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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-22 10:59:36 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-22 10:59:36 +0000
commit2d26c93f052d6fc550c36239753e9e040601314f (patch)
treea7ac7a548bffbeef083497b4eb135d8d6c3e84d6 /src/game/client/gc_client.cpp
parent918a090329f5632afb6666e913aabed2ef281466 (diff)
downloadzcatch-2d26c93f052d6fc550c36239753e9e040601314f.tar.gz
zcatch-2d26c93f052d6fc550c36239753e9e040601314f.zip
fixed invisible tees problem. increased mouse deadzone from 200 to 300. decreased max camera distance to 200.
Diffstat (limited to 'src/game/client/gc_client.cpp')
-rw-r--r--src/game/client/gc_client.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp
index 1e1cbd1d..6d97cbb7 100644
--- a/src/game/client/gc_client.cpp
+++ b/src/game/client/gc_client.cpp
@@ -913,7 +913,7 @@ void render_game()
 	}
 
 	//
-	float camera_max_distance = 250.0f;
+	float camera_max_distance = 200.0f;
 	float deadzone = config.cl_mouse_deadzone;
 	float follow_factor = config.cl_mouse_followfactor/100.0f;
 	float mouse_max = min(camera_max_distance/follow_factor + deadzone, (float)config.cl_mouse_max_distance);