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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-07-29 15:55:04 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-07-29 15:55:04 +0000 |
| commit | 7699e4b400fef04e9353302b8fd253bf7b2c8cc2 (patch) | |
| tree | 25d00d4faf78c6c099505ad9f990b3c57d37064a /src/game/client/mapres_tilemap.cpp | |
| parent | b1f65c46ed9b055cf1ecf94b5a8ff80eebe94ac9 (diff) | |
| download | zcatch-7699e4b400fef04e9353302b8fd253bf7b2c8cc2.tar.gz zcatch-7699e4b400fef04e9353302b8fd253bf7b2c8cc2.zip | |
removed the batch functions as it did next to nothing. changed some of the default values. cleaned up some of the config variables. added options in the menu to control gfx quality of the game.
Diffstat (limited to 'src/game/client/mapres_tilemap.cpp')
| -rw-r--r-- | src/game/client/mapres_tilemap.cpp | 110 |
1 files changed, 45 insertions, 65 deletions
diff --git a/src/game/client/mapres_tilemap.cpp b/src/game/client/mapres_tilemap.cpp index 6f61e656..032238bf 100644 --- a/src/game/client/mapres_tilemap.cpp +++ b/src/game/client/mapres_tilemap.cpp @@ -6,16 +6,8 @@ #include <baselib/opengl.h> -void *batches[32] = {0}; - int tilemap_init() { - for(int i = 0; i < 32; i++) - if(batches[i]) - { - gfx_destoy_batch(batches[i]); - batches[i] = 0; - } return 0; } @@ -47,69 +39,57 @@ void tilemap_render(float scale, int fg) continue; gfx_texture_set(img_get(tmap->image)); - if(!batches[t]) - { - gfx_quads_begin(); - - int starty = (int)(screen_y0/scale)-1; - int startx = (int)(screen_x0/scale)-1; - int endy = (int)(screen_y1/scale)+1; - int endx = (int)(screen_x1/scale)+1; - - float frac = (1.0f/1024.0f);//2.0f; //2.0f; - float texsize = 1024.0f; - float nudge = 0.5f/texsize; - int border = 24; - for(int y = starty; y < endy; y++) - for(int x = startx; x < endx; x++) + gfx_quads_begin(); + + int starty = (int)(screen_y0/scale)-1; + int startx = (int)(screen_x0/scale)-1; + int endy = (int)(screen_y1/scale)+1; + int endx = (int)(screen_x1/scale)+1; + + float frac = (1.0f/1024.0f);//2.0f; //2.0f; + float texsize = 1024.0f; + float nudge = 0.5f/texsize; + for(int y = starty; y < endy; y++) + for(int x = startx; x < endx; x++) + { + int mx = x; + int my = y; + if(mx<0) mx = 0; + if(mx>=tmap->width) mx = tmap->width-1; + if(my<0) my = 0; + if(my>=tmap->height) my = tmap->height-1; + + int c = mx + my*tmap->width; + + unsigned char d = data[c*2]; + if(d) { - int mx = x; - int my = y; - if(mx<0) mx = 0; - if(mx>=tmap->width) mx = tmap->width-1; - if(my<0) my = 0; - if(my>=tmap->height) my = tmap->height-1; + /* + gfx_quads_setsubset( + (d%16)/16.0f*s+frac, + (d/16)/16.0f*s+frac, + ((d%16)/16.0f+1.0f/16.0f)*s-frac, + ((d/16)/16.0f+1.0f/16.0f)*s-frac); + */ - int c = mx + my*tmap->width; - - unsigned char d = data[c*2]; - if(d) - { - /* - gfx_quads_setsubset( - (d%16)/16.0f*s+frac, - (d/16)/16.0f*s+frac, - ((d%16)/16.0f+1.0f/16.0f)*s-frac, - ((d/16)/16.0f+1.0f/16.0f)*s-frac); - */ - - int tx = d%16; - int ty = d/16; - int px0 = tx*(1024/16); - int py0 = ty*(1024/16); - int px1 = (tx+1)*(1024/16)-1; - int py1 = (ty+1)*(1024/16)-1; + int tx = d%16; + int ty = d/16; + int px0 = tx*(1024/16); + int py0 = ty*(1024/16); + int px1 = (tx+1)*(1024/16)-1; + int py1 = (ty+1)*(1024/16)-1; - gfx_quads_setsubset( - nudge + px0/texsize+frac, - nudge + py0/texsize+frac, - nudge + px1/texsize-frac, - nudge + py1/texsize-frac); + gfx_quads_setsubset( + nudge + px0/texsize+frac, + nudge + py0/texsize+frac, + nudge + px1/texsize-frac, + nudge + py1/texsize-frac); - gfx_quads_drawTL(x*scale, y*scale, scale, scale); - } + gfx_quads_drawTL(x*scale, y*scale, scale, scale); } - - gfx_quads_end(); - //batches[t] = gfx_quads_create_batch(); - } + } - //gfx_quads_draw_batch(batches[t]); - //glCallList(lists_start+t); + gfx_quads_end(); } } - - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - } |