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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-29 05:34:18 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-29 05:34:18 +0000 |
| commit | 0511e1152a13ad99b51a819a75ef457404e86d4c (patch) | |
| tree | d8e31b98f18f7e027ee72a9792248072d93e5852 /src/game/client/components/debughud.cpp | |
| parent | b22dd1488cdae53d27215fda051fea9bfc72ac1d (diff) | |
| download | zcatch-0511e1152a13ad99b51a819a75ef457404e86d4c.tar.gz zcatch-0511e1152a13ad99b51a819a75ef457404e86d4c.zip | |
added sound component
Diffstat (limited to 'src/game/client/components/debughud.cpp')
| -rw-r--r-- | src/game/client/components/debughud.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/client/components/debughud.cpp b/src/game/client/components/debughud.cpp index 7ec7b88f..0c8b0b91 100644 --- a/src/game/client/components/debughud.cpp +++ b/src/game/client/components/debughud.cpp @@ -31,7 +31,7 @@ void DEBUGHUD::render_netcorrections() float velspeed = length(vec2(gameclient.snap.local_character->vx/256.0f, gameclient.snap.local_character->vy/256.0f))*50; - float ramp = velocity_ramp(velspeed, tuning.velramp_start, tuning.velramp_range, tuning.velramp_curvature); + float ramp = velocity_ramp(velspeed, gameclient.tuning.velramp_start, gameclient.tuning.velramp_range, gameclient.tuning.velramp_curvature); char buf[512]; str_format(buf, sizeof(buf), "%.0f\n%.0f\n%.2f\n%d %s\n%d %d", @@ -59,7 +59,7 @@ void DEBUGHUD::render_tuning() { char buf[128]; float current, standard; - tuning.get(i, ¤t); + gameclient.tuning.get(i, ¤t); standard_tuning.get(i, &standard); if(standard == current) @@ -96,7 +96,7 @@ void DEBUGHUD::render_tuning() for(int i = 0; i < 100; i++) { float speed = i/100.0f * 3000; - float ramp = velocity_ramp(speed, tuning.velramp_start, tuning.velramp_range, tuning.velramp_curvature); + float ramp = velocity_ramp(speed, gameclient.tuning.velramp_start, gameclient.tuning.velramp_range, gameclient.tuning.velramp_curvature); float rampedspeed = (speed * ramp)/1000.0f; gfx_lines_draw((i-1)*2, y+height-pv*height, i*2, y+height-rampedspeed*height); //gfx_lines_draw((i-1)*2, 200, i*2, 200); |