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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-13 20:52:20 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-13 20:52:20 +0000 |
| commit | 3ab7ef32430d391a61f39fc39027fde36fd37dcf (patch) | |
| tree | 849650c6b067a47f2b9e24b1dfa174d2696ed5c3 /src/game/client/menu2.cpp | |
| parent | c3b492b4be53cd6ec4be3948d86bbc993f187787 (diff) | |
| download | zcatch-3ab7ef32430d391a61f39fc39027fde36fd37dcf.tar.gz zcatch-3ab7ef32430d391a61f39fc39027fde36fd37dcf.zip | |
fixed option for ui color
Diffstat (limited to 'src/game/client/menu2.cpp')
| -rw-r--r-- | src/game/client/menu2.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/game/client/menu2.cpp b/src/game/client/menu2.cpp index 3483ecfe..04ed48b0 100644 --- a/src/game/client/menu2.cpp +++ b/src/game/client/menu2.cpp @@ -46,6 +46,7 @@ static int popup = POPUP_NONE; //static vec4 gui_color(0.9f,0.78f,0.65f, 0.5f); //static vec4 gui_color(0.78f,0.9f,0.65f, 0.5f); + static vec4 gui_color(0.65f,0.78f,0.9f, 0.5f); static vec4 color_tabbar_inactive_outgame(0,0,0,0.25f); @@ -1414,6 +1415,31 @@ static void menu2_render_settings_graphics(RECT main_view) ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.gfx_high_detail, "High Detail", config.gfx_high_detail, &button, ui2_draw_checkbox, 0)) config.gfx_high_detail ^= 1; + + // + + RECT text; + ui2_hsplit_t(&main_view, 20.0f, 0, &main_view); + ui2_hsplit_t(&main_view, 20.0f, &text, &main_view); + //ui2_vsplit_l(&text, 15.0f, 0, &text); + ui2_do_label(&text, "UI Color", 18, -1); + + const char *labels[] = {"Hue", "Sat.", "Lht.", "Alpha"}; + int *color_slider[4] = {&config.ui_color_hue, &config.ui_color_sat, &config.ui_color_lht, &config.ui_color_alpha}; + for(int s = 0; s < 4; s++) + { + RECT text; + ui2_hsplit_t(&main_view, 19.0f, &button, &main_view); + ui2_vmargin(&button, 15.0f, &button); + ui2_vsplit_l(&button, 30.0f, &text, &button); + ui2_vsplit_r(&button, 5.0f, &button, 0); + ui2_hsplit_t(&button, 4.0f, 0, &button); + + float k = (*color_slider[s]) / 255.0f; + k = ui2_do_scrollbar_h(color_slider[s], &button, k); + *color_slider[s] = (int)(k*255.0f); + ui2_do_label(&text, labels[s], 20, -1); + } } static void menu2_render_settings_sound(RECT main_view) @@ -1807,6 +1833,28 @@ void modmenu_render() static int mouse_x = 0; static int mouse_y = 0; + // update colors + + vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f)); + gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f); + + color_tabbar_inactive_outgame = vec4(0,0,0,0.25f); + color_tabbar_active_outgame = vec4(0,0,0,0.5f); + + color_ingame_scale_i = 0.5f; + color_ingame_scale_a = 0.2f; + color_tabbar_inactive_ingame = vec4( + gui_color.r*color_ingame_scale_i, + gui_color.g*color_ingame_scale_i, + gui_color.b*color_ingame_scale_i, + gui_color.a*0.8f); + + color_tabbar_active_ingame = vec4( + gui_color.r*color_ingame_scale_a, + gui_color.g*color_ingame_scale_a, + gui_color.b*color_ingame_scale_a, + gui_color.a); + // handle mouse movement float mx, my; |