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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 18:05:16 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 18:05:16 +0000
commit5f32f5b36f5013deff20ba5144d6bec9077b6ea2 (patch)
treea94e734138edb960420aed65ebdc9a48b022713e /src/game/client/gc_render.cpp
parent1fe3202f0b7e2f52e50c430caa744b029fd5bcef (diff)
downloadzcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.tar.gz
zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.zip
added laser weapon
Diffstat (limited to 'src/game/client/gc_render.cpp')
-rw-r--r--src/game/client/gc_render.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp
index 6297fc9c..285b6c1c 100644
--- a/src/game/client/gc_render.cpp
+++ b/src/game/client/gc_render.cpp
@@ -341,6 +341,10 @@ static void render_items()
 			if(prev)
 				render_powerup((const obj_powerup *)prev, (const obj_powerup *)data);
 		}
+		else if(item.type == OBJTYPE_LASER)
+		{
+			render_laser((const obj_laser *)data);
+		}
 		else if(item.type == OBJTYPE_FLAG)
 		{
 			const void *prev = snap_find_item(SNAP_PREV, item.type, item.id);