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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 15:51:43 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 15:51:43 +0000 |
| commit | 46125d5ed7126276098875efcc61cd4b11bbd6d2 (patch) | |
| tree | dee0ce2c56473066e2660cfca8eaeee972ce5ae3 /src/game/client/components/players.cpp | |
| parent | fec578e084ade00d07b2e802fd86b88743d94bbf (diff) | |
| download | zcatch-46125d5ed7126276098875efcc61cd4b11bbd6d2.tar.gz zcatch-46125d5ed7126276098875efcc61cd4b11bbd6d2.zip | |
fixed so predicted sounds and air jump effect works with demo playback
Diffstat (limited to 'src/game/client/components/players.cpp')
| -rw-r--r-- | src/game/client/components/players.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index c0488d19..0b3a7053 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -93,6 +93,7 @@ void PLAYERS::render_player( // check for teamplay modes bool is_teamplay = false; + bool new_tick = gameclient.new_tick; if(gameclient.snap.gameobj) is_teamplay = gameclient.snap.gameobj->flags&GAMEFLAG_TEAMS != 0; @@ -165,6 +166,7 @@ void PLAYERS::render_player( gameclient.predicted_char.write(&player); gameclient.predicted_prev_char.write(&prev); intratick = client_predintratick(); + new_tick = gameclient.new_predicted_tick; } } @@ -175,6 +177,15 @@ void PLAYERS::render_player( gameclient.flow->add(position, vel*100.0f, 10.0f); render_info.got_airjump = player.jumped&2?0:1; + + + // detect events + if(new_tick) + { + // detect air jump + if(!render_info.got_airjump && !(prev.jumped&2)) + gameclient.effects->air_jump(position); + } if(prev.health < 0) // Don't flicker from previous position position = vec2(player.x, player.y); |