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| author | Joel de Vahl <joel@stalverk80.se> | 2007-08-05 23:00:32 +0000 |
|---|---|---|
| committer | Joel de Vahl <joel@stalverk80.se> | 2007-08-05 23:00:32 +0000 |
| commit | 313781b365dcce8dce03a3c26babdcb4637ca2bf (patch) | |
| tree | 9ba43c34f29818929f067fde1d82f0d0b64eeae8 /src/game/client/game_client.cpp | |
| parent | 01306887157deabe2c4d5ea0ffd0813fcc874f89 (diff) | |
| download | zcatch-313781b365dcce8dce03a3c26babdcb4637ca2bf.tar.gz zcatch-313781b365dcce8dce03a3c26babdcb4637ca2bf.zip | |
scroll wheel for weapon switch
Diffstat (limited to 'src/game/client/game_client.cpp')
| -rw-r--r-- | src/game/client/game_client.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp index 8b813968..487ec73d 100644 --- a/src/game/client/game_client.cpp +++ b/src/game/client/game_client.cpp @@ -1319,12 +1319,21 @@ void render_game() // Weapon switching #define TEST_WEAPON_KEY(key) if (inp_key_pressed(config.key_weapon ## key)) input.activeweapon = key-1; + if(config.scroll_weapon) + { + int delta = inp_mouse_scroll(); + input.activeweapon = input.activeweapon + delta; + + if(input.activeweapon > 3) + input.activeweapon = 3; + else if(input.activeweapon < 0) + input.activeweapon = 0; + } + TEST_WEAPON_KEY(1); TEST_WEAPON_KEY(2); TEST_WEAPON_KEY(3); TEST_WEAPON_KEY(4); - //for(int i = 0; i < 8; i++) - // input.activeweapon = inp_key_pressed('1'+i) ? i : input.activeweapon; } snap_input(&input, sizeof(input)); |