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authoroy <Tom_Adams@web.de>2011-03-12 18:07:57 +0100
committeroy <Tom_Adams@web.de>2011-03-12 18:07:57 +0100
commitb834426548107af96c2568af22cbf8604f230965 (patch)
tree893a04ec6b37d7b1d92ee66d39707463f48e847c /src/game/client/components/hud.cpp
parent7b98b3ddeddd34bf0fa0c84b13d928a9dafe140c (diff)
downloadzcatch-b834426548107af96c2568af22cbf8604f230965.tar.gz
zcatch-b834426548107af96c2568af22cbf8604f230965.zip
fixed several problems with spectator view in game and demo player. Closes #83
Diffstat (limited to 'src/game/client/components/hud.cpp')
-rw-r--r--src/game/client/components/hud.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp
index aff76bc8..a9869bb3 100644
--- a/src/game/client/components/hud.cpp
+++ b/src/game/client/components/hud.cpp
@@ -406,8 +406,8 @@ void CHud::RenderSpectatorHud()
 
 	// draw the text
 	char aBuf[128];
-	str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Spectate"), m_pClient->m_Snap.m_pSpectatorInfo && m_pClient->m_Snap.m_pSpectatorInfo->m_SpectatorID != SPEC_FREEVIEW ?
-		m_pClient->m_aClients[m_pClient->m_Snap.m_pSpectatorInfo->m_SpectatorID].m_aName : Localize("Free-View"));
+	str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Spectate"), m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW ?
+		m_pClient->m_aClients[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_aName : Localize("Free-View"));
 	TextRender()->Text(0, m_Width-174.0f, m_Height-13.0f, 8.0f, aBuf, -1);
 }
 
@@ -422,10 +422,10 @@ void CHud::OnRender()
 
 	if(m_pClient->m_Snap.m_pLocalCharacter && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER))
 		RenderHealthAndAmmo(m_pClient->m_Snap.m_pLocalCharacter);
-	else if(m_pClient->m_Snap.m_Spectate)
+	else if(m_pClient->m_Snap.m_SpecInfo.m_Active)
 	{
-		if(m_pClient->m_Snap.m_pSpectatorInfo && m_pClient->m_Snap.m_pSpectatorInfo->m_SpectatorID != SPEC_FREEVIEW)
-			RenderHealthAndAmmo(&m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_pSpectatorInfo->m_SpectatorID].m_Cur);
+		if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW)
+			RenderHealthAndAmmo(&m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_Cur);
 		RenderSpectatorHud();
 	}