From dd9118573d521fe6b382b1248bc7529f38bdec4f Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Mon, 26 Nov 2007 20:58:44 +0000 Subject: fixed jittering when dead --- src/game/client/game_client.cpp | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) (limited to 'src/game/client/game_client.cpp') diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp index b7a7b8d7..8c2ff777 100644 --- a/src/game/client/game_client.cpp +++ b/src/game/client/game_client.cpp @@ -1747,10 +1747,13 @@ void render_scoreboard(float x, float y, float w, int team, const char *title) { gfx_pretty_text(x+10, y, 64, title, -1); - char buf[128]; - sprintf(buf, "%d", gameobj->teamscore[team&1]); - tw = gfx_pretty_text_width(64, buf, -1); - gfx_pretty_text(x+w-tw-40, y, 64, buf, -1); + if(gameobj) + { + char buf[128]; + sprintf(buf, "%d", gameobj->teamscore[team&1]); + tw = gfx_pretty_text_width(64, buf, -1); + gfx_pretty_text(x+w-tw-40, y, 64, buf, -1); + } } y += 64.0f; @@ -1965,7 +1968,14 @@ void render_game() bool spectate = false; if(config.cl_predict) - local_character_pos = mix(predicted_prev_player.pos, predicted_player.pos, client_intrapredtick()); + { + if(!local_character || (local_character->health < 0) || (gameobj && gameobj->game_over)) + { + // don't use predicted + } + else + local_character_pos = mix(predicted_prev_player.pos, predicted_player.pos, client_intrapredtick()); + } else if(local_character && local_prev_character) { local_character_pos = mix( @@ -2616,7 +2626,7 @@ void render_game() // render score board if(inp_key_pressed(KEY_TAB) || // user requested - (!spectate && (local_character && local_character->health == -1)) || // not spectating and is dead + (!spectate && (!local_character || local_character->health < 0)) || // not spectating and is dead (gameobj && gameobj->game_over) // game over ) { -- cgit 1.4.1