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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-26 20:58:44 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-26 20:58:44 +0000
commitdd9118573d521fe6b382b1248bc7529f38bdec4f (patch)
treec0f40a1ee3b8d0021f6e6cb53ba271af6cf37fe4 /src/game/client/game_client.cpp
parent0cf8d662d60f9f8ff838699eef34c180a5264550 (diff)
downloadzcatch-dd9118573d521fe6b382b1248bc7529f38bdec4f.tar.gz
zcatch-dd9118573d521fe6b382b1248bc7529f38bdec4f.zip
fixed jittering when dead
Diffstat (limited to 'src/game/client/game_client.cpp')
-rw-r--r--src/game/client/game_client.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp
index b7a7b8d7..8c2ff777 100644
--- a/src/game/client/game_client.cpp
+++ b/src/game/client/game_client.cpp
@@ -1747,10 +1747,13 @@ void render_scoreboard(float x, float y, float w, int team, const char *title)
 	{
 		gfx_pretty_text(x+10, y, 64, title, -1);
 
-		char buf[128];
-		sprintf(buf, "%d", gameobj->teamscore[team&1]);
-		tw = gfx_pretty_text_width(64, buf, -1);
-		gfx_pretty_text(x+w-tw-40, y, 64, buf, -1);
+		if(gameobj)
+		{
+			char buf[128];
+			sprintf(buf, "%d", gameobj->teamscore[team&1]);
+			tw = gfx_pretty_text_width(64, buf, -1);
+			gfx_pretty_text(x+w-tw-40, y, 64, buf, -1);
+		}
 	}
 
 	y += 64.0f;
@@ -1965,7 +1968,14 @@ void render_game()
 	bool spectate = false;
 
 	if(config.cl_predict)
-		local_character_pos = mix(predicted_prev_player.pos, predicted_player.pos, client_intrapredtick());
+	{
+		if(!local_character || (local_character->health < 0) || (gameobj && gameobj->game_over))
+		{
+			// don't use predicted
+		}
+		else
+			local_character_pos = mix(predicted_prev_player.pos, predicted_player.pos, client_intrapredtick());
+	}
 	else if(local_character && local_prev_character)
 	{
 		local_character_pos = mix(
@@ -2616,7 +2626,7 @@ void render_game()
 
 	// render score board
 	if(inp_key_pressed(KEY_TAB) || // user requested
-		(!spectate && (local_character && local_character->health == -1)) || // not spectating and is dead
+		(!spectate && (!local_character || local_character->health < 0)) || // not spectating and is dead
 		(gameobj && gameobj->game_over) // game over
 		)
 	{