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authoroy <Tom_Adams@web.de>2012-01-10 22:40:48 +0100
committeroy <Tom_Adams@web.de>2012-01-10 22:40:48 +0100
commit4efd65359e1073b673f8f5b16bb48f3a0754a4b9 (patch)
tree741bde2ee6f9f01979403d2e1689021ed6a724a3 /src/game/client/components/hud.h
parentea1609a58b81d79883428e425991a20021102d6f (diff)
downloadzcatch-4efd65359e1073b673f8f5b16bb48f3a0754a4b9.tar.gz
zcatch-4efd65359e1073b673f8f5b16bb48f3a0754a4b9.zip
show notification when game is paused
Diffstat (limited to 'src/game/client/components/hud.h')
-rw-r--r--src/game/client/components/hud.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/client/components/hud.h b/src/game/client/components/hud.h
index f0250c7b..34720854 100644
--- a/src/game/client/components/hud.h
+++ b/src/game/client/components/hud.h
@@ -17,6 +17,7 @@ class CHud : public CComponent
 	void RenderVoting();
 	void RenderHealthAndAmmo(const CNetObj_Character *pCharacter);
 	void RenderGameTimer();
+	void RenderPauseNotification();
 	void RenderSuddenDeath();
 	void RenderScoreHud();
 	void RenderSpectatorHud();