{
-	popup = POPUP_CONNECTING;
-}
-
-void menu_do_connected()
-{
-	popup = POPUP_NONE;
-}
-
-int menu2_render()
-{
-	if(0)
-	{
-		gfx_mapscreen(0,0,10*4/3.0f,10);
-		gfx_clear(gui_color.r, gui_color.g, gui_color.b);
-		
-		animstate state;
-		anim_eval(&data->animations[ANIM_BASE], 0, &state);
-		anim_eval_add(&state, &data->animations[ANIM_IDLE], 0, 1.0f);
-		//anim_eval_add(&state, &data->animations[ANIM_WALK], fmod(client_localtime(), 1.0f), 1.0f);
-			
-		for(int i = 0; i < skin_num(); i++)
-		{
-			float x = (i/8)*3;
-			float y = (i%8);
-			for(int c = 0; c < 2; c++)
-			{
-				//int colors[2] = {54090, 10998628};
-				//int colors[2] = {65432, 9895832}; // NEW
-				int colors[2] = {65387, 10223467}; // NEW
-				
-				tee_render_info info;
-				info.texture = skin_get(i)->color_texture;
-				info.color_feet = info.color_body = skin_get_color(colors[c]);
-				//info.color_feet = info.color_body = vec4(1,1,1,1);
-				info.size = 1.0f; //ui2_scale()*16.0f;
-				//render_tee(&state, &info, 0, vec2(sinf(client_localtime()*3), cosf(client_localtime()*3)), vec2(1+x+c,1+y));
-				render_tee(&state, &info, 0, vec2(1,0), vec2(1+x+c,1+y));
-			}
-		}
-			
-		return 0;
-	}
-	
-    RECT screen = *ui2_screen();
-	gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
-	
-	static bool first = true;
-	if(first)
-	{
-		if(config.ui_page == PAGE_INTERNET)
-			client_serverbrowse_refresh(0);
-		else if(config.ui_page == PAGE_LAN)
-			client_serverbrowse_refresh(1);
-		first = false;
-	}
-	
-	if(client_state() == CLIENTSTATE_ONLINE)
-	{
-		color_tabbar_inactive = color_tabbar_inactive_ingame;
-		color_tabbar_active = color_tabbar_active_ingame;
-	}
-	else
-	{
-		menu2_render_background();
-		color_tabbar_inactive = color_tabbar_inactive_outgame;
-		color_tabbar_active = color_tabbar_active_outgame;
-	}
-	
-	RECT tab_bar;
-	RECT main_view;
-
-	// some margin around the screen
-	ui2_margin(&screen, 10.0f, &screen);
-	
-	if(popup == POPUP_NONE)
-	{
-		// do tab bar
-		ui2_hsplit_t(&screen, 26.0f, &tab_bar, &main_view);
-		ui2_vmargin(&tab_bar, 20.0f, &tab_bar);
-		menu2_render_menubar(tab_bar);
-			
-		// render current page
-		if(menu_game_active)
-			menu2_render_game(main_view);
-		else if(config.ui_page == PAGE_NEWS)
-			menu2_render_news(main_view);
-		else if(config.ui_page == PAGE_INTERNET)
-			menu2_render_serverbrowser(main_view);
-		else if(config.ui_page == PAGE_LAN)
-			menu2_render_serverbrowser(main_view);
-		else if(config.ui_page == PAGE_FAVORITES)
-			menu2_render_serverbrowser(main_view);
-		else if(config.ui_page == PAGE_SETTINGS)
-			menu2_render_settings(main_view);
-	}
-	else
-	{
-		// make sure that other windows doesn't do anything funnay!
