about summary refs log tree commit diff
path: root/src/game/client/components/menus.cpp
diff options
context:
space:
mode:
authoroy <Tom_Adams@web.de>2011-06-27 23:26:01 +0200
committeroy <Tom_Adams@web.de>2011-06-27 23:26:01 +0200
commitfdf6db5fd6ba56cc4cb1993b0ca8153a890c769f (patch)
tree1c133fc53f26540fc316511335e0bf56b9fa77d7 /src/game/client/components/menus.cpp
parent47cdd2524b4d5bff7f171686af8260aa8a083c50 (diff)
downloadzcatch-fdf6db5fd6ba56cc4cb1993b0ca8153a890c769f.tar.gz
zcatch-fdf6db5fd6ba56cc4cb1993b0ca8153a890c769f.zip
fixed that music resets on password prompt. Closes #695
Diffstat (limited to 'src/game/client/components/menus.cpp')
-rw-r--r--src/game/client/components/menus.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index 8e41e81e..9bd59730 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -1337,7 +1337,8 @@ void CMenus::OnStateChange(int NewState, int OldState)
 
 	if(NewState == IClient::STATE_OFFLINE)
 	{
-		m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f, vec2(0, 0));
+		if(OldState >= IClient::STATE_ONLINE)
+			m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f, vec2(0, 0));
 		m_Popup = POPUP_NONE;
 		if(Client()->ErrorString() && Client()->ErrorString()[0] != 0)
 		{