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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-23 16:18:33 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-23 16:18:33 +0000 |
| commit | bd5b2b9f85522203609df18292df510dbb674246 (patch) | |
| tree | c7c0d3652718526bcaaf7c7e32ff6e1f03a4b156 /src/game/client/components | |
| parent | 6d86d949fdfec590e9bed0ff126271ebab81796a (diff) | |
| download | zcatch-bd5b2b9f85522203609df18292df510dbb674246.tar.gz zcatch-bd5b2b9f85522203609df18292df510dbb674246.zip | |
removed glfw and portaudio. SDL is now a requirement
Diffstat (limited to 'src/game/client/components')
| -rw-r--r-- | src/game/client/components/binds.cpp | 11 | ||||
| -rw-r--r-- | src/game/client/components/chat.cpp | 4 | ||||
| -rw-r--r-- | src/game/client/components/console.cpp | 4 | ||||
| -rw-r--r-- | src/game/client/components/menus.cpp | 8 | ||||
| -rw-r--r-- | src/game/client/components/menus_settings.cpp | 2 | ||||
| -rw-r--r-- | src/game/client/components/motd.cpp | 2 |
6 files changed, 11 insertions, 20 deletions
diff --git a/src/game/client/components/binds.cpp b/src/game/client/components/binds.cpp index de5f4f05..68f76f35 100644 --- a/src/game/client/components/binds.cpp +++ b/src/game/client/components/binds.cpp @@ -87,13 +87,9 @@ void BINDS::set_defaults() bind(KEY_TAB, "+scoreboard"); bind(KEY_F10, "screenshot"); -#ifdef CONFIG_NO_SDL - bind('A', "+left"); - bind('D', "+right"); -#else bind('a', "+left"); bind('d', "+right"); -#endif + bind(KEY_SPACE, "+jump"); bind(KEY_MOUSE_1, "+fire"); bind(KEY_MOUSE_2, "+hook"); @@ -108,13 +104,8 @@ void BINDS::set_defaults() bind(KEY_MOUSE_WHEEL_UP, "+prevweapon"); bind(KEY_MOUSE_WHEEL_DOWN, "+nextweapon"); -#ifdef CONFIG_NO_SDL - bind('T', "chat all"); - bind('Y', "chat team"); -#else bind('t', "chat all"); bind('y', "chat team"); -#endif bind(KEY_F3, "vote yes"); bind(KEY_F4, "vote no"); diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp index 998ba6ed..e58814cb 100644 --- a/src/game/client/components/chat.cpp +++ b/src/game/client/components/chat.cpp @@ -51,9 +51,9 @@ bool CHAT::on_input(INPUT_EVENT e) if(mode == MODE_NONE) return false; - if(e.flags&INPFLAG_PRESS && e.key == KEY_ESC) + if(e.flags&INPFLAG_PRESS && e.key == KEY_ESCAPE) mode = MODE_NONE; - else if(e.flags&INPFLAG_PRESS && (e.key == KEY_ENTER || e.key == KEY_KP_ENTER)) + else if(e.flags&INPFLAG_PRESS && (e.key == KEY_RETURN || e.key == KEY_KP_ENTER)) { if(input.get_string()[0]) gameclient.chat->say(mode == MODE_ALL ? 0 : 1, input.get_string()); diff --git a/src/game/client/components/console.cpp b/src/game/client/components/console.cpp index ab0c9aae..9efebd92 100644 --- a/src/game/client/components/console.cpp +++ b/src/game/client/components/console.cpp @@ -61,7 +61,7 @@ void CONSOLE::INSTANCE::on_input(INPUT_EVENT e) if(e.flags&INPFLAG_PRESS) { - if(e.key == KEY_ENTER || e.key == KEY_KP_ENTER) + if(e.key == KEY_RETURN || e.key == KEY_KP_ENTER) { if(input.get_string()[0]) { @@ -298,7 +298,7 @@ bool CONSOLE::on_input(INPUT_EVENT e) if(e.key >= KEY_F1 && e.key <= KEY_F15) return false; - if(e.key == KEY_ESC && (e.flags&INPFLAG_PRESS)) + if(e.key == KEY_ESCAPE && (e.flags&INPFLAG_PRESS)) toggle(console_type); else current_console()->on_input(e); diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index e4351260..f1830308 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -259,12 +259,12 @@ int MENUS::ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, f at_index--; r = 1; } - else if (k == KEY_DEL && at_index < len) + else if (k == KEY_DELETE && at_index < len) { memmove(str + at_index, str + at_index + 1, len - at_index); r = 1; } - else if (k == KEY_ENTER) + else if (k == KEY_RETURN) ui_clear_last_active_item(); else if (k == KEY_LEFT && at_index > 0) at_index--; @@ -933,7 +933,7 @@ bool MENUS::on_input(INPUT_EVENT e) // special handle esc and enter for popup purposes if(e.flags&INPFLAG_PRESS) { - if(e.key == KEY_ESC) + if(e.key == KEY_ESCAPE) { escape_pressed = true; set_active(!is_active()); @@ -944,7 +944,7 @@ bool MENUS::on_input(INPUT_EVENT e) if(is_active()) { // special for popups - if(e.flags&INPFLAG_PRESS || e.key == KEY_ENTER) + if(e.flags&INPFLAG_PRESS || e.key == KEY_RETURN) enter_pressed = true; if(num_inputevents < MAX_INPUTEVENTS) diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index c536753c..c461b542 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -30,7 +30,7 @@ bool MENUS_KEYBINDER::on_input(INPUT_EVENT e) { if(take_key) { - if(e.flags&INPFLAG_PRESS && e.key != KEY_ESC) + if(e.flags&INPFLAG_PRESS && e.key != KEY_ESCAPE) { key = e; got_key = true; diff --git a/src/game/client/components/motd.cpp b/src/game/client/components/motd.cpp index 19693390..3b8f2243 100644 --- a/src/game/client/components/motd.cpp +++ b/src/game/client/components/motd.cpp @@ -77,7 +77,7 @@ void MOTD::on_message(int msgtype, void *rawmsg) bool MOTD::on_input(INPUT_EVENT e) { - if(is_active() && e.flags&INPFLAG_PRESS && e.key == KEY_ESC) + if(is_active() && e.flags&INPFLAG_PRESS && e.key == KEY_ESCAPE) { clear(); return true; |