From 4739966e14ca2df24d4f44fb814b6275b9bf2a3c Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sun, 24 Feb 2008 16:03:58 +0000 Subject: larger restructure to improve security --- src/game/client/gc_render.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/game/client/gc_render.h') diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.h index b62206f7..a6f57b7b 100644 --- a/src/game/client/gc_render.h +++ b/src/game/client/gc_render.h @@ -54,13 +54,13 @@ void render_particles(); // object render methods (gc_render_obj.cpp) void render_tee(class animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos); -void render_flag(const struct obj_flag *prev, const struct obj_flag *current); -void render_powerup(const struct obj_powerup *prev, const struct obj_powerup *current); -void render_projectile(const struct obj_projectile *current, int itemid); -void render_laser(const struct obj_laser *current); +void render_flag(const struct NETOBJ_FLAG *prev, const struct NETOBJ_FLAG *current); +void render_powerup(const struct NETOBJ_POWERUP *prev, const struct NETOBJ_POWERUP *current); +void render_projectile(const struct NETOBJ_PROJECTILE *current, int itemid); +void render_laser(const struct NETOBJ_LASER *current); void render_player( - const struct obj_player_character *prev_char, const struct obj_player_character *player_char, - const struct obj_player_info *prev_info, const struct obj_player_info *player_info); + const struct NETOBJ_PLAYER_CHARACTER *prev_char, const struct NETOBJ_PLAYER_CHARACTER *player_char, + const struct NETOBJ_PLAYER_INFO *prev_info, const struct NETOBJ_PLAYER_INFO *player_info); // map render methods (gc_render_map.cpp) void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result); -- cgit 1.4.1