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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-15 10:24:49 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-15 10:24:49 +0000 |
| commit | a2566b3ebd93e0bbc55a920a7be08054a9377f11 (patch) | |
| tree | 44a4612805d894168fe4b3b4c065fccc1a1686e9 /src/game/client/menu2.cpp | |
| parent | ac9873056aa1fe529b098f19ff31e9ffa0e016a2 (diff) | |
| download | zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.tar.gz zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.zip | |
cleaned up code structure a bit
Diffstat (limited to 'src/game/client/menu2.cpp')
| -rw-r--r-- | src/game/client/menu2.cpp | 1893 |
1 files changed, 0 insertions, 1893 deletions
diff --git a/src/game/client/menu2.cpp b/src/game/client/menu2.cpp deleted file mode 100644 index 04ed48b0..00000000 --- a/src/game/client/menu2.cpp +++ /dev/null @@ -1,1893 +0,0 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include <stdio.h> -#include <math.h> -#include <string.h> -#include <stdlib.h> - -#include <game/math.h> -#include <game/vmath.h> - -extern "C" { - #include <engine/system.h> - #include <engine/interface.h> - #include <engine/config.h> - #include <engine/client/ui.h> -} - -#include "../mapres.h" -#include "../version.h" -#include "../game_protocol.h" - -#include "mapres_image.h" -#include "mapres_tilemap.h" - -#include "data.h" -#include "cl_render.h" -#include "cl_skin.h" -#include <mastersrv/mastersrv.h> - -extern data_container *data; - -// abit uglyness -extern const obj_player_info *local_info; -extern bool menu_active; -extern bool menu_game_active; - -enum -{ - POPUP_NONE=0, - POPUP_CONNECTING, - POPUP_DISCONNECTED, - POPUP_PASSWORD, - POPUP_QUIT, -}; - -static int popup = POPUP_NONE; - -//static vec4 gui_color(0.9f,0.78f,0.65f, 0.5f); -//static vec4 gui_color(0.78f,0.9f,0.65f, 0.5f); - -static vec4 gui_color(0.65f,0.78f,0.9f, 0.5f); - -static vec4 color_tabbar_inactive_outgame(0,0,0,0.25f); -static vec4 color_tabbar_active_outgame(0,0,0,0.5f); - -static float color_ingame_scale_i = 0.5f; -static float color_ingame_scale_a = 0.2f; -static vec4 color_tabbar_inactive_ingame(gui_color.r*color_ingame_scale_i, gui_color.g*color_ingame_scale_i, gui_color.b*color_ingame_scale_i,0.75f); -static vec4 color_tabbar_active_ingame(gui_color.r*color_ingame_scale_a, gui_color.g*color_ingame_scale_a, gui_color.b*color_ingame_scale_a,0.85f); -//static vec4 color_tabbar_inactive_ingame(0.2f,0.2f,0.2f,0.5f); -//static vec4 color_tabbar_active_ingame(0.2f,0.2f,0.2f,0.75f); - -static vec4 color_tabbar_inactive = color_tabbar_inactive_outgame; -static vec4 color_tabbar_active = color_tabbar_active_outgame; - -enum -{ - CORNER_TL=1, - CORNER_TR=2, - CORNER_BL=4, - CORNER_BR=8, - - CORNER_T=CORNER_TL|CORNER_TR, - CORNER_B=CORNER_BL|CORNER_BR, - CORNER_R=CORNER_TR|CORNER_BR, - CORNER_L=CORNER_TL|CORNER_BL, - - CORNER_ALL=CORNER_T|CORNER_B, - - PAGE_NEWS=0, - PAGE_INTERNET, - PAGE_LAN, - PAGE_FAVORITES, - PAGE_SETTINGS, - //PAGE_GAME, // not a real page - PAGE_SYSTEM, -}; - -typedef struct -{ - float x, y, w, h; -} RECT; - -static RECT screen = { 0.0f, 0.0f, 848.0f, 480.0f }; - -extern void select_sprite(int id, int flags=0, int sx=0, int sy=0); - -RECT *ui2_screen() -{ - float aspect = gfx_screenaspect(); - float w, h; - - h = 600; - w = aspect*h; - - screen.w = w; - screen.h = h; - - return &screen; -} - -void ui2_set_scale(float s) -{ - config.ui_scale = (int)(s*100.0f); -} - -float ui2_scale() -{ - return config.ui_scale/100.0f; -} - -void ui2_hsplit_t(const RECT *original, float cut, RECT *top, RECT *bottom) -{ - RECT r = *original; - cut *= ui2_scale(); - - if (top) - { - top->x = r.x; - top->y = r.y; - top->w = r.w; - top->h = cut; - } - - if (bottom) - { - bottom->x = r.x; - bottom->y = r.y + cut; - bottom->w = r.w; - bottom->h = r.h - cut; - } -} - -void ui2_hsplit_b(const RECT *original, float cut, RECT *top, RECT *bottom) -{ - RECT r = *original; - cut *= ui2_scale(); - - if (top) - { - top->x = r.x; - top->y = r.y; - top->w = r.w; - top->h = r.h - cut; - } - - if (bottom) - { - bottom->x = r.x; - bottom->y = r.y + r.h - cut; - bottom->w = r.w; - bottom->h = cut; - } -} - -void ui2_vsplit_l(const RECT *original, float cut, RECT *left, RECT *right) -{ - RECT r = *original; - cut *= ui2_scale(); - - if (left) - { - left->x = r.x; - left->y = r.y; - left->w = cut; - left->h = r.h; - } - - if (right) - { - right->x = r.x + cut; - right->y = r.y; - right->w = r.w - cut; - right->h = r.h; - } -} - -void ui2_vsplit_r(const RECT *original, float cut, RECT *left, RECT *right) -{ - RECT r = *original; - cut *= ui2_scale(); - - if (left) - { - left->x = r.x; - left->y = r.y; - left->w = r.w - cut; - left->h = r.h; - } - - if (right) - { - right->x = r.x + r.w - cut; - right->y = r.y; - right->w = cut; - right->h = r.h; - } -} - -void ui2_margin(const RECT *original, float cut, RECT *other_rect) -{ - RECT r = *original; - cut *= ui2_scale(); - - other_rect->x = r.x + cut; - other_rect->y = r.y + cut; - other_rect->w = r.w - 2*cut; - other_rect->h = r.h - 2*cut; -} - -void ui2_vmargin(const RECT *original, float cut, RECT *other_rect) -{ - RECT r = *original; - cut *= ui2_scale(); - - other_rect->x = r.x + cut; - other_rect->y = r.y; - other_rect->w = r.w - 2*cut; - other_rect->h = r.h; -} - -void ui2_hmargin(const RECT *original, float cut, RECT *other_rect) -{ - RECT r = *original; - cut *= ui2_scale(); - - other_rect->x = r.x; - other_rect->y = r.y + cut; - other_rect->w = r.w; - other_rect->h = r.h - 2*cut; -} - -typedef void (*ui2_draw_button_func)(const void *id, const char *text, int checked, const RECT *r, void *extra); - -int ui2_do_button(const void *id, const char *text, int checked, const RECT *r, ui2_draw_button_func draw_func, void *extra) -{ - /* logic */ - int ret = 0; - int inside = ui_mouse_inside(r->x,r->y,r->w,r->h); - - if(ui_active_item() == id) - { - if(!ui_mouse_button(0)) - { - if(inside) - ret = 1; - ui_set_active_item(0); - } - } - else if(ui_hot_item() == id) - { - if(ui_mouse_button(0)) - ui_set_active_item(id); - } - - if(inside) - ui_set_hot_item(id); - - if(draw_func) - draw_func(id, text, checked, r, extra); - return ret; -} - - -void ui2_do_label(const RECT *r, const char *text, float size, int align) -{ - gfx_blend_normal(); - size *= ui2_scale(); - if(align == 0) - { - float tw = gfx_pretty_text_width(size, text, -1); - gfx_pretty_text(r->x + r->w/2-tw/2, r->y, size, text, -1); - } - else if(align < 0) - gfx_pretty_text(r->x, r->y, size, text, -1); - else if(align > 0) - { - float tw = gfx_pretty_text_width(size, text, -1); - gfx_pretty_text(r->x + r->w-tw, r->y, size, text, -1); - } -} - - -extern void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners); -extern void draw_round_rect(float x, float y, float w, float h, float r); - -static void ui2_draw_rect(const RECT *r, vec4 color, int corners, float rounding) -{ - gfx_texture_set(-1); - gfx_quads_begin(); - gfx_setcolor(color.r, color.g, color.b, color.a); - draw_round_rect_ext(r->x,r->y,r->w,r->h,rounding*ui2_scale(), corners); - gfx_quads_end(); -} - -static void ui2_draw_browse_icon(int what, const RECT *r) -{ - gfx_texture_set(data->images[IMAGE_BROWSEICONS].id); - gfx_quads_begin(); - select_sprite(SPRITE_BROWSE_PROGRESS1); // default - if(what <= 100) - { - if(what < 66) - select_sprite(SPRITE_BROWSE_PROGRESS2); - else - select_sprite(SPRITE_BROWSE_PROGRESS3); - } - else if(what&0x100) - { - select_sprite(SPRITE_BROWSE_LOCK); - } - gfx_quads_drawTL(r->x,r->y,r->w,r->h); - gfx_quads_end(); -} - -static void ui2_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); - ui2_do_label(r, text, 24, 0); -} - - -static void ui2_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); - ui2_do_label(r, text, 18, 0); -} - -static void ui2_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - if(checked) - ui2_draw_rect(r, color_tabbar_active, CORNER_T, 10.0f); - else - ui2_draw_rect(r, color_tabbar_inactive, CORNER_T, 10.0f); - ui2_do_label(r, text, 26, 0); -} - - -static void ui2_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - if(checked) - ui2_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f); - else - ui2_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f); - ui2_do_label(r, text, 24, 0); -} - -static void ui2_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - if(checked) - ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f); - //else - // ui2_draw_rect(r, vec4(1,1,1,0.1f), CORNER_T, 5.0f); - RECT t; - ui2_vsplit_l(r, 5.0f, 0, &t); - ui2_do_label(&t, text, 18, -1); -} -/* -static void ui2_draw_grid_cell_l(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - ui2_do_label(r, text, 18, -1); -} - -static void ui2_draw_grid_cell_r(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - ui2_do_label(r, text, 18, 1); -}*/ - -static void ui2_draw_list_row(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - if(checked) - { - RECT sr = *r; - ui2_margin(&sr, 1.5f, &sr); - ui2_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f); - } - ui2_do_label(r, text, 18, -1); -} - -static void ui2_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r) -{ - RECT c = *r; - RECT t = *r; - c.w = c.h; - t.x += c.w; - t.w -= c.w; - ui2_vsplit_l(&t, 5.0f, 0, &t); - - ui2_margin(&c, 2.0f, &c); - ui2_draw_rect(&c, vec4(1,1,1,0.25f), CORNER_ALL, 3.0f); - ui2_do_label(&c, boxtext, 16, 0); - ui2_do_label(&t, text, 18, -1); -} - -static void ui2_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - ui2_draw_checkbox_common(id, text, checked?"X":"", r); -} - -static void ui2_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - char buf[16]; - sprintf(buf, "%d", checked); - ui2_draw_checkbox_common(id, text, buf, r); -} - -int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hidden=false) -{ - int inside = ui_mouse_inside(rect->x,rect->y,rect->w,rect->h); - int r = 0; - static int at_index = 0; - - if(ui_last_active_item() == id) - { - int c = inp_last_char(); - int k = inp_last_key(); - int len = strlen(str); - - if (inside && ui_mouse_button(0)) - { - int mx_rel = (int)(ui_mouse_x() - rect->x); - - for (int i = 1; i <= len; i++) - { - if (gfx_pretty_text_width(18.0f, str, i) + 10 > mx_rel) - { - at_index = i - 1; - break; - } - - if (i == len) - at_index = len; - } - } - - if (at_index > len) - at_index = len; - - if (!(c >= 0 && c < 32)) - { - if (len < str_size - 1 && at_index < str_size - 1) - { - memmove(str + at_index + 1, str + at_index, len - at_index + 1); - str[at_index] = c; - at_index++; - } - } - - if (k == KEY_BACKSPACE && at_index > 0) - { - memmove(str + at_index - 1, str + at_index, len - at_index + 1); - at_index--; - } - else if (k == KEY_DEL && at_index < len) - memmove(str + at_index, str + at_index + 1, len - at_index); - else if (k == KEY_ENTER) - ui_clear_last_active_item(); - else if (k == KEY_LEFT && at_index > 0) - at_index--; - else if (k == KEY_RIGHT && at_index < len) - at_index++; - else if (k == KEY_HOME) - at_index = 0; - else if (k == KEY_END) - at_index = len; - - r = 1; - } - - int box_type; - if (ui_active_item() == id || ui_hot_item() == id || ui_last_active_item() == id) - box_type = GUI_BOX_SCREEN_INFO; - else - box_type = GUI_BOX_SCREEN_TEXTBOX; - - bool just_got_active = false; - - if(ui_active_item() == id) - { - if(!ui_mouse_button(0)) - ui_set_active_item(0); - } - else if(ui_hot_item() == id) - { - if(ui_mouse_button(0)) - { - if (ui_last_active_item() != id) - just_got_active = true; - ui_set_active_item(id); - } - } - - if(inside) - ui_set_hot_item(id); - - RECT textbox = *rect; - ui2_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); - ui2_vmargin(&textbox, 5.0f, &textbox); - - const char *display_str = str; - char stars[128]; - - if(hidden) - { - unsigned s = strlen(str); - if(s >= sizeof(stars)) - s = sizeof(stars)-1; - memset(stars, '*', s); - stars[s] = 0; - display_str = stars; - } - - ui2_do_label(&textbox, display_str, 18, -1); - - if (ui_last_active_item() == id && !just_got_active) - { - float w = gfx_pretty_text_width(18.0f, display_str, at_index); - textbox.x += w*ui2_scale(); - ui2_do_label(&textbox, "_", 18, -1); - } - - return r; -} - -float ui2_do_scrollbar_v(const void *id, const RECT *rect, float current) -{ - RECT handle; - static float offset_y; - ui2_hsplit_t(rect, 33, &handle, 0); - - handle.y += (rect->h-handle.h)*current; - - /* logic */ - float ret = current; - int inside = ui_mouse_inside(handle.x,handle.y,handle.w,handle.h); - - if(ui_active_item() == id) - { - if(!ui_mouse_button(0)) - ui_set_active_item(0); - - float