From 35bcd41aa281325112dd09f12dce89236cca937d Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Fri, 17 Oct 2008 11:23:21 +0000 Subject: added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors --- src/game/client/components/effects.hpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/client/components/effects.hpp') diff --git a/src/game/client/components/effects.hpp b/src/game/client/components/effects.hpp index 13af8947..8574bf60 100644 --- a/src/game/client/components/effects.hpp +++ b/src/game/client/components/effects.hpp @@ -13,6 +13,7 @@ public: void smoketrail(vec2 pos, vec2 vel); void skidtrail(vec2 pos, vec2 vel); void explosion(vec2 pos); + void hammerhit(vec2 pos); void air_jump(vec2 pos); void damage_indicator(vec2 pos, vec2 dir); void playerspawn(vec2 pos); -- cgit 1.4.1