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| author | Alfred Eriksson <somerunce@gmail.com> | 2009-01-11 10:40:14 +0000 |
|---|---|---|
| committer | Alfred Eriksson <somerunce@gmail.com> | 2009-01-11 10:40:14 +0000 |
| commit | 39a12060d68b1a5169d643a8c6f56df3d82ac4c1 (patch) | |
| tree | bb104b9b446a00687e533924b5765ff3918780cc /src/game/client/components | |
| parent | 371e8623161095b8f74d51d37f3de368b5cd584c (diff) | |
| download | zcatch-39a12060d68b1a5169d643a8c6f56df3d82ac4c1.tar.gz zcatch-39a12060d68b1a5169d643a8c6f56df3d82ac4c1.zip | |
removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning.
Diffstat (limited to 'src/game/client/components')
| -rw-r--r-- | src/game/client/components/hud.cpp | 19 | ||||
| -rw-r--r-- | src/game/client/components/hud.hpp | 1 | ||||
| -rw-r--r-- | src/game/client/components/menus.cpp | 16 | ||||
| -rw-r--r-- | src/game/client/components/menus.hpp | 1 | ||||
| -rw-r--r-- | src/game/client/components/menus_browser.cpp | 30 |
5 files changed, 28 insertions, 39 deletions
diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp index 697e75bd..65b1728e 100644 --- a/src/game/client/components/hud.cpp +++ b/src/game/client/components/hud.cpp @@ -167,24 +167,6 @@ void HUD::render_connectionwarning() } } -void HUD::render_tunewarning() -{ - TUNING_PARAMS standard_tuning; - - // render warning about non standard tuning - bool flash = time_get()/(time_freq()/2)%2 == 0; - if(config.cl_warning_tuning && memcmp(&standard_tuning, &gameclient.tuning, sizeof(TUNING_PARAMS)) != 0) - { - const char *text = "Warning! Server is running non-standard tuning."; - if(flash) - gfx_text_color(1,0.4f,0.4f,1.0f); - else - gfx_text_color(0.75f,0.2f,0.2f,1.0f); - gfx_text(0x0, 5, 40, 6, text, -1); - gfx_text_color(1,1,1,1); - } -} - void HUD::render_teambalancewarning() { // render prompt about team-balance @@ -307,7 +289,6 @@ void HUD::on_render() render_fps(); if(client_state() != CLIENTSTATE_DEMOPLAYBACK) render_connectionwarning(); - render_tunewarning(); render_teambalancewarning(); render_voting(); render_cursor(); diff --git a/src/game/client/components/hud.hpp b/src/game/client/components/hud.hpp index 3ec102f1..41fa0ff2 100644 --- a/src/game/client/components/hud.hpp +++ b/src/game/client/components/hud.hpp @@ -8,7 +8,6 @@ class HUD : public COMPONENT void render_fps(); void render_connectionwarning(); - void render_tunewarning(); void render_teambalancewarning(); void render_voting(); void render_healthandammo(); diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index 4fb652d9..3122a3bd 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -761,6 +761,13 @@ int MENUS::render() button_text = "Ok"; extra_align = -1; } + else if(popup == POPUP_PURE) + { + title = "Disconnected"; + extra_text = "The server is running a non-standard tuning on a pure game mode."; + button_text = "Ok"; + extra_align = -1; + } else if(popup == POPUP_PASSWORD) { title = "Password Error"; @@ -996,6 +1003,13 @@ void MENUS::on_render() render_demoplayer(screen); } + if(client_state() == CLIENTSTATE_ONLINE && gameclient.servermode == gameclient.SERVERMODE_PUREMOD) + { + client_disconnect(); + set_active(true); + popup = POPUP_PURE; + } + if(!is_active()) { escape_pressed = false; @@ -1003,7 +1017,7 @@ void MENUS::on_render() num_inputevents = 0; return; } - + // update colors vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f)); gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f); diff --git a/src/game/client/components/menus.hpp b/src/game/client/components/menus.hpp index ab4d5303..8a50c122 100644 --- a/src/game/client/components/menus.hpp +++ b/src/game/client/components/menus.hpp @@ -68,6 +68,7 @@ class MENUS : public COMPONENT POPUP_FIRST_LAUNCH, POPUP_CONNECTING, POPUP_DISCONNECTED, + POPUP_PURE, POPUP_PASSWORD, POPUP_QUIT, }; diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index 5f328e58..bad38b76 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -46,7 +46,7 @@ void MENUS::render_serverbrowser_serverlist(RECT view) SPACER=2, COL_FLAG_LOCK=0, - COL_FLAG_TUNED, + COL_FLAG_PURE, COL_FLAG_FAV, COL_NAME, COL_GAMETYPE, @@ -60,7 +60,7 @@ void MENUS::render_serverbrowser_serverlist(RECT view) static column cols[] = { {-1, -1, " ", -1, 2.0f, 0, {0}, {0}}, {COL_FLAG_LOCK, -1, " ", -1, 14.0f, 0, {0}, {0}}, - {COL_FLAG_TUNED, -1, " ", -1, 14.0f, 0, {0}, {0}}, + {COL_FLAG_PURE, -1, " ", -1, 14.0f, 0, {0}, {0}}, {COL_FLAG_FAV, -1, " ", -1, 14.0f, 0, {0}, {0}}, {COL_NAME, BROWSESORT_NAME, "Name", 0, 300.0f, 0, {0}, {0}}, {COL_GAMETYPE, BROWSESORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}}, @@ -161,16 +161,17 @@ void MENUS::render_serverbrowser_serverlist(RECT view) selected_index = -1; - for (int i = 0; i < num_servers; i++) + /*for (int i = 0; i < num_servers; i++) { SERVER_INFO *item = client_serverbrowse_sorted_get(i); num_players += item->num_players; - } + }*/ for (int i = 0; i < num_servers; i++) { int item_index = i; SERVER_INFO *item = client_serverbrowse_sorted_get(item_index); + num_players += item->num_players; RECT row; RECT select_hit_box; @@ -226,10 +227,10 @@ void MENUS::render_serverbrowser_serverlist(RECT view) if(item->flags & SRVFLAG_PASSWORD) ui_draw_browse_icon(SPRITE_BROWSE_LOCK, &button); } - else if(id == COL_FLAG_TUNED) + else if(id == COL_FLAG_PURE) { - if(item->flags & SRVFLAG_TUNED) - ui_draw_browse_icon(SPRITE_BROWSE_TUNED, &button); + if(strncmp(item->gametype, "DM", 2) == 0 || strncmp(item->gametype, "TDM", 3) == 0 || strncmp(item->gametype, "CTF", 3) == 0) + ui_draw_browse_icon(SPRITE_BROWSE_PURE, &button); } else if(id == COL_FLAG_FAV) { @@ -345,10 +346,10 @@ void MENUS::render_serverbrowser_filters(RECT view) ui_hsplit_t(&view, 20.0f, &button, &view); if (ui_do_button((char *)&config.b_filter_compatversion, "Compatible Version", config.b_filter_compatversion, &button, ui_draw_checkbox, 0)) config.b_filter_compatversion ^= 1; - + ui_hsplit_t(&view, 20.0f, &button, &view); - if (ui_do_button((char *)&config.b_filter_tuned, "Not tuned", config.b_filter_tuned, &button, ui_draw_checkbox, 0)) - config.b_filter_tuned ^= 1; + if (ui_do_button((char *)&config.b_filter_pure, "Only pure", config.b_filter_pure, &button, ui_draw_checkbox, 0)) + config.b_filter_pure ^= 1; ui_hsplit_t(&view, 20.0f, &button, &view); ui_do_label(&button, "Game types: ", 14.0f, -1); @@ -387,7 +388,6 @@ void MENUS::render_serverbrowser_filters(RECT view) config.b_filter_ping = 999; config.b_filter_gametype[0] = 0; config.b_filter_compatversion = 1; - config.b_filter_tuned = 1; config.b_filter_string[0] = 0; } } @@ -420,7 +420,7 @@ void MENUS::render_serverbrowser_serverdetail(RECT view) if (selected_server) { RECT row; - static const char *labels[] = { "Version:", "Game Type:", "Tuning:", "Progression:", "Ping:" }; + static const char *labels[] = { "Version:", "Game Type:", "Progression:", "Ping:" }; RECT left_column; RECT right_column; @@ -457,12 +457,6 @@ void MENUS::render_serverbrowser_serverdetail(RECT view) char temp[16]; - str_format(temp, sizeof(temp), "%s", selected_server->flags & SRVFLAG_TUNED ? "non-standard" : "standard"); - - ui_hsplit_t(&right_column, 15.0f, &row, &right_column); - ui_do_label(&row, temp, font_size, -1); - - if(selected_server->progression < 0) str_format(temp, sizeof(temp), "N/A"); else |