min = rect->y; - float max = rect->h-handle.h; - float cur = ui_mouse_y()-offset_y; - ret = (cur-min)/max; - if(ret < 0.0f) ret = 0.0f; - if(ret > 1.0f) ret = 1.0f; - } - else if(ui_hot_item() == id) - { - if(ui_mouse_button(0)) - { - ui_set_active_item(id); - offset_y = ui_mouse_y()-handle.y; - } - } - - if(inside) - ui_set_hot_item(id); - - // render - RECT rail; - ui2_vmargin(rect, 5.0f, &rail); - ui2_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f); - - RECT slider = handle; - slider.w = rail.x-slider.x; - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f); - slider.x = rail.x+rail.w; - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f); - - slider = handle; - ui2_margin(&slider, 5.0f, &slider); - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f); - - return ret; -} - - - -float ui2_do_scrollbar_h(const void *id, const RECT *rect, float current) -{ - RECT handle; - static float offset_x; - ui2_vsplit_l(rect, 33, &handle, 0); - - handle.x += (rect->w-handle.w)*current; - - /* logic */ - float ret = current; - int inside = ui_mouse_inside(handle.x,handle.y,handle.w,handle.h); - - if(ui_active_item() == id) - { - if(!ui_mouse_button(0)) - ui_set_active_item(0); - - float min = rect->x; - float max = rect->w-handle.w; - float cur = ui_mouse_x()-offset_x; - ret = (cur-min)/max; - if(ret < 0.0f) ret = 0.0f; - if(ret > 1.0f) ret = 1.0f; - } - else if(ui_hot_item() == id) - { - if(ui_mouse_button(0)) - { - ui_set_active_item(id); - offset_x = ui_mouse_x()-handle.x; - } - } - - if(inside) - ui_set_hot_item(id); - - // render - RECT rail; - ui2_hmargin(rect, 5.0f, &rail); - ui2_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f); - - RECT slider = handle; - slider.h = rail.y-slider.y; - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_T, 2.5f); - slider.y = rail.y+rail.h; - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_B, 2.5f); - - slider = handle; - ui2_margin(&slider, 5.0f, &slider); - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f); - - return ret; -} - -int ui2_do_key_reader(void *id, const RECT *rect, int key) -{ - // process - static bool mouse_released = true; - int inside = ui_mouse_inside(rect->x, rect->y, rect->w, rect->h); - int new_key = key; - - if(!ui_mouse_button(0)) - mouse_released = true; - - if(ui_active_item() == id) - { - int k = inp_last_key(); - if (k) - { - new_key = k; - ui_set_active_item(0); - mouse_released = false; - } - } - else if(ui_hot_item() == id) - { - if(ui_mouse_button(0) && mouse_released) - ui_set_active_item(id); - } - - if(inside) - ui_set_hot_item(id); - - // draw - if (ui_active_item() == id) - ui2_draw_keyselect_button(id, "???", 0, rect, 0); - else - ui2_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0); - return new_key; -} - - -static int menu2_render_menubar(RECT r) -{ - RECT box = r; - RECT button; - - int active_page = config.ui_page; - int new_page = -1; - if(menu_game_active) - active_page = -1; - - if(client_state() == CLIENTSTATE_OFFLINE) - { - if(0) // this is not done yet - { - ui2_vsplit_l(&box, 90.0f, &button, &box); - static int news_button=0; - if (ui2_do_button(&news_button, "News", active_page==PAGE_NEWS, &button, ui2_draw_menu_tab_button, 0)) - new_page = PAGE_NEWS; - ui2_vsplit_l(&box, 30.0f, 0, &box); - } - } - else - { - ui2_vsplit_l(&box, 90.0f, &button, &box); - static int game_button=0; - if (ui2_do_button(&game_button, "Game", menu_game_active, &button, ui2_draw_menu_tab_button, 0)) - menu_game_active = true; - - ui2_vsplit_l(&box, 30.0f, 0, &box); - } - - ui2_vsplit_l(&box, 110.0f, &button, &box); - static int internet_button=0; - if (ui2_do_button(&internet_button, "Internet", active_page==PAGE_INTERNET, &button, ui2_draw_menu_tab_button, 0)) - { - client_serverbrowse_refresh(0); - new_page = PAGE_INTERNET; - } - - ui2_vsplit_l(&box, 4.0f, 0, &box); - ui2_vsplit_l(&box, 90.0f, &button, &box); - static int lan_button=0; - if (ui2_do_button(&lan_button, "LAN", active_page==PAGE_LAN, &button, ui2_draw_menu_tab_button, 0)) - { - client_serverbrowse_refresh(1); - new_page = PAGE_LAN; - } - - if(0) // this one is not done yet - { - ui2_vsplit_l(&box, 4.0f, 0, &box); - ui2_vsplit_l(&box, 120.0f, &button, &box); - static int favorites_button=0; - if (ui2_do_button(&favorites_button, "Favorites", active_page==PAGE_FAVORITES, &button, ui2_draw_menu_tab_button, 0)) - new_page = PAGE_FAVORITES; - } - - /* - ui2_vsplit_r(&box, 110.0f, &box, &button); - static int system_button=0; - if (ui2_do_button(&system_button, "System", config.ui_page==PAGE_SYSTEM, &button, ui2_draw_menu_tab_button, 0)) - config.ui_page = PAGE_SYSTEM; - - ui2_vsplit_r(&box, 30.0f, &box, 0); - */ - - ui2_vsplit_r(&box, 110.0f, &box, &button); - static int quit_button=0; - if (ui2_do_button(&quit_button, "Quit", 0, &button, ui2_draw_menu_tab_button, 0)) - popup = POPUP_QUIT; - - ui2_vsplit_r(&box, 10.0f, &box, &button); - ui2_vsplit_r(&box, 110.0f, &box, &button); - static int settings_button=0; - if (ui2_do_button(&settings_button, "Settings", active_page==PAGE_SETTINGS, &button, ui2_draw_menu_tab_button, 0)) - new_page = PAGE_SETTINGS; - - if(new_page != -1) - { - config.ui_page = new_page; - menu_game_active = false; - } - - return 0; -} - -static void menu2_render_background() -{ - //gfx_clear(0.65f,0.78f,0.9f); - gfx_clear(gui_color.r, gui_color.g, gui_color.b); - //gfx_clear(0.78f,0.9f,0.65f); - - gfx_texture_set(data->images[IMAGE_BANNER].id); - gfx_quads_begin(); - gfx_setcolor(0,0,0,0.05f); - gfx_quads_setrotation(-pi/4+0.15f); - gfx_quads_draw(400, 300, 1000, 250); - gfx_quads_end(); -} - -static void menu2_render_serverbrowser(RECT main_view) -{ - ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); - - RECT view; - ui2_margin(&main_view, 10.0f, &view); - - RECT headers; - RECT filters; - RECT status; - RECT toolbox; - - //ui2_hsplit_t(&view, 20.0f, &status, &view); - ui2_hsplit_t(&view, 20.0f, &headers, &view); - ui2_hsplit_b(&view, 90.0f, &view, &filters); - ui2_hsplit_b(&view, 5.0f, &view, 0); - ui2_hsplit_b(&view, 20.0f, &view, &status); - - ui2_vsplit_r(&filters, 300.0f, &filters, &toolbox); - ui2_vsplit_r(&filters, 150.0f, &filters, 0); - - // split of the scrollbar - ui2_draw_rect(&headers, vec4(1,1,1,0.25f), CORNER_T, 5.0f); - ui2_vsplit_r(&headers, 