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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
commita2566b3ebd93e0bbc55a920a7be08054a9377f11 (patch)
tree44a4612805d894168fe4b3b4c065fccc1a1686e9 /src/game/client/gc_render.h
parentac9873056aa1fe529b098f19ff31e9ffa0e016a2 (diff)
downloadzcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.tar.gz
zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.zip
cleaned up code structure a bit
Diffstat (limited to 'src/game/client/gc_render.h')
-rw-r--r--src/game/client/gc_render.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.h
new file mode 100644
index 00000000..fc85d49a
--- /dev/null
+++ b/src/game/client/gc_render.h
@@ -0,0 +1,24 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+struct animstate
+{
+	keyframe body;
+	keyframe back_foot;
+	keyframe front_foot;
+	keyframe attach;
+};
+
+void anim_seq_eval(sequence *seq, float time, keyframe *frame);
+void anim_eval(animation *anim, float time, animstate *state);
+void anim_add_keyframe(keyframe *seq, keyframe *added, float amount);
+void anim_add(animstate *state, animstate *added, float amount);
+void anim_eval_add(animstate *state, animation *anim, float time, float amount);
+
+struct tee_render_info
+{
+	int texture;
+	vec4 color_body;
+	vec4 color_feet;
+	float size;
+};
+
+void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos);