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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-24 16:03:58 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-24 16:03:58 +0000 |
| commit | 4739966e14ca2df24d4f44fb814b6275b9bf2a3c (patch) | |
| tree | 2398dee3380dfa48582a71a4f2d4278448fa6cb8 /src/game/client/gc_render.h | |
| parent | 1ea859c431b33a384727c0016917dde15bceeff3 (diff) | |
| download | zcatch-4739966e14ca2df24d4f44fb814b6275b9bf2a3c.tar.gz zcatch-4739966e14ca2df24d4f44fb814b6275b9bf2a3c.zip | |
larger restructure to improve security
Diffstat (limited to 'src/game/client/gc_render.h')
| -rw-r--r-- | src/game/client/gc_render.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.h index b62206f7..a6f57b7b 100644 --- a/src/game/client/gc_render.h +++ b/src/game/client/gc_render.h @@ -54,13 +54,13 @@ void render_particles(); // object render methods (gc_render_obj.cpp) void render_tee(class animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos); -void render_flag(const struct obj_flag *prev, const struct obj_flag *current); -void render_powerup(const struct obj_powerup *prev, const struct obj_powerup *current); -void render_projectile(const struct obj_projectile *current, int itemid); -void render_laser(const struct obj_laser *current); +void render_flag(const struct NETOBJ_FLAG *prev, const struct NETOBJ_FLAG *current); +void render_powerup(const struct NETOBJ_POWERUP *prev, const struct NETOBJ_POWERUP *current); +void render_projectile(const struct NETOBJ_PROJECTILE *current, int itemid); +void render_laser(const struct NETOBJ_LASER *current); void render_player( - const struct obj_player_character *prev_char, const struct obj_player_character *player_char, - const struct obj_player_info *prev_info, const struct obj_player_info *player_info); + const struct NETOBJ_PLAYER_CHARACTER *prev_char, const struct NETOBJ_PLAYER_CHARACTER *player_char, + const struct NETOBJ_PLAYER_INFO *prev_info, const struct NETOBJ_PLAYER_INFO *player_info); // map render methods (gc_render_map.cpp) void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result); |