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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-17 11:23:21 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-17 11:23:21 +0000 |
| commit | 35bcd41aa281325112dd09f12dce89236cca937d (patch) | |
| tree | e1256dae0dce1e1183e309a4883a3dc609da61dd /src/game/client/components/effects.hpp | |
| parent | a6be56dbdcbcd7b7a3ebf7dae7cd0537027486ea (diff) | |
| download | zcatch-35bcd41aa281325112dd09f12dce89236cca937d.tar.gz zcatch-35bcd41aa281325112dd09f12dce89236cca937d.zip | |
added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
Diffstat (limited to 'src/game/client/components/effects.hpp')
| -rw-r--r-- | src/game/client/components/effects.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/client/components/effects.hpp b/src/game/client/components/effects.hpp index 13af8947..8574bf60 100644 --- a/src/game/client/components/effects.hpp +++ b/src/game/client/components/effects.hpp @@ -13,6 +13,7 @@ public: void smoketrail(vec2 pos, vec2 vel); void skidtrail(vec2 pos, vec2 vel); void explosion(vec2 pos); + void hammerhit(vec2 pos); void air_jump(vec2 pos); void damage_indicator(vec2 pos, vec2 dir); void playerspawn(vec2 pos); |