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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-13 11:15:32 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-13 11:15:32 +0000 |
| commit | ea245b969d1864441b41d25c7631beccfb39d874 (patch) | |
| tree | 68fb62ef99cdd90f5dd4ec8edf11e7bb54b7f953 /src/game/client/gc_render.h | |
| parent | 906ece7894927983b8ac69e37dd3cb82cfe7aad1 (diff) | |
| download | zcatch-ea245b969d1864441b41d25c7631beccfb39d874.tar.gz zcatch-ea245b969d1864441b41d25c7631beccfb39d874.zip | |
new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now.
Diffstat (limited to 'src/game/client/gc_render.h')
| -rw-r--r-- | src/game/client/gc_render.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.h index 2f17f6b5..feb04641 100644 --- a/src/game/client/gc_render.h +++ b/src/game/client/gc_render.h @@ -37,6 +37,8 @@ void render_game(); void render_world(float center_x, float center_y, float zoom); void render_loading(float percent); +void render_damage_indicators(); + // object render methods (gc_render_obj.cpp) void render_tee(class animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos); void render_flag(const struct obj_flag *prev, const struct obj_flag *current); @@ -48,7 +50,7 @@ void render_player( // map render methods (gc_render_map.cpp) void render_quads(QUAD *quads, int num_quads); -void render_tilemap(TILE *tiles, int w, int h, float scale); +void render_tilemap(TILE *tiles, int w, int h, float scale, int flags); // helpers void mapscreen_to_world(float center_x, float center_y, float parallax_x, float parallax_y, |