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| author | Tom Adams <Tom_Adams@web.de> | 2010-05-31 11:07:58 +0000 |
|---|---|---|
| committer | Tom Adams <Tom_Adams@web.de> | 2010-05-31 11:07:58 +0000 |
| commit | 651cd062e671b97e9f8930860f31dbaa045e17fa (patch) | |
| tree | 3536657345ac7ac34903cfad8913f6025ee0e552 /src/game/client/components/menus_settings.cpp | |
| parent | 262b566c94b547dc4fbc7fda2c3f5c9a51a19834 (diff) | |
| download | zcatch-651cd062e671b97e9f8930860f31dbaa045e17fa.tar.gz zcatch-651cd062e671b97e9f8930860f31dbaa045e17fa.zip | |
fixed english localisation bug
Diffstat (limited to 'src/game/client/components/menus_settings.cpp')
| -rw-r--r-- | src/game/client/components/menus_settings.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index af1c8fcc..6d9bf5ef 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -286,28 +286,28 @@ typedef struct static CKeyInfo gs_aKeys[] = { // we need to do localize so the scripts can pickup the string - { Localize("Move left"), "+left", 0}, - { Localize("Move right"), "+right", 0 }, - { Localize("Jump"), "+jump", 0 }, - { Localize("Fire"), "+fire", 0 }, - { Localize("Hook"), "+hook", 0 }, - { Localize("Hammer"), "+weapon1", 0 }, - { Localize("Pistol"), "+weapon2", 0 }, - { Localize("Shotgun"), "+weapon3", 0 }, - { Localize("Grenade"), "+weapon4", 0 }, - { Localize("Rifle"), "+weapon5", 0 }, - { Localize("Next weapon"), "+nextweapon", 0 }, - { Localize("Prev. weapon"), "+prevweapon", 0 }, - { Localize("Vote yes"), "vote yes", 0 }, - { Localize("Vote no"), "vote no", 0 }, - { Localize("Chat"), "chat all", 0 }, - { Localize("Team chat"), "chat team", 0 }, - { Localize("Show chat"), "+show_chat", 0 }, - { Localize("Emoticon"), "+emote", 0 }, - { Localize("Console"), "toggle_local_console", 0 }, - { Localize("Remote console"), "toggle_remote_console", 0 }, - { Localize("Screenshot"), "screenshot", 0 }, - { Localize("Scoreboard"), "+scoreboard", 0 }, + { "Move left", "+left", 0}, // Localize - these strings are localized within CLocConstString + { "Move right", "+right", 0 }, + { "Jump", "+jump", 0 }, + { "Fire", "+fire", 0 }, + { "Hook", "+hook", 0 }, + { "Hammer", "+weapon1", 0 }, + { "Pistol", "+weapon2", 0 }, + { "Shotgun", "+weapon3", 0 }, + { "Grenade", "+weapon4", 0 }, + { "Rifle", "+weapon5", 0 }, + { "Next weapon", "+nextweapon", 0 }, + { "Prev. weapon", "+prevweapon", 0 }, + { "Vote yes", "vote yes", 0 }, + { "Vote no", "vote no", 0 }, + { "Chat", "chat all", 0 }, + { "Team chat", "chat team", 0 }, + { "Show chat", "+show_chat", 0 }, + { "Emoticon", "+emote", 0 }, + { "Console", "toggle_local_console", 0 }, + { "Remote console", "toggle_remote_console", 0 }, + { "Screenshot", "screenshot", 0 }, + { "Scoreboard", "+scoreboard", 0 }, }; const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo); |