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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 15:48:50 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 15:48:50 +0000
commitdfe499248f1b1236487156b28e4a535d7963fe35 (patch)
treea750b0f28cfd3f3e252602681412ac1adc6d29c7 /src/game/client/components/items.hpp
parentd711dd190cac809a9bd278fba03ed974812bb863 (diff)
downloadzcatch-dfe499248f1b1236487156b28e4a535d7963fe35.tar.gz
zcatch-dfe499248f1b1236487156b28e4a535d7963fe35.zip
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
Diffstat (limited to 'src/game/client/components/items.hpp')
-rw-r--r--src/game/client/components/items.hpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/client/components/items.hpp b/src/game/client/components/items.hpp
new file mode 100644
index 00000000..2f33c8c4
--- /dev/null
+++ b/src/game/client/components/items.hpp
@@ -0,0 +1,13 @@
+#include <game/client/component.hpp>
+
+class ITEMS : public COMPONENT
+{	
+	void render_projectile(const NETOBJ_PROJECTILE *current, int itemid);
+	void render_pickup(const NETOBJ_PICKUP *prev, const NETOBJ_PICKUP *current);
+	void render_flag(const NETOBJ_FLAG *prev, const NETOBJ_FLAG *current);
+	void render_laser(const struct NETOBJ_LASER *current);
+	
+public:
+	virtual void on_render();
+};
+