-		//ui_set_hot_item(0);
-		//ui_set_active_item(0);
-		const char *title = "";
-		const char *extra_text = "";
-		const char *button_text = "";
-		
-		if(popup == POPUP_CONNECTING)
-		{
-			title = "Connecting to";
-			extra_text = config.ui_server_address;  // TODO: query the client about the address
-			button_text = "Abort";
-		}
-		else if(popup == POPUP_DISCONNECTED)
-		{
-			title = "Disconnected";
-			extra_text = client_error_string();
-			button_text = "Ok";
-		}
-		else if(popup == POPUP_PASSWORD)
-		{
-			title = "Password Error";
-			extra_text = client_error_string();
-			button_text = "Try Again";
-		}
-		else if(popup == POPUP_QUIT)
-		{
-			title = "Quit";
-			extra_text = "Are you sure that you want to quit?";
-		}
-		
-		
-		RECT box, part;
-		box = screen;
-		ui2_vmargin(&box, 150.0f, &box);
-		ui2_hmargin(&box, 150.0f, &box);
-		
-		// render the box
-		ui2_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f);
-		 
-		ui2_hsplit_t(&box, 20.f, &part, &box);
-		ui2_hsplit_t(&box, 24.f, &part, &box);
-		ui2_do_label(&part, title, 24.f, 0);
-		ui2_hsplit_t(&box, 20.f, &part, &box);
-		ui2_hsplit_t(&box, 24.f, &part, &box);
-		ui2_do_label(&part, extra_text, 20.f, 0);
-
-		if(popup == POPUP_QUIT)
-		{
-			RECT tryagain, abort;
-			ui2_hsplit_b(&box, 20.f, &box, &part);
-			ui2_hsplit_b(&box, 24.f, &box, &part);
-			ui2_vmargin(&part, 120.0f, &part);
-			
-			ui2_vsplit_l(&part, 100.0f, &abort, &part);
-			ui2_vsplit_r(&part, 100.0f, 0, &tryagain);
-
-			static int button_abort = 0;
-			if(ui2_do_button(&button_abort, "No", 0, &abort, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC))
-				popup = POPUP_NONE;
-
-			static int button_tryagain = 0;
-			if(ui2_do_button(&button_tryagain, "Yes", 0, &tryagain, ui2_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
-				client_quit();
-		}
-		else if(popup == POPUP_PASSWORD)
-		{
-			RECT label, textbox, tryagain, abort;
-			
-			ui2_hsplit_b(&box, 20.f, &box, &part);
-			ui2_hsplit_b(&box, 24.f, &box, &part);
-			ui2_vmargin(&part, 120.0f, &part);
-			
-			ui2_vsplit_l(&part, 100.0f, &abort, &part);
-			ui2_vsplit_r(&part, 100.0f, 0, &tryagain);
-
-			static int button_abort = 0;
-			if(ui2_do_button(&button_abort, "Abort", 0, &abort, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC))
-				popup = POPUP_NONE;
-
-			static int button_tryagain = 0;
-			if(ui2_do_button(&button_tryagain, "Try again", 0, &tryagain, ui2_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
-			{
-				client_connect(config.ui_server_address);
-			}
-			
-			ui2_hsplit_b(&box, 60.f, &box, &part);
-			ui2_hsplit_b(&box, 24.f, &box, &part);
-			
-			ui2_vsplit_l(&part, 60.0f, 0, &label);
-			ui2_vsplit_l(&label, 100.0f, 0, &textbox);
-			ui2_vsplit_l(&textbox, 20.0f, 0, &textbox);
-			ui2_vsplit_r(&textbox, 60.0f, &textbox, 0);
-			ui2_do_label(&label, "Password:", 20, -1);
-			ui2_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), true);
-		}
-		else
-		{
-			ui2_hsplit_b(&box, 20.f, &box, &part);
-			ui2_hsplit_b(&box, 24.f, &box, &part);
-			ui2_vmargin(&part, 120.0f, &part);
-
-			static int button = 0;
-			if(ui2_do_button(&button, button_text, 0, &part, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC) || inp_key_down(KEY_ENTER))
-			{
-				if(popup == POPUP_CONNECTING)
-					client_disconnect();
-				popup = POPUP_NONE;
-			}
-		}
-	}
-	
-	return 0;
-}
-
-void modmenu_render()
-{
-	static int mouse_x = 0;
-	static int mouse_y = 0;
-
-	// update colors
-
-	vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
-	gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);
-
-	color_tabbar_inactive_outgame = vec4(0,0,0,0.25f);
-	color_tabbar_active_outgame = vec4(0,0,0,0.5f);
-
-	color_ingame_scale_i = 0.5f;
-	color_ingame_scale_a = 0.2f;
-	color_tabbar_inactive_ingame = vec4(
-		gui_color.r*color_ingame_scale_i,
-		gui_color.g*color_ingame_scale_i,
-		gui_color.b*color_ingame_scale_i,
-		gui_color.a*0.8f);
-	
-	color_tabbar_active_ingame = vec4(
-		gui_color.r*color_ingame_scale_a,
-		gui_color.g*color_ingame_scale_a,
-		gui_color.b*color_ingame_scale_a,
-		gui_color.a);
-
-
-    // handle mouse movement
-    float mx, my;
-    {
-        int rx, ry;
-        inp_mouse_relative(&rx, &ry);
-        mouse_x += rx;
-        mouse_y += ry;
-        if(mouse_x < 0) mouse_x = 0;
-        if(mouse_y < 0) mouse_y = 0;
-        if(mouse_x > gfx_screenwidth()) mouse_x = gfx_screenwidth();
-        if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight();
-            
-        // update the ui
-        RECT *screen = ui2_screen();
-        mx = (mouse_x/(float)gfx_screenwidth())*screen->w;
-        my = (mouse_y/(float)gfx_screenheight())*screen->h;
-            
-        int buttons = 0;
-        if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1;
-        if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2;
-        if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4;
-            
-        ui_update(mx,my,mx*3.0f,my*3.0f,buttons);
-    }
-    
-	menu2_render();
-	
-    gfx_texture_set(data->images[IMAGE_CURSOR].id);
-    gfx_quads_begin();
-    gfx_setcolor(1,1,1,1);
-    gfx_quads_drawTL(mx,my,24,24);
-    gfx_quads_end();
-
-	inp_clear();
-}