20.0f, &headers, 0); - - struct column - { - int id; - int sort; - const char *caption; - int direction; - float width; - int flags; - RECT rect; - RECT spacer; - }; - - enum - { - FIXED=1, - SPACER=2, - - COL_FLAGS=0, - COL_NAME, - COL_GAMETYPE, - COL_MAP, - COL_PLAYERS, - COL_PING, - COL_PROGRESS, - }; - - static column cols[] = { - {-1, -1, " ", -1, 10.0f, 0, {0}, {0}}, - {COL_FLAGS, -1, " ", -1, 20.0f, 0, {0}, {0}}, - {COL_NAME, BROWSESORT_NAME, "Name", 0, 300.0f, 0, {0}, {0}}, - {COL_GAMETYPE, BROWSESORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}}, - {COL_MAP, BROWSESORT_MAP, "Map", 1, 100.0f, 0, {0}, {0}}, - {COL_PLAYERS, BROWSESORT_NUMPLAYERS, "Players", 1, 60.0f, 0, {0}, {0}}, - {-1, -1, " ", 1, 10.0f, 0, {0}, {0}}, - {COL_PROGRESS, BROWSESORT_PROGRESSION, "%", 1, 20.0f, FIXED, {0}, {0}}, - {COL_PING, BROWSESORT_PING, "Ping", 1, 40.0f, FIXED, {0}, {0}}, - }; - - int num_cols = sizeof(cols)/sizeof(column); - - // do layout - for(int i = 0; i < num_cols; i++) - { - if(cols[i].direction == -1) - { - ui2_vsplit_l(&headers, cols[i].width, &cols[i].rect, &headers); - - if(i+1 < num_cols) - { - //cols[i].flags |= SPACER; - ui2_vsplit_l(&headers, 2, &cols[i].spacer, &headers); - } - } - } - - for(int i = num_cols-1; i >= 0; i--) - { - if(cols[i].direction == 1) - { - ui2_vsplit_r(&headers, cols[i].width, &headers, &cols[i].rect); - ui2_vsplit_r(&headers, 2, &headers, &cols[i].spacer); - } - } - - for(int i = 0; i < num_cols; i++) - { - if(cols[i].direction == 0) - cols[i].rect = headers; - } - - // do headers - for(int i = 0; i < num_cols; i++) - { - if(ui2_do_button(cols[i].caption, cols[i].caption, config.b_sort == cols[i].sort, &cols[i].rect, ui2_draw_grid_header, 0)) - { - if(cols[i].sort != -1) - config.b_sort = cols[i].sort; - } - } - - ui2_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0); - - RECT scroll; - ui2_vsplit_r(&view, 15, &view, &scroll); - - int num_servers = client_serverbrowse_sorted_num(); - - int num = (int)(view.h/cols[0].rect.h); - static int scrollbar = 0; - static float scrollvalue = 0; - static int selected_index = -1; - ui2_hmargin(&scroll, 5.0f, &scroll); - scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); - - int start = (int)((num_servers-num)*scrollvalue); - if(start < 0) - start = 0; - - //int r = -1; - int new_selected = selected_index; - - for (int i = start, k = 0; i < num_servers && k < num; i++, k++) - { - int item_index = i; - SERVER_INFO *item = client_serverbrowse_sorted_get(item_index); - RECT row; - - int l = selected_index==item_index; - - if(l) - { - // selected server, draw the players on it - RECT whole; - int h = (item->num_players+2)/3; - - ui2_hsplit_t(&view, 25.0f+h*15.0f, &whole, &view); - - RECT r = whole; - ui2_margin(&r, 1.5f, &r); - ui2_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f); - - ui2_hsplit_t(&whole, 20.0f, &row, &whole); - ui2_vsplit_l(&whole, 50.0f, 0, &whole); - - for(int p = 0; p < item->num_players; p+=3) - { - RECT player_row; - RECT player_rect; - RECT player_score; - RECT player_name; - ui2_hsplit_t(&whole, 15.0f, &player_row, &whole); - - for(int a = 0; a < 3; a++) - { - if(p+a >= item->num_players) - break; - - ui2_vsplit_l(&player_row, 170.0f, &player_rect, &player_row); - ui2_vsplit_l(&player_rect, 30.0f, &player_score, &player_name); - ui2_vsplit_l(&player_name, 10.0f, 0, &player_name); - char buf[32]; - sprintf(buf, "%d", item->player_scores[p+a]); - ui2_do_label(&player_score, buf, 16.0f, 1); - ui2_do_label(&player_name, item->player_names[p+a], 16.0f, -1); - } - } - - k += h*3/4; - } - else - ui2_hsplit_t(&view, 20.0f, &row, &view); - - if(ui2_do_button(item, "", l, &row, 0, 0)) - { - new_selected = item_index; - dbg_msg("dbg", "addr = %s", item->address); - strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address)); - if(inp_mouse_doubleclick()) - client_connect(config.ui_server_address); - } - - for(int c = 0; c < num_cols; c++) - { - RECT button; - char temp[64]; - button.x = cols[c].rect.x; - button.y = row.y; - button.h = row.h; - button.w = cols[c].rect.w; - - //int s = 0; - int id = cols[c].id; - - //s = ui2_do_button(item, "L", l, &button, ui2_draw_browse_icon, 0); - - if(id == COL_FLAGS) - { - if(item->flags&1) - ui2_draw_browse_icon(0x100, &button); - } - else if(id == COL_NAME) - ui2_do_label(&button, item->name, 20.0f, -1); - else if(id == COL_MAP) - ui2_do_label(&button, item->map, 20.0f, -1); - else if(id == COL_PLAYERS) - { - sprintf(temp, "%i/%i", item->num_players, item->max_players); - ui2_do_label(&button, temp, 20.0f, 1); - } - else if(id == COL_PING) - { - sprintf(temp, "%i", item->latency); - ui2_do_label(&button, temp, 20.0f, 1); - } - else if(id == COL_PROGRESS) - { - ui2_draw_browse_icon(item->progression, &button); - } - else if(id == COL_GAMETYPE) - { - const char *type = "???"; - if(item->game_type == GAMETYPE_DM) type = "DM"; - else if(item->game_type == GAMETYPE_TDM) type = "TDM"; - else if(item->game_type == GAMETYPE_CTF) type = "CTF"; - ui2_do_label(&button, type, 20.0f, 0); - } - /* - if(s) - { - new_selected = item_index; - dbg_msg("dbg", "addr = %s", item->address); - strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address)); - }*/ - } - } - - selected_index = new_selected; - - - // render quick search - RECT button; - ui2_hsplit_t(&filters, 20.0f, &button, &filters); - ui2_do_label(&button, "Quick search: ", 18, -1); - ui2_vsplit_l(&button, 95.0f, 0, &button); - ui2_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string)); - - // render filters - ui2_hsplit_t(&filters, 20.0f, &button, &filters); - if (ui2_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui2_draw_checkbox, 0)) - config.b_filter_empty ^= 1; - - ui2_hsplit_t(&filters, 20.0f, &button, &filters); - if (ui2_do_button(&config.b_filter_full, "Server not full", config.b_filter_full, &button, ui2_draw_checkbox, 0)) - config.b_filter_full ^= 1; - - ui2_hsplit_t(&filters, 20.0f, &button, &filters); - if (ui2_do_button(&config.b_filter_pw, "Is not password protected", config.b_filter_pw, &button, ui2_draw_checkbox, 0)) - config.b_filter_pw ^= 1; - - - // render status - ui2_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f); - ui2_vmargin(&status, 50.0f, &status); - char buf[128]; - sprintf(buf, "%d of %d