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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-17 21:31:46 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-17 21:31:46 +0000 |
| commit | c4e165f395e90c1c370bac8fa5226c1bee92d6e3 (patch) | |
| tree | 920310e95168f2e6b62b1b0669d8903672331d4c /src/game/client/gc_effects.cpp | |
| parent | 88f23416270c5e204356f2316e1d363764908d19 (diff) | |
| download | zcatch-c4e165f395e90c1c370bac8fa5226c1bee92d6e3.tar.gz zcatch-c4e165f395e90c1c370bac8fa5226c1bee92d6e3.zip | |
reworked the whole message system
Diffstat (limited to 'src/game/client/gc_effects.cpp')
| -rw-r--r-- | src/game/client/gc_effects.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/client/gc_effects.cpp b/src/game/client/gc_effects.cpp index 4b811e2f..79bac29e 100644 --- a/src/game/client/gc_effects.cpp +++ b/src/game/client/gc_effects.cpp @@ -132,10 +132,7 @@ void effect_playerdeath(vec2 pos, int cid) { const skin *s = skin_get(client_datas[cid].skin_id); if(s) - { - dbg_msg("", "good blood color!"); blood_color = s->blood_color; - } } for(int i = 0; i < 64; i++) |