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| author | oy <Tom_Adams@web.de> | 2011-01-04 13:11:01 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-01-04 13:11:01 +0100 |
| commit | 67f86e35476fc3e8a812d399f12021b320bc51d6 (patch) | |
| tree | c482c8773b505473762304d00d72b82ea7d936c4 /src/game/client/components/menus_settings.cpp | |
| parent | 1928a757c6054a622fc7895e316ac89f102007ff (diff) | |
| download | zcatch-67f86e35476fc3e8a812d399f12021b320bc51d6.tar.gz zcatch-67f86e35476fc3e8a812d399f12021b320bc51d6.zip | |
added option to change nameplates size by RushPL
Diffstat (limited to 'src/game/client/components/menus_settings.cpp')
| -rw-r--r-- | src/game/client/components/menus_settings.cpp | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index f1b701ed..e2d2fd75 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -98,13 +98,25 @@ void CMenus::RenderSettingsPlayer(CUIRect MainView) if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button)) g_Config.m_ClNameplates ^= 1; - //if(config.cl_nameplates) + LeftView.HSplitTop(20.0f, &Button, &LeftView); + if(g_Config.m_ClNameplates) { - LeftView.HSplitTop(20.0f, &Button, &LeftView); Button.VSplitLeft(15.0f, 0, &Button); if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button)) g_Config.m_ClNameplatesAlways ^= 1; + + // draw nameplates size slider + CUIRect Label; + LeftView.HSplitTop(20.0f, &Button, &LeftView); + Button.VSplitLeft(15.0f, 0, &Button); + Button.VSplitRight(10.0f, &Button, 0); + Button.VSplitLeft(140.0f, &Label, &Button); + Button.HMargin(2.0f, &Button); + UI()->DoLabel(&Label, Localize("Name plates size"), 13.0f, -1); + g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize/100.0f)*100.0f+0.1f); } + else + LeftView.HSplitTop(20.0f, &Button, &LeftView); { const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(max(0, m_pClient->m_pSkins->Find(g_Config.m_PlayerSkin))); |