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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-07-26 19:09:31 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-07-26 19:09:31 +0000
commit1d346661640036531a0c06960d4347468572ea53 (patch)
treef9fbe5dbe5486fffa053b2da7bc25b397d915b41 /src/game/client/mapres_tilemap.cpp
parente588bd3b3b7b1f5f8d9c484d1f28bfe66e6a20f1 (diff)
downloadzcatch-1d346661640036531a0c06960d4347468572ea53.tar.gz
zcatch-1d346661640036531a0c06960d4347468572ea53.zip
fixed latency stuff, some gfx stuff
Diffstat (limited to 'src/game/client/mapres_tilemap.cpp')
-rw-r--r--src/game/client/mapres_tilemap.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/client/mapres_tilemap.cpp b/src/game/client/mapres_tilemap.cpp
index 357e8870..bc7cbe6d 100644
--- a/src/game/client/mapres_tilemap.cpp
+++ b/src/game/client/mapres_tilemap.cpp
@@ -40,8 +40,6 @@ void tilemap_render(float scale, int fg)
 		{
 			gfx_texture_set(img_get(tmap->image));
 			
-			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-			
 			if(!batches[t])
 			{
 				gfx_quads_begin();