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| author | oy <Tom_Adams@web.de> | 2011-03-04 17:08:10 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-03-04 17:08:10 +0100 |
| commit | 9811c2396baa86e3401caef295649eaf3e12a4a5 (patch) | |
| tree | 15232e5f180a844e8702f6ef99cd97e9e55a6365 /src/game/client/components/players.cpp | |
| parent | 4bede550be18cfc9bb4df669c147032917160066 (diff) | |
| download | zcatch-9811c2396baa86e3401caef295649eaf3e12a4a5.tar.gz zcatch-9811c2396baa86e3401caef295649eaf3e12a4a5.zip | |
made network clip flags. Closes #131
Diffstat (limited to 'src/game/client/components/players.cpp')
| -rw-r--r-- | src/game/client/components/players.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index cbbc8d99..74a48503 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -99,8 +99,8 @@ void CPlayers::RenderHook( // check for teamplay modes bool IsTeamplay = false; - if(m_pClient->m_Snap.m_pGameobj) - IsTeamplay = (m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS) != 0; + if(m_pClient->m_Snap.m_pGameInfoObj) + IsTeamplay = (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) != 0; // check for ninja if (Player.m_Weapon == WEAPON_NINJA) @@ -129,7 +129,7 @@ void CPlayers::RenderHook( // use preditect players if needed if(pInfo.m_Local && g_Config.m_ClPredict && Client()->State() != IClient::STATE_DEMOPLAYBACK) { - if(!m_pClient->m_Snap.m_pLocalCharacter || (m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver)) + if(!m_pClient->m_Snap.m_pLocalCharacter || (m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) { } else @@ -223,8 +223,8 @@ void CPlayers::RenderPlayer( // check for teamplay modes bool IsTeamplay = false; bool NewTick = m_pClient->m_NewTick; - if(m_pClient->m_Snap.m_pGameobj) - IsTeamplay = (m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS) != 0; + if(m_pClient->m_Snap.m_pGameInfoObj) + IsTeamplay = (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) != 0; // check for ninja if (Player.m_Weapon == WEAPON_NINJA) @@ -284,7 +284,7 @@ void CPlayers::RenderPlayer( // use preditect players if needed if(pInfo.m_Local && g_Config.m_ClPredict && Client()->State() != IClient::STATE_DEMOPLAYBACK) { - if(!m_pClient->m_Snap.m_pLocalCharacter || (m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver)) + if(!m_pClient->m_Snap.m_pLocalCharacter || (m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) { } else |