about summary refs log tree commit diff
path: root/src/game/client/gc_client.cpp
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 18:05:16 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 18:05:16 +0000
commit5f32f5b36f5013deff20ba5144d6bec9077b6ea2 (patch)
treea94e734138edb960420aed65ebdc9a48b022713e /src/game/client/gc_client.cpp
parent1fe3202f0b7e2f52e50c430caa744b029fd5bcef (diff)
downloadzcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.tar.gz
zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.zip
added laser weapon
Diffstat (limited to 'src/game/client/gc_client.cpp')
-rw-r--r--src/game/client/gc_client.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp
index c092ca73..79b50317 100644
--- a/src/game/client/gc_client.cpp
+++ b/src/game/client/gc_client.cpp
@@ -1117,7 +1117,7 @@ void render_game()
 		for (int i = 0; i < local_character->weaponstage; i++)
 			gfx_quads_drawTL(x+local_character->ammocount * 12 -i*12, y+22, 11, 11);
 		select_sprite(data->weapons[local_character->weapon%data->num_weapons].sprite_proj);
-		for (int i = 0; i < local_character->ammocount; i++)
+		for (int i = 0; i < min(local_character->ammocount, 10); i++)
 			gfx_quads_drawTL(x+i*12,y+24,10,10);
 
 		gfx_quads_end();