servers", client_serverbrowse_sorted_num(), client_serverbrowse_num()); - ui2_do_label(&status, buf, 18.0f, -1); - - // render toolbox - { - RECT buttons, button; - ui2_hsplit_b(&toolbox, 25.0f, &toolbox, &buttons); - - ui2_vsplit_r(&buttons, 100.0f, &buttons, &button); - ui2_vmargin(&button, 2.0f, &button); - static int join_button = 0; - if(ui2_do_button(&join_button, "Connect", 0, &button, ui2_draw_menu_button, 0)) - client_connect(config.ui_server_address); - - ui2_vsplit_r(&buttons, 20.0f, &buttons, &button); - ui2_vsplit_r(&buttons, 100.0f, &buttons, &button); - ui2_vmargin(&button, 2.0f, &button); - static int refresh_button = 0; - if(ui2_do_button(&refresh_button, "Refresh", 0, &button, ui2_draw_menu_button, 0)) - { - if(config.ui_page == PAGE_INTERNET) - client_serverbrowse_refresh(0); - else if(config.ui_page == PAGE_LAN) - client_serverbrowse_refresh(1); - } - - ui2_hsplit_t(&toolbox, 20.0f, &button, &toolbox); - ui2_do_label(&button, "Host address:", 18, -1); - ui2_vsplit_l(&button, 100.0f, 0, &button); - ui2_do_edit_box(&config.ui_server_address, &button, config.ui_server_address, sizeof(config.ui_server_address)); - } -} - -static void menu2_render_settings_player(RECT main_view) -{ - RECT button; - RECT skinselection; - ui2_vsplit_l(&main_view, 300.0f, &main_view, &skinselection); - - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - - // render settings - { - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_do_label(&button, "Name:", 18.0, -1); - ui2_vsplit_l(&button, 80.0f, 0, &button); - ui2_vsplit_l(&button, 180.0f, &button, 0); - ui2_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name)); - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.cl_dynamic_camera, "Dynamic camera", config.cl_dynamic_camera, &button, ui2_draw_checkbox, 0)) - config.cl_dynamic_camera ^= 1; - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.cl_autoswitch_weapons, "Switch weapon on pickup", config.cl_autoswitch_weapons, &button, ui2_draw_checkbox, 0)) - config.cl_autoswitch_weapons ^= 1; - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.cl_nameplates, "Show name plates", config.cl_nameplates, &button, ui2_draw_checkbox, 0)) - config.cl_nameplates ^= 1; - - if(config.cl_nameplates) - { - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_vsplit_l(&button, 15.0f, 0, &button); - if (ui2_do_button(&config.cl_nameplates_always, "Always show name plates", config.cl_nameplates_always, &button, ui2_draw_checkbox, 0)) - config.cl_nameplates_always ^= 1; - } - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.player_color_body, "Custom colors", config.player_use_custom_color, &button, ui2_draw_checkbox, 0)) - config.player_use_custom_color = config.player_use_custom_color?0:1; - - if(config.player_use_custom_color) - { - int *colors[2]; - colors[0] = &config.player_color_body; - colors[1] = &config.player_color_feet; - - const char *parts[] = {"Body", "Feet"}; - const char *labels[] = {"Hue", "Sat.", "Lht."}; - static int color_slider[2][3] = {{0}}; - //static float v[2][3] = {{0, 0.5f, 0.25f}, {0, 0.5f, 0.25f}}; - - for(int i = 0; i < 2; i++) - { - RECT text; - ui2_hsplit_t(&main_view, 20.0f, &text, &main_view); - ui2_vsplit_l(&text, 15.0f, 0, &text); - ui2_do_label(&text, parts[i], 18, -1); - - int prevcolor = *colors[i]; - int color = 0; - for(int s = 0; s < 3; s++) - { - RECT text; - ui2_hsplit_t(&main_view, 19.0f, &button, &main_view); - ui2_vsplit_l(&button, 30.0f, 0, &button); - ui2_vsplit_l(&button, 30.0f, &text, &button); - ui2_vsplit_r(&button, 5.0f, &button, 0); - ui2_hsplit_t(&button, 4.0f, 0, &button); - - float k = ((prevcolor>>((2-s)*8))&0xff) / 255.0f; - k = ui2_do_scrollbar_h(&color_slider[i][s], &button, k); - color <<= 8; - color += clamp((int)(k*255), 0, 255); - ui2_do_label(&text, labels[s], 20, -1); - - } - - *colors[i] = color; - ui2_hsplit_t(&main_view, 5.0f, 0, &main_view); - } - } - } - - // draw header - RECT header, footer; - ui2_hsplit_t(&skinselection, 20, &header, &skinselection); - ui2_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); - ui2_do_label(&header, "Skins", 18.0f, 0); - - // draw footers - ui2_hsplit_b(&skinselection, 20, &skinselection, &footer); - ui2_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); - ui2_vsplit_l(&footer, 10.0f, 0, &footer); - - // modes - ui2_draw_rect(&skinselection, vec4(0,0,0,0.15f), 0, 0); - - RECT scroll; - ui2_vsplit_r(&skinselection, 15, &skinselection, &scroll); - - RECT list = skinselection; - ui2_hsplit_t(&list, 50, &button, &list); - - int num = (int)(skinselection.h/button.h); - static float scrollvalue = 0; - static int scrollbar = 0; - ui2_hmargin(&scroll, 5.0f, &scroll); - scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); - - int start = (int)((skin_num()-num)*scrollvalue); - if(start < 0) - start = 0; - - animstate state; - anim_eval(&data->animations[ANIM_BASE], 0, &state); - anim_eval_add(&state, &data->animations[ANIM_IDLE], 0, 1.0f); - //anim_eval_add(&state, &data->animations[ANIM_WALK], fmod(client_localtime(), 1.0f), 1.0f); - - for(int i = start; i < start+num && i < skin_num(); i++) - { - const skin *s = skin_get(i); - char buf[128]; - sprintf(buf, "%s", s->name); - int selected = 0; - if(strcmp(s->name, config.player_skin) == 0) - selected = 1; - - tee_render_info info; - info.texture = s->org_texture; - info.color_body = vec4(1,1,1,1); - info.color_feet = vec4(1,1,1,1); - if(config.player_use_custom_color) - { - info.color_body = skin_get_color(config.player_color_body); - info.color_feet = skin_get_color(config.player_color_feet); - info.texture = s->color_texture; - } - - info.size = ui2_scale()*50.0f; - - RECT icon; - RECT text; - ui2_vsplit_l(&button, 50.0f, &icon, &text); - - if(ui2_do_button(s, "", selected, &button, ui2_draw_list_row, 0)) - config_set_player_skin(&config, s->name); - - ui2_hsplit_t(&text, 12.0f, 0, &text); // some margin from the top - ui2_do_label(&text, buf, 24, 0); - - ui2_hsplit_t(&icon, 5.0f, 0, &icon); // some margin from the top - render_tee(&state, &info, 0, vec2(1, 0), vec2(icon.x+icon.w/2, icon.y+icon.h/2)); - - ui2_hsplit_t(&list, 50, &button, &list); - } -} - -typedef void (*assign_func_callback)(CONFIGURATION *config, int value); - -static void menu2_render_settings_controls(RECT main_view) -{ - ui2_vsplit_l(&main_view, 