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authoroy <Tom_Adams@web.de>2011-02-27 17:56:03 +0100
committeroy <Tom_Adams@web.de>2011-02-27 17:56:03 +0100
commit0bc13c91ebcc6404fc67e079e5a9acad10176c98 (patch)
treec3b1e1cd155fc62fba0555a8d3549cccc6986db4 /src/game/client/components/menus.h
parentd9ce7203871cea0046144bce175df5bf1d7fcc19 (diff)
downloadzcatch-0bc13c91ebcc6404fc67e079e5a9acad10176c98.tar.gz
zcatch-0bc13c91ebcc6404fc67e079e5a9acad10176c98.zip
made cl_threadsoundloading work again
Diffstat (limited to 'src/game/client/components/menus.h')
-rw-r--r--src/game/client/components/menus.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/client/components/menus.h b/src/game/client/components/menus.h
index 59b3f159..8bdd75ee 100644
--- a/src/game/client/components/menus.h
+++ b/src/game/client/components/menus.h
@@ -124,6 +124,10 @@ class CMenus : public CComponent
 	vec2 m_MousePos;
 	
 	int64 m_LastInput;
+
+	// loading
+	int m_LoadCurrent;
+	int m_LoadTotal;
 	
 	//
 	char m_aMessageTopic[512];
@@ -234,7 +238,7 @@ public:
 	
 	CMenus();
 
-	void RenderLoading(float Percent);
+	void RenderLoading();
 
 	bool IsActive() const { return m_MenuActive; }