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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-02 18:05:16 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-02 18:05:16 +0000 |
| commit | 5f32f5b36f5013deff20ba5144d6bec9077b6ea2 (patch) | |
| tree | a94e734138edb960420aed65ebdc9a48b022713e /src/game/client/gc_render.h | |
| parent | 1fe3202f0b7e2f52e50c430caa744b029fd5bcef (diff) | |
| download | zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.tar.gz zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.zip | |
added laser weapon
Diffstat (limited to 'src/game/client/gc_render.h')
| -rw-r--r-- | src/game/client/gc_render.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.h index d7adeada..b62206f7 100644 --- a/src/game/client/gc_render.h +++ b/src/game/client/gc_render.h @@ -57,6 +57,7 @@ void render_tee(class animstate *anim, tee_render_info *info, int emote, vec2 di void render_flag(const struct obj_flag *prev, const struct obj_flag *current); void render_powerup(const struct obj_powerup *prev, const struct obj_powerup *current); void render_projectile(const struct obj_projectile *current, int itemid); +void render_laser(const struct obj_laser *current); void render_player( const struct obj_player_character *prev_char, const struct obj_player_character *player_char, const struct obj_player_info *prev_info, const struct obj_player_info *player_info); |