300.0f, &main_view, 0); - - { - RECT button, label; - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_vsplit_l(&button, 110.0f, &label, &button); - ui2_do_label(&label, "Mouse sens.", 18.0f, -1); - ui2_hmargin(&button, 2.0f, &button); - config.inp_mousesens = (int)(ui2_do_scrollbar_h(&config.inp_mousesens, &button, config.inp_mousesens/500.0f)*500.0f); - //*key.key = ui2_do_key_reader(key.key, &button, *key.key); - ui2_hsplit_t(&main_view, 20.0f, 0, &main_view); - } - - typedef struct - { - char name[32]; - int *key; - } KEYINFO; - - const KEYINFO keys[] = - { - { "Move Left:", &config.key_move_left }, - { "Move Right:", &config.key_move_right }, - { "Jump:", &config.key_jump }, - { "Fire:", &config.key_fire }, - { "Hook:", &config.key_hook }, - { "Hammer:", &config.key_weapon1 }, - { "Pistol:", &config.key_weapon2 }, - { "Shotgun:", &config.key_weapon3 }, - { "Grenade:", &config.key_weapon4 }, - { "Next Weapon:", &config.key_next_weapon }, - { "Prev. Weapon:", &config.key_prev_weapon }, - { "Emoticon:", &config.key_emoticon }, - { "Chat:", &config.key_chat }, - { "Team Chat:", &config.key_teamchat }, - { "Console:", &config.key_console }, - { "Remote Console:", &config.key_remoteconsole }, - { "Screenshot:", &config.key_screenshot }, - }; - - const int key_count = sizeof(keys) / sizeof(KEYINFO); - - for (int i = 0; i < key_count; i++) - { - KEYINFO key = keys[i]; - RECT button, label; - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_vsplit_l(&button, 110.0f, &label, &button); - - ui2_do_label(&label, key.name, 18.0f, -1); - *key.key = ui2_do_key_reader(key.key, &button, *key.key); - ui2_hsplit_t(&main_view, 5.0f, 0, &main_view); - } -} - -static void menu2_render_settings_graphics(RECT main_view) -{ - RECT button; - char buf[128]; - - static const int MAX_RESOLUTIONS = 256; - static VIDEO_MODE modes[MAX_RESOLUTIONS]; - static int num_modes = -1; - - if(num_modes == -1) - num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS); - - RECT modelist; - ui2_vsplit_l(&main_view, 300.0f, &main_view, &modelist); - - // draw allmodes switch - RECT header, footer; - ui2_hsplit_t(&modelist, 20, &button, &modelist); - if (ui2_do_button(&config.gfx_display_all_modes, "Show only supported", config.gfx_display_all_modes^1, &button, ui2_draw_checkbox, 0)) - { - config.gfx_display_all_modes ^= 1; - num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS); - } - - // draw header - ui2_hsplit_t(&modelist, 20, &header, &modelist); - ui2_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); - ui2_do_label(&header, "Display Modes", 18.0f, 0); - - // draw footers - ui2_hsplit_b(&modelist, 20, &modelist, &footer); - sprintf(buf, "Current: %dx%d %d bit", config.gfx_screen_width, config.gfx_screen_height, config.gfx_color_depth); - ui2_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); - ui2_vsplit_l(&footer, 10.0f, 0, &footer); - ui2_do_label(&footer, buf, 18.0f, -1); - - // modes - ui2_draw_rect(&modelist, vec4(0,0,0,0.15f), 0, 0); - - RECT scroll; - ui2_vsplit_r(&modelist, 15, &modelist, &scroll); - - RECT list = modelist; - ui2_hsplit_t(&list, 20, &button, &list); - - int num = (int)(modelist.h/button.h); - static float scrollvalue = 0; - static int scrollbar = 0; - ui2_hmargin(&scroll, 5.0f, &scroll); - scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); - - int start = (int)((num_modes-num)*scrollvalue); - if(start < 0) - start = 0; - - for(int i = start; i < start+num && i < num_modes; i++) - { - int depth = modes[i].red+modes[i].green+modes[i].blue; - if(depth < 16) - depth = 16; - else if(depth > 16) - depth = 24; - - int selected = 0; - if(config.gfx_color_depth == depth && - config.gfx_screen_width == modes[i].width && - config.gfx_screen_height == modes[i].height) - { - selected = 1; - } - - sprintf(buf, " %dx%d %d bit", modes[i].width, modes[i].height, depth); - if(ui2_do_button(&modes[i], buf, selected, &button, ui2_draw_list_row, 0)) - { - config.gfx_color_depth = depth; - config.gfx_screen_width = modes[i].width; - config.gfx_screen_height = modes[i].height; - } - - ui2_hsplit_t(&list, 20, &button, &list); - } - - - // switches - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_fullscreen, "Fullscreen", config.gfx_fullscreen, &button, ui2_draw_checkbox, 0)) - config.gfx_fullscreen ^= 1; - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_vsync, "V-Sync", config.gfx_vsync, &button, ui2_draw_checkbox, 0)) - config.gfx_vsync ^= 1; - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_fsaa_samples, "FSAA samples", config.gfx_fsaa_samples, &button, ui2_draw_checkbox_number, 0)) - { - if(config.gfx_fsaa_samples < 2) config.gfx_fsaa_samples = 2; - else if(config.gfx_fsaa_samples < 4) config.gfx_fsaa_samples = 4; - else if(config.gfx_fsaa_samples < 6) config.gfx_fsaa_samples = 6; - else if(config.gfx_fsaa_samples < 8) config.gfx_fsaa_samples = 8; - else if(config.gfx_fsaa_samples < 16) config.gfx_fsaa_samples = 16; - else if(config.gfx_fsaa_samples >= 16) config.gfx_fsaa_samples = 0; - } - - ui2_hsplit_t(&main_view, 40.0f, &button, &main_view); - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_texture_quality, "Quality Textures", config.gfx_texture_quality, &button, ui2_draw_checkbox, 0)) - config.gfx_texture_quality ^= 1; - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_texture_compression, "Texture Compression", config.gfx_texture_compression, &button, ui2_draw_checkbox, 0)) - config.gfx_texture_compression ^= 1; - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_high_detail, "High Detail", config.gfx_high_detail, &button, ui2_draw_checkbox, 0)) - config.gfx_high_detail ^= 1; - - // - - RECT text; - ui2_hsplit_t(&main_view, 20.0f, 0, &main_view); - ui2_hsplit_t(&main_view, 20.0f, &text, &main_view); - //ui2_vsplit_l(&text, 15.0f, 0, &text); - ui2_do_label(&text, "UI Color", 18, -1); - - const char *labels[] = {"Hue", "Sat.", "Lht.", "Alpha"}; - int *color_slider[4] = {&config.ui_color_hue, &config.ui_color_sat, &config.ui_color_lht, &config.ui_color_alpha}; - for(int s = 0; s < 4; s++) - { - RECT text; - ui2_hsplit_t(&main_view, 19.0f, &button, &main_view); - ui2_vmargin(&button, 15.0f, &button); - ui2_vsplit_l(&button, 30.0f, &text, &button); - ui2_vsplit_r(&button, 5.0f, &button, 0); - ui2_hsplit_t(&button, 4.0f, 0, &button); - - float k = (*color_slider[s]) / 255.0f; - k = ui2_do_scrollbar_h(color_slider[s], &button, k); - *color_slider[s] = (int)(k*255.0f); - ui2_do_label(&text, labels[s], 20, -1); - } -} - -static void menu2_render_settings_sound(RECT main_view) -{ - RECT button; - ui2_vsplit_l(&main_view, 300.0f, &main_view, 0); - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.snd_enable, "Use Sounds", config.snd_enable, &button, ui2_draw_checkbox, 0)) - config.snd_enable ^= 1; - - if(!config.snd_enable) - return; - - // sample rate box - { - char buf[64]; - sprintf(buf, "%d", config.snd_rate); - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_do_label(&button, "Sample Rate", 18.0, -1); - ui2_vsplit_l(&button, 110.0f, 0, &button); - ui2_vsplit_l(&button, 180.0f, &button, 0); - ui2_do_edit_box(&config.snd_rate, &button, buf, sizeof(buf)); - config.snd_rate = atoi(buf); - - if(config.snd_rate < 1) - config.snd_rate = 1; - } - - // volume slider - { - RECT button, label; - ui2_hsplit_t(&main_view, 5.0f, &button, &main_view); - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_vsplit_l(&button, 110.0f, &label, &button); - ui2_hmargin(&button, 2.0f, &button); - ui2_do_label(&label, "Sound Volume", 18.0f, -1); - config.snd_volume = (int)(ui2_do_scrollbar_h(&config.snd_volume, &button, config.snd_volume/100.0f)*100.0f); - ui2_hsplit_t(&main_view, 20.0f, 0, &main_view); - } -} - - -static void menu2_render_settings_network(RECT main_view) -{ - RECT button; - ui2_vsplit_l(&main_view, 300.0f, &main_view, 0); - - { - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_do_label(&button, "Rcon Password", 18.0, -1); - ui2_vsplit_l(&button, 110.0f, 0, &button); - ui2_vsplit_l(&button, 180.0f, &button, 0); - ui2_do_edit_box(&config.rcon_password, &button, config.rcon_password, sizeof(config.rcon_password), true); - } -} - -static void menu2_render_settings(RECT main_view) -{ - static int settings_page = 0; - - // render background - RECT temp, tabbar; - ui2_vsplit_r(&main_view, 120.0f, &main_view, &tabbar); - ui2_draw_rect(&main_view, color_tabbar_active, CORNER_B|CORNER_TL, 10.0f); - ui2_hsplit_t(&tabbar, 50.0f, &temp, &tabbar); - ui2_draw_rect(&temp, color_tabbar_active, CORNER_R, 10.0f); - - ui2_hsplit_t(&main_view, 10.0f, 0, &main_view); - - RECT button; - - const char *tabs[] = {"Player", "Controls", "Network", "Graphics", "Sound"}; - int num_tabs = (int)(sizeof(tabs)/sizeof(*tabs)); - - for(int i = 0; i < num_tabs; i++) - { - ui2_hsplit_t(&tabbar, 10, &button, &tabbar); - ui2_hsplit_t(&tabbar, 26, &button, &tabbar); - if(ui2_do_button(tabs[i], tabs[i], settings_page == i, &button, ui2_draw_settings_tab_button, 0)) - settings_page = i; - } - - ui2_margin(&main_view, 10.0f, &main_view); - - if(settings_page == 0) - menu2_render_settings_player(main_view); - else if(settings_page == 1) - menu2_render_settings_controls(main_view); - else if(settings_page == 2) - menu2_render_settings_network(main_view); - else if(settings_page == 3) - menu2_render_settings_graphics(main_view); - else if(settings_page == 4) - menu2_render_settings_sound(main_view); -} - -static void menu2_render_news(RECT main_view) -{ - ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); -} - - -static void menu2_render_game(RECT main_view) -{ - RECT button; - ui2_hsplit_t(&main_view, 45.0f, &main_view, 0); - ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); - - ui2_hsplit_t(&main_view, 10.0f, 0, &main_view); - ui2_hsplit_t(&main_view, 25.0f, &main_view, 0); - ui2_vmargin(&main_view, 10.0f, &main_view); - - ui2_vsplit_r(&main_view, 120.0f, &main_view, &button); - static int disconnect_button = 0; - if(ui2_do_button(&disconnect_button, "Disconnect", 0, &button, ui2_draw_menu_button, 0)) - client_disconnect(); - - if(local_info) - { - if(local_info->team != -1) - { - ui2_vsplit_l(&main_view, 10.0f, &button, &main_view); - ui2_vsplit_l(&main_view, 120.0f, &button, &main_view); - static int spectate_button = 0; - if(ui2_do_button(&spectate_button, "Spectate", 0, &button, ui2_draw_menu_button, 0)) - { - config.cl_team = -1; - menu_active = false; - } - } - - if(local_info->team != 0) - { - ui2_vsplit_l(&main_view, 10.0f, &button, &main_view); - ui2_vsplit_l(&main_view, 120.0f, &button, &main_view); - static int spectate_button = 0; - if(ui2_do_button(&spectate_button, "Join Red", 0, &button, ui2_draw_menu_button, 0)) - { - config.cl_team = 0; - menu_active = false; - } - } - - if(local_info->team != 1) - { - ui2_vsplit_l(&main_view, 10.0f, &button, &main_view); - ui2_vsplit_l(&main_view, 120.0f, &button, &main_view); - static int spectate_button = 0; - if(ui2_do_button(&spectate_button, "Join Blue", 0, &button, ui2_draw_menu_button, 0)) - { - config.cl_team = 1; - menu_active = false; - } - } - } -} - -void menu_do_disconnected() -{ - popup = POPUP_NONE; - if(client_error_string() && client_error_string()[0] != 0) - { - if(strstr(client_error_string(), "password")) - { - popup = POPUP_PASSWORD; - ui_set_hot_item(&config.password); - ui_set_active_item(&config.password); - } - else - popup = POPUP_DISCONNECTED; - } -} - -void menu_do_connecting() -{ - popup = POPUP_CONNECTING; -} - -void menu_do_connected() -{ - popup = POPUP_NONE; -} - -int menu2_render() -{ - if(0) - { - gfx_mapscreen(0,0,10*4/3.0f,10); - gfx_clear(gui_color.r, gui_color.g, gui_color.b); - - animstate state; - anim_eval(&data->animations[ANIM_BASE], 0, &state); - anim_eval_add(&state, &data->animations[ANIM_IDLE], 0, 1.0f); - //anim_eval_add(&state, &data->animations[ANIM_WALK], fmod(client_localtime(), 1.0f), 1.0f); - - for(int i = 0; i < skin_num(); i++) - { - float x = (i/8)*3; - float y = (i%8); - for(int c = 0; c < 2; c++) - { - //int colors[2] = {54090, 10998628}; - //int colors[2] = {65432, 9895832}; // NEW - int colors[2] = {65387, 10223467}; // NEW - - tee_render_info info; - info.texture = skin_get(i)->color_texture; - info.color_feet = info.color_body = skin_get_color(colors[c]); - //info.color_feet = info.color_body = vec4(1,1,1,1); - info.size = 1.0f; //ui2_scale()*16.0f; - //render_tee(&state, &info, 0, vec2(sinf(client_localtime()*3), cosf(client_localtime()*3)), vec2(1+x+c,1+y)); - render_tee(&state, &info, 0, vec2(1,0), vec2(1+x+c,1+y)); - } - } - - return 0; - } - - RECT screen = *ui2_screen(); - gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); - - static bool first = true; - if(first) - { - if(config.ui_page == PAGE_INTERNET) - client_serverbrowse_refresh(0); - else if(config.ui_page == PAGE_LAN) - client_serverbrowse_refresh(1); - first = false; - } - - if(client_state() == CLIENTSTATE_ONLINE) - { - color_tabbar_inactive = color_tabbar_inactive_ingame; - color_tabbar_active = color_tabbar_active_ingame; - } - else - { - menu2_render_background(); - color_tabbar_inactive = color_tabbar_inactive_outgame; - color_tabbar_active = color_tabbar_active_outgame; - } - - RECT tab_bar; - RECT main_view; - - // some margin around the screen - ui2_margin(&screen, 10.0f, &screen); - - if(popup == POPUP_NONE) - { - // do tab bar - ui2_hsplit_t(&screen, 26.0f, &tab_bar, &main_view); - ui2_vmargin(&tab_bar, 20.0f, &tab_bar); - menu2_render_menubar(tab_bar); - - // render current page - if(menu_game_active) - menu2_render_game(main_view); - else if(config.ui_page == PAGE_NEWS) - menu2_render_news(main_view); - else if(config.ui_page == PAGE_INTERNET) - menu2_render_serverbrowser(main_view); - else if(config.ui_page == PAGE_LAN) - menu2_render_serverbrowser(main_view); - else if(config.ui_page == PAGE_FAVORITES) - menu2_render_serverbrowser(main_view); - else if(config.ui_page == PAGE_SETTINGS) - menu2_render_settings(main_view); - } - else - { - // make sure that other windows doesn't do anything funnay! - //ui_set_hot_item(0); - //ui_set_active_item(0); - const char *title = ""; - const char *extra_text = ""; - const char *button_text = ""; - - if(popup == POPUP_CONNECTING) - { - title = "Connecting to"; - extra_text = config.ui_server_address; // TODO: query the client about the address - button_text = "Abort"; - } - else if(popup == POPUP_DISCONNECTED) - { - title = "Disconnected"; - extra_text = client_error_string(); - button_text = "Ok"; - } - else if(popup == POPUP_PASSWORD) - { - title = "Password Error"; - extra_text = client_error_string(); - button_text = "Try Again"; - } - else if(popup == POPUP_QUIT) - { - title = "Quit"; - extra_text = "Are you sure that you want to quit?"; - } - - - RECT box, part; - box = screen; - ui2_vmargin(&box, 150.0f, &box); - ui2_hmargin(&box, 150.0f, &box); - - // render the box - ui2_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f); - - ui2_hsplit_t(&box, 20.f, &part, &box); - ui2_hsplit_t(&box, 24.f, &part, &box); - ui2_do_label(&part, title, 24.f, 0); - ui2_hsplit_t(&box, 20.f, &part, &box); - ui2_hsplit_t(&box, 24.f, &part, &box); - ui2_do_label(&part, extra_text, 20.f, 0); - - if(popup == POPUP_QUIT) - { - RECT tryagain, abort; - ui2_hsplit_b(&box, 20.f, &box, &part); - ui2_hsplit_b(&box, 24.f, &box, &part); - ui2_vmargin(&part, 120.0f, &part); - - ui2_vsplit_l(&part, 100.0f, &abort, &part); - ui2_vsplit_r(&part, 100.0f, 0, &tryagain); - - static int button_abort = 0; - if(ui2_do_button(&button_abort, "No", 0, &abort, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC)) - popup = POPUP_NONE; - - static int button_tryagain = 0; - if(ui2_do_button(&button_tryagain, "Yes", 0, &tryagain, ui2_draw_menu_button, 0) || inp_key_down(KEY_ENTER)) - client_quit(); - } - else if(popup == POPUP_PASSWORD) - { - RECT label, textbox, tryagain, abort; - - ui2_hsplit_b(&box, 20.f, &box, &part); - ui2_hsplit_b(&box, 24.f, &box, &part); - ui2_vmargin(&part, 120.0f, &part); - - ui2_vsplit_l(&part, 100.0f, &abort, &part); - ui2_vsplit_r(&part, 100.0f, 0, &tryagain); - - static int button_abort = 0; - if(ui2_do_button(&button_abort, "Abort", 0, &abort, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC)) - popup = POPUP_NONE; - - static int button_tryagain = 0; - if(ui2_do_button(&button_tryagain, "Try again", 0, &tryagain, ui2_draw_menu_button, 0) || inp_key_down(KEY_ENTER)) - { - client_connect(config.ui_server_address); - } - - ui2_hsplit_b(&box, 60.f, &box, &part); - ui2_hsplit_b(&box, 24.f, &box, &part); - - ui2_vsplit_l(&part, 60.0f, 0, &label); - ui2_vsplit_l(&label, 100.0f, 0, &textbox); - ui2_vsplit_l(&textbox, 20.0f, 0, &textbox); - ui2_vsplit_r(&textbox, 60.0f, &textbox, 0); - ui2_do_label(&label, "Password:", 20, -1); - ui2_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), true); - } - else - { - ui2_hsplit_b(&box, 20.f, &box, &part); - ui2_hsplit_b(&box, 24.f, &box, &part); - ui2_vmargin(&part, 120.0f, &part); - - static int button = 0; - if(ui2_do_button(&button, button_text, 0, &part, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC) || inp_key_down(KEY_ENTER)) - { - if(popup == POPUP_CONNECTING) - client_disconnect(); - popup = POPUP_NONE; - } - } - } - - return 0; -} - -void modmenu_render() -{ - static int mouse_x = 0; - static int mouse_y = 0; - - // update colors - - vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f)); - gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f); - - color_tabbar_inactive_outgame = vec4(0,0,0,0.25f); - color_tabbar_active_outgame = vec4(0,0,0,0.5f); - - color_ingame_scale_i = 0.5f; - color_ingame_scale_a = 0.2f; - color_tabbar_inactive_ingame = vec4( - gui_color.r*color_ingame_scale_i, - gui_color.g*color_ingame_scale_i, - gui_color.b*color_ingame_scale_i, - gui_color.a*0.8f); - - color_tabbar_active_ingame = vec4( - gui_color.r*color_ingame_scale_a, - gui_color.g*color_ingame_scale_a, - gui_color.b*color_ingame_scale_a, - gui_color.a); - - - // handle mouse movement - float mx, my; - { - int rx, ry; - inp_mouse_relative(&rx, &ry); - mouse_x += rx; - mouse_y += ry; - if(mouse_x < 0) mouse_x = 0; - if(mouse_y < 0) mouse_y = 0; - if(mouse_x > gfx_screenwidth()) mouse_x = gfx_screenwidth(); - if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight(); - - // update the ui - RECT *screen = ui2_screen(); - mx = (mouse_x/(float)gfx_screenwidth())*screen->w; - my = (mouse_y/(float)gfx_screenheight())*screen->h; - - int buttons = 0; - if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1; - if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2; - if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4; - - ui_update(mx,my,mx*3.0f,my*3.0f,buttons); - } - - menu2_render(); - - gfx_texture_set(data->images[IMAGE_CURSOR].id); - gfx_quads_begin(); - gfx_setcolor(1,1,1,1); - gfx_quads_drawTL(mx,my,24,24); - gfx_quads_end(); - - inp_clear(); -} |