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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-17 21:31:46 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-17 21:31:46 +0000
commitc4e165f395e90c1c370bac8fa5226c1bee92d6e3 (patch)
tree920310e95168f2e6b62b1b0669d8903672331d4c /src/game/client/gc_effects.cpp
parent88f23416270c5e204356f2316e1d363764908d19 (diff)
downloadzcatch-c4e165f395e90c1c370bac8fa5226c1bee92d6e3.tar.gz
zcatch-c4e165f395e90c1c370bac8fa5226c1bee92d6e3.zip
reworked the whole message system
Diffstat (limited to 'src/game/client/gc_effects.cpp')
-rw-r--r--src/game/client/gc_effects.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/client/gc_effects.cpp b/src/game/client/gc_effects.cpp
index 4b811e2f..79bac29e 100644
--- a/src/game/client/gc_effects.cpp
+++ b/src/game/client/gc_effects.cpp
@@ -132,10 +132,7 @@ void effect_playerdeath(vec2 pos, int cid)
 	{
 		const skin *s = skin_get(client_datas[cid].skin_id);
 		if(s)
-		{
-			dbg_msg("", "good blood color!");
 			blood_color = s->blood_color;
-		}
 	}
 	
 	for(int i = 0; i < 64; i++)