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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-16 22:32:17 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-16 22:32:17 +0000 |
| commit | 4a3c2e2c8c3a8dee5828258f920f1c175e952cb0 (patch) | |
| tree | e0fda9dfad5e605c0810c8f27d719078cd48fd63 /src/game/client/gc_client.cpp | |
| parent | 727c9a3a3249deec1c5a96025e99c0c654e7ff80 (diff) | |
| download | zcatch-4a3c2e2c8c3a8dee5828258f920f1c175e952cb0.tar.gz zcatch-4a3c2e2c8c3a8dee5828258f920f1c175e952cb0.zip | |
loads of fixes, skidding, velocity ramping and other stuff
Diffstat (limited to 'src/game/client/gc_client.cpp')
| -rw-r--r-- | src/game/client/gc_client.cpp | 28 |
1 files changed, 25 insertions, 3 deletions
diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index 7b191fbf..2526ab83 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -1373,11 +1373,15 @@ void render_game() { gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300); - float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y), - vec2(netobjects.local_character->x, netobjects.local_character->y)); + /*float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y), + vec2(netobjects.local_character->x, netobjects.local_character->y));*/ + + float velspeed = length(vec2(netobjects.local_character->vx/256.0f, netobjects.local_character->vy/256.0f))*50; + + float ramp = velocity_ramp(velspeed, tuning.velramp_start, tuning.velramp_range, tuning.velramp_curvature); char buf[512]; - str_format(buf, sizeof(buf), "%.2f %d", speed/2, netobj_num_corrections()); + str_format(buf, sizeof(buf), "%.0f\n%.0f\n%.2f\n%d", velspeed, velspeed*ramp, ramp, netobj_num_corrections()); gfx_text(0, 150, 50, 12, buf, -1); } @@ -1481,6 +1485,24 @@ void render_game() count++; } + + y = y+count*6; + + gfx_texture_set(-1); + gfx_blend_normal(); + gfx_lines_begin(); + float height = 50.0f; + float pv = 1; + for(int i = 0; i < 100; i++) + { + float speed = i/100.0f * 3000; + float ramp = velocity_ramp(speed, tuning.velramp_start, tuning.velramp_range, tuning.velramp_curvature); + float rampedspeed = (speed * ramp)/1000.0f; + gfx_lines_draw((i-1)*2, y+height-pv*height, i*2, y+height-rampedspeed*height); + //gfx_lines_draw((i-1)*2, 200, i*2, 200); + pv = rampedspeed; + } + gfx_lines_end(); } gfx_text_color(1,1,1,1); |