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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 15:48:50 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 15:48:50 +0000 |
| commit | dfe499248f1b1236487156b28e4a535d7963fe35 (patch) | |
| tree | a750b0f28cfd3f3e252602681412ac1adc6d29c7 /src/game/client/components/effects.hpp | |
| parent | d711dd190cac809a9bd278fba03ed974812bb863 (diff) | |
| download | zcatch-dfe499248f1b1236487156b28e4a535d7963fe35.tar.gz zcatch-dfe499248f1b1236487156b28e4a535d7963fe35.zip | |
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
Diffstat (limited to 'src/game/client/components/effects.hpp')
| -rw-r--r-- | src/game/client/components/effects.hpp | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/game/client/components/effects.hpp b/src/game/client/components/effects.hpp new file mode 100644 index 00000000..13af8947 --- /dev/null +++ b/src/game/client/components/effects.hpp @@ -0,0 +1,23 @@ +#include <game/client/component.hpp> + +class EFFECTS : public COMPONENT +{ + bool add_50hz; + bool add_100hz; +public: + EFFECTS(); + + virtual void on_render(); + + void bullettrail(vec2 pos); + void smoketrail(vec2 pos, vec2 vel); + void skidtrail(vec2 pos, vec2 vel); + void explosion(vec2 pos); + void air_jump(vec2 pos); + void damage_indicator(vec2 pos, vec2 dir); + void playerspawn(vec2 pos); + void playerdeath(vec2 pos, int cid); + void powerupshine(vec2 pos, vec2 size); + + void update(); +}; |