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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-20 23:46:39 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-20 23:46:39 +0000 |
| commit | d15860e44f3cbe0c92add6acd24ace564442645d (patch) | |
| tree | e0763557279c211b032b18d3b2773e4a073752cd /src/game/client/gc_render.cpp | |
| parent | ad9c1b0a22fb451f909d8f12510c560fa8889be2 (diff) | |
| download | zcatch-d15860e44f3cbe0c92add6acd24ace564442645d.tar.gz zcatch-d15860e44f3cbe0c92add6acd24ace564442645d.zip | |
renamed gc_render* to render*
Diffstat (limited to 'src/game/client/gc_render.cpp')
| -rw-r--r-- | src/game/client/gc_render.cpp | 311 |
1 files changed, 0 insertions, 311 deletions
diff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp deleted file mode 100644 index 74cfc850..00000000 --- a/src/game/client/gc_render.cpp +++ /dev/null @@ -1,311 +0,0 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include <math.h> - -#include <base/math.hpp> - -#include <engine/e_client_interface.h> -#include <engine/e_config.h> -#include <game/generated/gc_data.hpp> -#include <game/generated/g_protocol.hpp> -#include <game/layers.hpp> -#include "animstate.hpp" -#include "gc_render.hpp" - -static float sprite_w_scale; -static float sprite_h_scale; -/* -static void layershot_begin() -{ - if(!config.cl_layershot) - return; - - gfx_clear(0,0,0); -} - -static void layershot_end() -{ - if(!config.cl_layershot) - return; - - char buf[256]; - str_format(buf, sizeof(buf), "screenshots/layers_%04d.png", config.cl_layershot); - gfx_screenshot_direct(buf); - config.cl_layershot++; -}*/ - -void select_sprite(SPRITE *spr, int flags, int sx, int sy) -{ - int x = spr->x+sx; - int y = spr->y+sy; - int w = spr->w; - int h = spr->h; - int cx = spr->set->gridx; - int cy = spr->set->gridy; - - float f = sqrtf(h*h + w*w); - sprite_w_scale = w/f; - sprite_h_scale = h/f; - - float x1 = x/(float)cx; - float x2 = (x+w)/(float)cx; - float y1 = y/(float)cy; - float y2 = (y+h)/(float)cy; - float temp = 0; - - if(flags&SPRITE_FLAG_FLIP_Y) - { - temp = y1; - y1 = y2; - y2 = temp; - } - - if(flags&SPRITE_FLAG_FLIP_X) - { - temp = x1; - x1 = x2; - x2 = temp; - } - - gfx_quads_setsubset(x1, y1, x2, y2); -} - -void select_sprite(int id, int flags, int sx, int sy) -{ - if(id < 0 || id > data->num_sprites) - return; - select_sprite(&data->sprites[id], flags, sx, sy); -} - -void draw_sprite(float x, float y, float size) -{ - gfx_quads_draw(x, y, size*sprite_w_scale, size*sprite_h_scale); -} - -void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners) -{ - int num = 8; - for(int i = 0; i < num; i+=2) - { - float a1 = i/(float)num * pi/2; - float a2 = (i+1)/(float)num * pi/2; - float a3 = (i+2)/(float)num * pi/2; - float ca1 = cosf(a1); - float ca2 = cosf(a2); - float ca3 = cosf(a3); - float sa1 = sinf(a1); - float sa2 = sinf(a2); - float sa3 = sinf(a3); - - if(corners&1) // TL - gfx_quads_draw_freeform( - x+r, y+r, - x+(1-ca1)*r, y+(1-sa1)*r, - x+(1-ca3)*r, y+(1-sa3)*r, - x+(1-ca2)*r, y+(1-sa2)*r); - - if(corners&2) // TR - gfx_quads_draw_freeform( - x+w-r, y+r, - x+w-r+ca1*r, y+(1-sa1)*r, - x+w-r+ca3*r, y+(1-sa3)*r, - x+w-r+ca2*r, y+(1-sa2)*r); - - if(corners&4) // BL - gfx_quads_draw_freeform( - x+r, y+h-r, - x+(1-ca1)*r, y+h-r+sa1*r, - x+(1-ca3)*r, y+h-r+sa3*r, - x+(1-ca2)*r, y+h-r+sa2*r); - - if(corners&8) // BR - gfx_quads_draw_freeform( - x+w-r, y+h-r, - x+w-r+ca1*r, y+h-r+sa1*r, - x+w-r+ca3*r, y+h-r+sa3*r, - x+w-r+ca2*r, y+h-r+sa2*r); - } - - gfx_quads_drawTL(x+r, y+r, w-r*2, h-r*2); // center - gfx_quads_drawTL(x+r, y, w-r*2, r); // top - gfx_quads_drawTL(x+r, y+h-r, w-r*2, r); // bottom - gfx_quads_drawTL(x, y+r, r, h-r*2); // left - gfx_quads_drawTL(x+w-r, y+r, r, h-r*2); // right - - if(!(corners&1)) gfx_quads_drawTL(x, y, r, r); // TL - if(!(corners&2)) gfx_quads_drawTL(x+w, y, -r, r); // TR - if(!(corners&4)) gfx_quads_drawTL(x, y+h, r, -r); // BL - if(!