about summary refs log tree commit diff
path: root/src/game/client/gc_render.cpp
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 10:51:48 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 10:51:48 +0000
commitf6c67c29cd10d41b877ee1319801edc01b625e72 (patch)
tree6ca26c44ac0218a57d078a6f72034f2924b44104 /src/game/client/gc_render.cpp
parent0d3b988c1aed8f6b91879a801253db81a251a532 (diff)
downloadzcatch-f6c67c29cd10d41b877ee1319801edc01b625e72.tar.gz
zcatch-f6c67c29cd10d41b877ee1319801edc01b625e72.zip
large commit with loads of clean up. more is comming
Diffstat (limited to 'src/game/client/gc_render.cpp')
-rw-r--r--src/game/client/gc_render.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp
index 91986b6f..364b33eb 100644
--- a/src/game/client/gc_render.cpp
+++ b/src/game/client/gc_render.cpp
@@ -14,7 +14,7 @@
 static float sprite_w_scale;
 static float sprite_h_scale;
 
-void select_sprite(sprite *spr, int flags, int sx, int sy)
+void select_sprite(SPRITE *spr, int flags, int sx, int sy)
 {
 	int x = spr->x+sx;
 	int y = spr->y+sy;
@@ -134,7 +134,7 @@ void ui_draw_rect(const RECT *r, vec4 color, int corners, float rounding)
 	gfx_quads_end();
 }
 
-void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos)
+void render_tee(ANIM_STATE *anim, TEE_RENDER_INFO *info, int emote, vec2 dir, vec2 pos)
 {
 	vec2 direction = dir;
 	vec2 position = pos;
@@ -196,7 +196,7 @@ void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec
 			}
 
 			// draw feet
-			keyframe *foot = f ? &anim->front_foot : &anim->back_foot;
+			ANIM_KEYFRAME *foot = f ? &anim->front_foot : &anim->back_foot;
 
 			float w = basesize;
 			float h = basesize/2;
@@ -433,11 +433,11 @@ static void render_items()
 		{
 			render_projectile((const NETOBJ_PROJECTILE *)data, item.id);
 		}
-		else if(item.type == NETOBJTYPE_POWERUP)
+		else if(item.type == NETOBJTYPE_PICKUP)
 		{
 			const void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
 			if(prev)
-				render_powerup((const NETOBJ_POWERUP *)prev, (const NETOBJ_POWERUP *)data);
+				render_pickup((const NETOBJ_PICKUP *)prev, (const NETOBJ_PICKUP *)data);
 		}
 		else if(item.type == NETOBJTYPE_LASER)
 		{