(corners&8)) gfx_quads_drawTL(x+w, y+h, -r, -r); // BR -} - -void draw_round_rect(float x, float y, float w, float h, float r) -{ - draw_round_rect_ext(x,y,w,h,r,0xf); -} - -void ui_draw_rect(const RECT *r, vec4 color, int corners, float rounding) -{ - gfx_texture_set(-1); - gfx_quads_begin(); - gfx_setcolor(color.r, color.g, color.b, color.a); - draw_round_rect_ext(r->x,r->y,r->w,r->h,rounding*ui_scale(), corners); - gfx_quads_end(); -} - -void render_tee(ANIMSTATE *anim, TEE_RENDER_INFO *info, int emote, vec2 dir, vec2 pos) -{ - vec2 direction = dir; - vec2 position = pos; - - //gfx_texture_set(data->images[IMAGE_CHAR_DEFAULT].id); - gfx_texture_set(info->texture); - gfx_quads_begin(); - //gfx_quads_draw(pos.x, pos.y-128, 128, 128); - - // first pass we draw the outline - // second pass we draw the filling - for(int p = 0; p < 2; p++) - { - int outline = p==0 ? 1 : 0; - - for(int f = 0; f < 2; f++) - { - float animscale = info->size * 1.0f/64.0f; - float basesize = info->size; - if(f == 1) - { - gfx_quads_setrotation(anim->body.angle*pi*2); - - // draw body - gfx_setcolor(info->color_body.r, info->color_body.g, info->color_body.b, 1.0f); - vec2 body_pos = position + vec2(anim->body.x, anim->body.y)*animscale; - select_sprite(outline?SPRITE_TEE_BODY_OUTLINE:SPRITE_TEE_BODY, 0, 0, 0); - gfx_quads_draw(body_pos.x, body_pos.y, basesize, basesize); - - // draw eyes - if(p == 1) - { - switch (emote) - { - case EMOTE_PAIN: - select_sprite(SPRITE_TEE_EYE_PAIN, 0, 0, 0); - break; - case EMOTE_HAPPY: - select_sprite(SPRITE_TEE_EYE_HAPPY, 0, 0, 0); - break; - case EMOTE_SURPRISE: - select_sprite(SPRITE_TEE_EYE_SURPRISE, 0, 0, 0); - break; - case EMOTE_ANGRY: - select_sprite(SPRITE_TEE_EYE_ANGRY, 0, 0, 0); - break; - default: - select_sprite(SPRITE_TEE_EYE_NORMAL, 0, 0, 0); - break; - } - - float eyescale = basesize*0.40f; - float h = emote == EMOTE_BLINK ? basesize*0.15f : eyescale; - float eyeseparation = (0.075f - 0.010f*fabs(direction.x))*basesize; - vec2 offset = vec2(direction.x*0.125f, -0.05f+direction.y*0.10f)*basesize; - gfx_quads_draw(body_pos.x-eyeseparation+offset.x, body_pos.y+offset.y, eyescale, h); - gfx_quads_draw(body_pos.x+eyeseparation+offset.x, body_pos.y+offset.y, -eyescale, h); - } - } - - // draw feet - ANIM_KEYFRAME *foot = f ? &anim->front_foot : &anim->back_foot; - - float w = basesize; - float h = basesize/2; - - gfx_quads_setrotation(foot->angle*pi*2); - - bool indicate = !info->got_airjump && config.cl_airjumpindicator; - float cs = 1.0f; // color scale - - if(outline) - select_sprite(SPRITE_TEE_FOOT_OUTLINE, 0, 0, 0); - else - { - select_sprite(SPRITE_TEE_FOOT, 0, 0, 0); - if(indicate) - cs = 0.5f; - } - - gfx_setcolor(info->color_feet.r*cs, info->color_feet.g*cs, info->color_feet.b*cs, 1.0f); - gfx_quads_draw(position.x+foot->x*animscale, position.y+foot->y*animscale, w, h); - } - } - - gfx_quads_end(); - - -} - -static void calc_screen_params(float amount, float wmax, float hmax, float aspect, float *w, float *h) -{ - float f = sqrt(amount) / sqrt(aspect); - *w = f*aspect; - *h = f; - - // limit the view - if(*w > wmax) - { - *w = wmax; - *h = *w/aspect; - } - - if(*h > hmax) - { - *h = hmax; - *w = *h*aspect; - } -} - -void mapscreen_to_world(float center_x, float center_y, float parallax_x, float parallax_y, - float offset_x, float offset_y, float aspect, float zoom, float *points) -{ - float width, height; - calc_screen_params(1150*1000, 1500, 1050, aspect, &width, &height); - center_x *= parallax_x; - center_y *= parallax_y; - width *= zoom; - height *= zoom; - points[0] = offset_x+center_x-width/2; - points[1] = offset_y+center_y-height/2; - points[2] = offset_x+center_x+width/2; - points[3] = offset_y+center_y+height/2; -} - -void render_tilemap_generate_skip() -{ - for(int g = 0; g < layers_num_groups(); g++) - { - MAPITEM_GROUP *group = layers_get_group(g); - - for(int l = 0; l < group->num_layers; l++) - { - MAPITEM_LAYER *layer = layers_get_layer(group->start_layer+l); - - if(layer->type == LAYERTYPE_TILES) - { - MAPITEM_LAYER_TILEMAP *tmap = (MAPITEM_LAYER_TILEMAP *)layer; - TILE *tiles = (TILE *)map_get_data(tmap->data); - for(int y = 0; y < tmap->height; y++) - { - for(int x = 1; x < tmap->width; x++) - { - int sx; - for(sx = 1; x+sx < tmap->width && sx < 255; sx++) - { - if(tiles[y*tmap->width+x+sx].index) - break; - } - - tiles[y*tmap->width+x].skip = sx-1; - } - } - } - } - } -} |